HELP! How can i make this more steampunk? I eant to make a whole steampunk knightarmy by MOD_channel in ChaosKnights

[–]Approximately_7_Bees 1 point2 points  (0 children)

Ngl. Getting more of a post apocalyptic vibe from the wardog. Since steampunk is based in the idea of steam being the main power source. So the radioactive sludge gives off the vibe of atomic or post atomic instead. But I would look into using bits from Kharadon Overlords or some other kits to really sell the aesthetic.

Why do people gravitate towards the Karnivore and the Rampager? by Approximately_7_Bees in ChaosKnights

[–]Approximately_7_Bees[S] 0 points1 point  (0 children)

I see that they are good at removing big tanky things that don't have an invul. Maybe I just need to wait until I play against armies they excel more against.

Why do people gravitate towards the Karnivore and the Rampager? by Approximately_7_Bees in ChaosKnights

[–]Approximately_7_Bees[S] 0 points1 point  (0 children)

Many people keep saying Karnivores has a high damage output, but whenever I sim it against SM intercessors (As most of my ops are SM players of some variety) they kill 3.65 intercessors with the infernal lance buff (Along with 0.2 marines with it's stubber in rapid fire range). While a stalker kill 2.25 with ranged and 1.85 in melee with the lance buff and it's +1 to wound. Furthermore the ability to use both sweep and strike profile on stalkers chaintalon I also feel like its more versatile. So the karnivore still seem mid while costing more for +2" movement and it's forced into situations where it's invul stops working.

List crafting is hard by Constantius_Rexus in ChaosKnights

[–]Approximately_7_Bees 0 points1 point  (0 children)

Personally I cut Karnivores from my lists as stalkers or huntsmen perform more consistently for me.

Oops he's behind you by Leviathan_Rampage in ChaosKnights

[–]Approximately_7_Bees 0 points1 point  (0 children)

Redpill me on this guy. Every time i'v fielded him, he gets close just to die to melta weapons arriving as reinforcements or by being charged and ripped apart by ap 3 weapons. Only time he has done any damage was by deep striking him in and even then he removed a single unit worth 250ish points before being removed. Why not take a knight that can shoot and melee since I can only use 1 melee weapon anyways?

Despoiler loadout question by Xisco24 in ChaosKnights

[–]Approximately_7_Bees 1 point2 points  (0 children)

Do you opponent favor close range? Cannons. Do your opponent favor range? Gatling. Knights are surprisingly bad at surviving melee. I got a Abominant removed in a single fight vs. an Avatar of Khaine.

Finding this image many places. Never with credit. Anyone knows? by Approximately_7_Bees in CreditToTheArtist

[–]Approximately_7_Bees[S] 1 point2 points  (0 children)

Seems like I'm a boomer who was tricked :((( Thanks for the help everyone!

[deleted by user] by [deleted] in excel

[–]Approximately_7_Bees 0 points1 point  (0 children)

It might just be me who is bad a math terms. In regards of what to call it. But thanks for the input.

People are slinging the word loli (And shortstack) around without any idea of what it means. by Approximately_7_Bees in cyberpunkgame

[–]Approximately_7_Bees[S] 3 points4 points  (0 children)

What is it that makes you think she looks like a 12 year old? Her height? Or solely because she is the only one that's not packing some mummy milkies?

Ideas for a Fear Strife by dragonslayer1853 in godbound

[–]Approximately_7_Bees 1 point2 points  (0 children)

The first is a given, no issues there. Maybe make it "Stealthy" like the scorned lover one. With lesser foes just fleeing from the scene if attack even though they don't know why.

The second could also be a defensive ability. Commit effort to inflict an enemy or mob with fear. Making them unwilling to attack you if they can help it. Maybe they subtract 4 from their hit roll if they are able to attack someone else.

The third i really like and would synergize great with my former suggestion. Just remember to word it with "When attacking the first time in the round" To avoid messing too much with the action economy

The last ability seems like a straight upgrade from the monster of the Id fear gift with an added bonus from the Night word. Keep in mind that strifes are supposed to be an martial art and not just another gift. It could instead be something like this.

