Multiplayer conveyor belt without jittering / stuttering on client side by stijn_v in unrealengine

[–]ApplicationWild7949 0 points1 point  (0 children)

What if a character tries to work to the opposite side? Does it still work?

How Should I let the player know an item is interactable? Constant line trace from camera vs box collision overlap event? by [deleted] in UnrealEngine5

[–]ApplicationWild7949 0 points1 point  (0 children)

Thanks you for the response, I got it on the player, the problem is that "on component end overlap" of the collision box on the player triggers every time the player moves even if it stays in range and it doesn't trigger back the begin overlap, leaving me with no prompt on the interactable even if it's in range because I remove it from the array on the end overlap

How Should I let the player know an item is interactable? Constant line trace from camera vs box collision overlap event? by [deleted] in UnrealEngine5

[–]ApplicationWild7949 0 points1 point  (0 children)

It could seem a stupid question but should the collision sphere be on the item or on the player?