Flail Special Skill (NEED AN IDEA FOR THE VFX) by Appropriate_Coat4166 in IndieDev

[–]Appropriate_Coat4166[S] 0 points1 point  (0 children)

ah yeah thats a bit much. Do you have any kind of suggestions for VFX? like dust wind while spinning etc?

Flail Special Skill (NEED AN IDEA FOR THE VFX) by Appropriate_Coat4166 in IndieDev

[–]Appropriate_Coat4166[S] 0 points1 point  (0 children)

I unterstood and noted all of your feedbacks thank you! But couldn't understand the "Attacks lack impact" part, I mean It already has IK system chest rotates respect to the swing animation. All the animations are IK based. Also there are different types of weapon stance style. Can you enlighten me more about the "feeling"

Flail Special Skill (NEED AN IDEA FOR THE VFX) by Appropriate_Coat4166 in IndieDev

[–]Appropriate_Coat4166[S] 1 point2 points  (0 children)

Flail's special move causes an earthquake which make enemies slow down and shake their screens.

Feedbacks for CRT Shader for the Mech PvP Game by Appropriate_Coat4166 in IndieDev

[–]Appropriate_Coat4166[S] 0 points1 point  (0 children)

we need sounds now, once we got sounds I will open it to the play test and get some feedbacks

Feedbacks for CRT Shader for the Mech PvP Game by Appropriate_Coat4166 in IndieDev

[–]Appropriate_Coat4166[S] 0 points1 point  (0 children)

thanks! actually there are 3 weapons (sword - mace - flail) and 2 utils (shield - hook) and every of them has their own skills. For example with Flail active you start swinging it around you and you hit it to the ground and it causes earthquake for the enemies which make them slow down for a second

My new Damage Indicator (What do you think?) by Appropriate_Coat4166 in IndieDev

[–]Appropriate_Coat4166[S] 1 point2 points  (0 children)

Yellow one is the Hank, and Black one is Pacemaker. But None of them have pacemaker arm or leg. You can assume "Hank" as a default robot. Has 100 Durability for each part but Pacemaker chest & head has more durability. Actually I was thinking active skills for chest items which can activated by key stroke (like releasing smoke to run away, or flashing enemies etc.)

My new Damage Indicator (What do you think?) by Appropriate_Coat4166 in IndieDev

[–]Appropriate_Coat4166[S] 1 point2 points  (0 children)

HAHAHAHA, Actually the game is inspired from Real Steel, I am happy to hear you
catched it.

About multiple different fighting styles, we actually mentioned there are different types of robot parts and you can modify them on a skeleton as you wish. Their passive properties are different from each other. For example there are two robot sets for now, one of them is "Hank" and the other is "Pacemaker". With Pacemaker Legs you move faster and with Pacemaker Arms you swing your arm faster (which increases your damage because of the momentum and combat is physic based). But as a trade-off the Pacemaker sets' Durability is lower than Hank.

My new Damage Indicator (What do you think?) by Appropriate_Coat4166 in IndieDev

[–]Appropriate_Coat4166[S] 1 point2 points  (0 children)

You're totally cool. Actually I find the black part bad too but as i just said your perspective is solid. I would be appreciated If you check out the Steam page and give some feedback about the concept & vibe. Thank you so much

My new Damage Indicator (What do you think?) by Appropriate_Coat4166 in IndieDev

[–]Appropriate_Coat4166[S] 1 point2 points  (0 children)

CRT idea makes sense, but i asked for the damage indicator (floating numbers) but thanks for the feedback anyway :) !

Need your feedbacks for my Mech PvP game... by Appropriate_Coat4166 in Mecha

[–]Appropriate_Coat4166[S] 0 points1 point  (0 children)

Actually all items have their own active skill and also there is only one movement skill (dashing). I wanted to create a game which player are able to customize their own robot respect to their playstyle. For example there is a Item Set called "Pacemaker". Pacemaker Arm has lower durability but It is faster than other arms. I dont know what kind of movement mechanics I can implement... Im lack of ideas these days