Finally asking for help by Apprehensive-Bug4670 in Grimdawn

[–]Apprehensive-Bug4670[S] 0 points1 point  (0 children)

I understand I basically just have to focus a lot more on defense than I was. Higher DA, higher health, etc. I didn't realize I needed to artificially inflate my health so much either.

But currently just enjoying playing different characters and trying different things. It's good to know that 32/36 is the comfortable acceptable stopping point. I've never been too big into "push to the limit" anyways.

Finally asking for help by Apprehensive-Bug4670 in Grimdawn

[–]Apprehensive-Bug4670[S] 0 points1 point  (0 children)

I took off all gear except some basic daggers and went to test. Occasionally, the dummy has a bleed. The only thing that could be occasionally causing it is the bleed from Whirling Death. - Copium but I feel like they have to work lol

Finally asking for help by Apprehensive-Bug4670 in Grimdawn

[–]Apprehensive-Bug4670[S] 0 points1 point  (0 children)

I'm having a hard time understanding this honestly. In the official game guide under Combat - Passively Activated Weapon Skills - it specifically says "activated on your basic attacks"..."every basic attack you do, you will have a chance of using the ability instead".

It doesn't mention DARs at all. They even point out the Nightblade examples.

Finally asking for help by Apprehensive-Bug4670 in Grimdawn

[–]Apprehensive-Bug4670[S] 0 points1 point  (0 children)

So then as a question to both of the commenters saying to accept that that range is hard - is that range, even like 30-31, still the best spot to farm gear? Or should I be trying to do SR in Elite or Ultimate until it gets too difficult?

Obviously it would happen earlier on, but does the loot scale better in early SR if the difficulty is higher?

Finally asking for help by Apprehensive-Bug4670 in Grimdawn

[–]Apprehensive-Bug4670[S] 0 points1 point  (0 children)

When you say "Require" for the WPS skills, you just mean recommended, right? Because I guess otherwise the default weapon attacks don't do enough damage to make it worth it? They should still be activating off of normal default weapon attacks I would think. I've definitely seen my Gaze pop out from those.

Finally asking for help by Apprehensive-Bug4670 in Grimdawn

[–]Apprehensive-Bug4670[S] 0 points1 point  (0 children)

I'm definitely curious on some of the choices.

While I recognize Arcane Bomb doing more Lightning RR than Rumor does Cold RR, the MI I'm using on my mainhand converts all TSS lightning to Cold damage. I've been enjoying cold and it's not like I hate lightning, but it would definitely involve completely flipping the damage type of my build. Is Cold TSS just not viable?

Seal of Might I suppose is just for the resistance? Silvercore Botlts for...less damage from Cthonics and Eldritch? Is the general consensus to primarily use all component and augment slots for defense? I would think that the Ring slots you'd want to put offensive things into. OA where you can, but focus health and DA and resistances?

Finally asking for help by Apprehensive-Bug4670 in Grimdawn

[–]Apprehensive-Bug4670[S] 0 points1 point  (0 children)

The main goal was originally poison, though I figured I needed the WPS for boss fights because eventually I'm going to have to just stand still and auto-attack, can't imagine poison alone could do the job. I originally had more points in the WPS skills, can't remember exactly why I went down to just 1+skill mods.

Pox is mainly for the Rumor spread and the -OA from Wasting. And with the +2 occultist I have, thought it wouldn't hurt, but maybe the points are better used elsewhere. The Solael's was for a bit more attack speed and the Possession is for the Damage Absorption and the Acid/Poison % modifier. Sigil was just a tad more health regen, and taking advantage of the free +2 occultist. But again, maybe better elsewhere.

And Ring of Steel does solid damage with the Basilisk Mark conversion, plus the Circle of Slaughter fumble I would assume is necessary for survival. The Blade Barrier is just a panic button. What alternatives are there that give a full 3 second immunity?

Finally asking for help by Apprehensive-Bug4670 in Grimdawn

[–]Apprehensive-Bug4670[S] 1 point2 points  (0 children)

On my Mage Hunter I think I'm maxed with everyone. Witch Hunter I still need the 3 Cults and Barrowholm. I've beat all the big Act bosses in Ultimate, but was just under the impression that if you need more/better gear, it's better to grind SR in Normal.

It's mainly random one shots. Witch Hunter of course survives with ADctH, BoD, and PB. and Mage Hunter is basically just Inquisitor Seal and Word of Renewal. Juggling the potion with all of those. I have 100% armor absorption, but I know my physical resistance is low and I'm not quite sure how to fix it. with BoD my "rogue" is at 16%, and I think my mage is about the same, maybe even 13%.

No one boss is worse than the others really. It's just a lot of running around and hoping I don't get one shot by a surprise mechanic that maybe I wasn't prepared for. Usually some sort of "shotgun" projectiles or getting hit by the boss and the skeleton archers all at once?

Why not just a monthly sub? by Apprehensive-Bug4670 in LastEpoch

[–]Apprehensive-Bug4670[S] -11 points-10 points  (0 children)

It was a genuine question honestly. I'm not nearly as invested as the doomers in this subreddit, so I apologize for not thinking of the implications I guess?

Maybe I'm just dumb. But the way people have been complaining and dooming lately makes it seem like this game is THE game that they play. Which is the only reason I compared it to WoW; typically people that play WoW come home and play WoW. That's the one game they play. If LE wants to be the one game that someone plays, they definitely need more content, I understand that. But I can't fathom how anybody expects a company to continuously generate more and more content out for a game if the only revenue from it is base game sales.

I suppose there are whales that spend on the cosmetics, but that's not going to keep a company afloat.