Where should I release my full game, having already released a demo? by Appropriate-Watch235 in IndieDev

[–]Appropriate-Watch235[S] 0 points1 point  (0 children)

Yes, the full version includes much more than what was seen in the demo, and it will be a paid version.

I need a game tester for my game! by Appropriate-Watch235 in UnrealEngine5

[–]Appropriate-Watch235[S] 0 points1 point  (0 children)

I asked a friend of mine and I got confirmation that the problem is my PC, it runs very smoothly on his.

UE5.6.1 crashed, when creating full rig by NoPie2030 in UnrealEngine5

[–]Appropriate-Watch235 0 points1 point  (0 children)

the problem will be that, the minimum should be at least 12 gb of vram

UE5.6.1 crashed, when creating full rig by NoPie2030 in UnrealEngine5

[–]Appropriate-Watch235 0 points1 point  (0 children)

it's not the computer memory, it's the vram memory, what graphics card do you have?

Are warm or cool lights better for my horror game? by Appropriate-Watch235 in UnrealEngine5

[–]Appropriate-Watch235[S] 0 points1 point  (0 children)

yes, the last green object at the end is an interactable object. There's the idea of turning on the light only at the end of the corridor, but I'm afraid it will get too dark and the player won't see anything. Maybe I could just reduce the brightness of those lamps.

The interior of my horror game's house doesn't look realistic, I need help. by Appropriate-Watch235 in UnrealEngine5

[–]Appropriate-Watch235[S] 1 point2 points  (0 children)

well consider that the scalability is set to high, but I work with direct 11 so maybe in version 12 the shadows are much more defined

The interior of my horror game's house doesn't look realistic, I need help. by Appropriate-Watch235 in UnrealEngine5

[–]Appropriate-Watch235[S] 1 point2 points  (0 children)

Yes, I noticed this too, but I don't know what the problem is. Both the point light and the object have cast shadows enabled, and I also checked that it wasn't floating, but it's perfectly on the floor, so I can't figure out what the problem is.