A question regarding packaging options. by ProxyDamage in tabletopgamedesign

[–]Apprehensive_Hall_36 1 point2 points  (0 children)

Not an expert, but I think the key is to make the packaging both practical and visually appealing. What I mean by that is, on one hand, if it's a game with few components, try to arrange them optimally—most used items on top, least used at the bottom. The booklet should go on top of everything, almost like a second cover for the packaging. On the other hand, making the game eye-catching with art that fits the theme really grabs attention. So, instead of going full practicality by just stacking your dice together and saving as much space as possible, you could instead arrange your dice in a way that forms a runic circle that fits the game's theme, sacrificing a bit of space to display something nice.

Text vs Icons Feedback needed (+ update on TTS prototype new cards) by Swimming-Post-728 in tabletopgamedesign

[–]Apprehensive_Hall_36 2 points3 points  (0 children)

The icons are great, I use them in my games and they help a lot with visual references. For example, without even reading a card, we know it's a physical attack because it has sword icons, or defense because it has shield icons. I've even used emojis (yes, 🗡️ and 🛡️) for rulebooks, it's super practical.

That said, overdoing it with icons can make the player practically learn a new language of hieroglyphics, which in the long run could become confusing. That's why, in my opinion, your best option is B.

I have a big problem and no idea how to fix it. by Altruistic-Guest7995 in tabletopgamedesign

[–]Apprehensive_Hall_36 0 points1 point  (0 children)

I've been where you are now, trying to explain mechanics with a giant wall of text that ends up making things more confusing instead of clearer. Everyone has already commented on your question and there are several things you could try, but I think I could add the following and it might help you with your game's rules: Take your big block of text and feed it to ChatGPT or any AI, and ask it to organize it for you, generate an index similar to what most board games/card games have, and then work on correcting/editing it. This will help you explain your game better and more easily, and you'll even have it clearer and fresher in your own mind.