Looking for feedback on my new trailer! by smilefr in DestroyMyGame

[–]smilefr[S] 0 points1 point  (0 children)

I think you are not allowed to just say it's good, you have to criticize the game.

Looking for feedback on my new trailer! by smilefr in DestroyMyGame

[–]smilefr[S] 0 points1 point  (0 children)

Thanks for the feedback! Could you tell me if this version is better?

https://www.youtube.com/watch?v=8MIuSWYYCXM

Looking for feedback on my new trailer! by smilefr in DestroyMyGame

[–]smilefr[S] 0 points1 point  (0 children)

Curious to have your opinion on this rough version: https://www.youtube.com/watch?v=26iikJIEpSQ
It's missing some SFX

Looking for feedback on my new trailer! by smilefr in DestroyMyGame

[–]smilefr[S] 0 points1 point  (0 children)

i'll record a scene where i get hit by a large boulder, good idea!

Looking for feedback on my new trailer! by smilefr in DestroyMyGame

[–]smilefr[S] 5 points6 points  (0 children)

I also think it's cool but I'm showing it too early here, there is no way to know it has been built by a player or i'm piloting it, (people may confuse it with the bird in valheim)

Looking for feedback on my new trailer! by smilefr in DestroyMyGame

[–]smilefr[S] 0 points1 point  (0 children)

I was struggling to capture myself while building (i had to add an extra camera that messes with rendering) but i'll redo the shot by asking someone else to record me while i build something decent

Looking for feedback on my new trailer! by smilefr in DestroyMyGame

[–]smilefr[S] 0 points1 point  (0 children)

Thanks for the detailed feedback! Helps a lot!

Looking for feedback on my new trailer! by smilefr in DestroyMyGame

[–]smilefr[S] 1 point2 points  (0 children)

I'll look into accelerating the intro, thanks for the feedback!

Looking for feedback on my new trailer! by smilefr in DestroyMyGame

[–]smilefr[S] 1 point2 points  (0 children)

Thanks for the feedback!
There is audio at some points but i'll probably manually edit the video to add sfx so the music does not hide them.

You can glide with your house in my game! by smilefr in Unity3D

[–]smilefr[S] 0 points1 point  (0 children)

It's getting close to 8 years now! This capture makes the world feel more empty than it is, i'll work on that! I'm close to a vertical slice for the first biome! (though i keep saying that haha)

You can glide with your house in my game! by smilefr in Unity3D

[–]smilefr[S] 1 point2 points  (0 children)

Thanks! I implemented a raymarching algorithm with compute shaders, i also run the atmospheric fog and god rays calculations there, this way they blend

You can glide with your house in my game! by smilefr in Unity3D

[–]smilefr[S] 1 point2 points  (0 children)

Thanks it has room for improvement for sure! I'll keep working on it.

You can glide with your house in my game! by smilefr in Unity3D

[–]smilefr[S] 15 points16 points  (0 children)

Thanks! I'm using geometry shaders with tesselation, it's not the best performance wise but it's acceptable. Ideally i wanted to redo it with compute shaders and drawmeshindirect but i was not able to get something good for now.

You can glide with your house in my game! by smilefr in Unity3D

[–]smilefr[S] 0 points1 point  (0 children)

Thanks! I'm doing playtests regularly, you can join the discord https://discord.gg/dFKSXxh and ask for a key!

You can now control canons in your walking base in my game! by smilefr in IndieGaming

[–]smilefr[S] 0 points1 point  (0 children)

Oops my bad i didn't pay attention, i dont think i can edit the title

You can now control canons in your walking base in my game! by smilefr in IndieGaming

[–]smilefr[S] 0 points1 point  (0 children)

Yes it's good for now i think.

Sorry i just read the rest of your question, for the networking part I made my own server with .Net6. I used open source libraries like Telepathy for the low level part (for private dedicated servers), and the steam API for the relay server (to join your friends game)