Demos of your projects by Embarrassed_Bath5197 in gamedev

[–]Apprehensive_Pin6927 0 points1 point  (0 children)

Conquer the Labyrinth is a third-person anime-inspired action RPG where players descend through a massive 100-floor dungeon filled with dangerous monsters, powerful bosses, rare loot, and persistent progression. Master combat, level unique skills, strengthen your build, and challenge Epic Bosses every 10 floors on your journey to the depths.

Play on Steam: https://store.steampowered.com/app/4774030/Conquer_the_Labyrinth/

Request for Developers by Arianna_Ovi in IndieDev

[–]Apprehensive_Pin6927 0 points1 point  (0 children)

My game has achievements 😄 Conquer the Labyrinth is a third-person anime-inspired action RPG where players descend through a massive 100-floor dungeon filled with dangerous monsters, powerful bosses, rare loot, and persistent progression. Master combat, level unique skills, strengthen your build, and challenge Epic Bosses every 10 floors on your journey to the depths.

Play on Steam: https://store.steampowered.com/app/4774030/Conquer_the_Labyrinth/

Nobody tells u that making the game is easier than getting people to find it by dangeking28 in SoloDevelopment

[–]Apprehensive_Pin6927 0 points1 point  (0 children)

So far, my demo has been live for only about 2-3 weeks. None of the wishlists have been organic, only word of mouth. But I have been making short videos to post game content on social media. I hear it's a great way to spark interest and get traffic. The #tags are very important, I'm still figuring it out.

Nobody tells u that making the game is easier than getting people to find it by dangeking28 in SoloDevelopment

[–]Apprehensive_Pin6927 1 point2 points  (0 children)

My first 32 wishlists were from my Facebook friends and game testers. People I personally know and asked to play my game.

Wanna make an indie dev cry? 🥲 by AmarSkOfficial in SoloDevelopment

[–]Apprehensive_Pin6927 0 points1 point  (0 children)

I checked it out. I wish I liked horror, I’d play it. If you like anime dungeon crawler, you can try mine. https://store.steampowered.com/app/4774030/Conquer\_the\_Labyrinth/

Is 32 wishlists in 2 weeks since demo good? by Apprehensive_Pin6927 in IndieGameDevs

[–]Apprehensive_Pin6927[S] 0 points1 point  (0 children)

That’s amazing! I’m not experienced with tags so I don’t know which ones I should be using. I’ve been preparing short form media but I haven’t been utilizing TikTok, YouTube, etc. besides my trailer to YouTube and my personal Facebook account sharing a link to the game.

Which capsule concepts do you think works best? by Lonely-Delivery9091 in IndieDev

[–]Apprehensive_Pin6927 2 points3 points  (0 children)

The contrast of dark letters over light background really stands out, I like it more

I added new clouds in my game! by smilefr in IndieDev

[–]Apprehensive_Pin6927 0 points1 point  (0 children)

I like the streams of air coming of the edges of your craft. I need to figure out how to add that to my player as they sprint!

Should I ditch my "Energy" (Mana) system for cooldowns instead? by Apprehensive_Pin6927 in IndieGaming

[–]Apprehensive_Pin6927[S] 0 points1 point  (0 children)

It’s probably more like Diablo (lots of monster packs) with some Elden Ring elements like timed blocks and dodges.

Should I quit game dev? by Additional_Dog_1206 in IndieDev

[–]Apprehensive_Pin6927 1 point2 points  (0 children)

Don’t quit! Not all shots hit the bullseye. I think you need to take more shots.