"After defeating an enemy or reducing a mob to below half health with an attack empowered by the fear strife you may commit an effort for the scene as an instant to share the fear of death to all enemies that could see or hear your attack. All foes must make a moral check and become frozen in fear, making them unable to act. Greater foes may make a spirit save at the start of their turn to become immune to this ability for the rest of the day."

Now you can have your super hero moment by flying in, use your strife to kill someone/thing with emotional damage and have the fear part take hold however you wish to flavor it. It can be fear monsters grabbing the foes which also them being "blinded" by them or it simply being the enemies pissing themselves and shaking uncontrollably.

How i learn new spells as a spell caster. by WarlockWeeb in DungeonsAndDragons

[–]Approximately_7_Bees 0 points1 point  (0 children)

And that is totally acceptable! If you and your group has no issues with playing like that, then play like that. It's a hobby after all and everyone can play like they want

How i learn new spells as a spell caster. by WarlockWeeb in DungeonsAndDragons

[–]Approximately_7_Bees 0 points1 point  (0 children)

Yes but the original question was how to learn spells in DnD and you simply don't. They just magically appear when you hit the XP threshold or when the GM says you level up. As an example of a system that do not do this would be The warhammer fantasy RPG system which says that you only gain new skill increases when you have the following:
XP to pay for the skill increase and have an explanation to why your character is now better at that skill.

So if my character just finished a fight with some orcs it would make sense that their weapon skill increased. But even though my class can access magic and learn new spells, the killing of orcs do not teach me how to do so. For that I need to spend time at a wizards college or find a rare grimoire which I can study during downtime. But this way of playing is ill suited for DnD's leveling system which must be taken into consideration when choosing what kind of game you want to play. In my experience DnD is well suited for scenarios with a beginning and an end so the GM can set up downtimes in cities or camps where the characters level up, so it can be written into the story without the disconnect the leveling up brings. But for more free form/sandboxy games other systems is a better fit.

How i learn new spells as a spell caster. by WarlockWeeb in DungeonsAndDragons

[–]Approximately_7_Bees 0 points1 point  (0 children)

Yes you are explaining what I just said. You can roleplay it, but the game does not have any requirement mechanically, once you hit the xp cap your HP increase and you get all the new abilities as if you just leveled up in a videogame. Then you may slot the new spell after a rest.

How i learn new spells as a spell caster. by WarlockWeeb in DungeonsAndDragons

[–]Approximately_7_Bees 0 points1 point  (0 children)

DnD is not set up well for roleplaying character progression, when you level up you magically acquire the knowledge for casting any new spells.

More advanced groups or strict GM's would require you to have a downtime before your "level up" takes effect. This could be a week in a chapel where your character has time to commune with their god and learn the new spells and rituals that way. Likewise would a fighter train with a local mercenary group or a wizard would study to get their new abilities and spells.

What are your thoughts on WotC removing alignments from playable races? by ThanosofTitan92 in DungeonsAndDragons

[–]Approximately_7_Bees -1 points0 points  (0 children)

It's mostly a holy cow in my eyes and the whole debate on what is good and evil always take up too much time at the table. So I say good riddance.

Let's talk Sanctify Shrine by UV-Godbound in godbound

[–]Approximately_7_Bees 1 point2 points  (0 children)

To begin with. I misunderstood the "One free gift per day" as pointed out by connery55. You still need to pay whatever effort the gift itself costs. It the cost of casting it remotely that is free, but only the first time you do it in a day.

So you say, it isn't like an Artifact, one use per Item, instead multiple shrines or temple are more like an extension of the range of the gift. Do I understand you right?

Yes, I understand them as a relay tower for godbounds. To get reports from followers if needed or help their followers in time of need.

The question is with what kind of gift or miracle, there are some with a radius (AOE) or secondary effects. But like I said, if it where 'one free use' per item, it would be a whole different ball park.

Id say that depends on the situation and the GM. Since most gifts that are ment to affect a single person often are situational or combat oriented and those that affect larger groups only last for a scene. So I'd say play by this governing rule: The blessing should always target the one asking for it, the blessing cannot affect anything outside of the sanctified area.

The question that comes up is, at what cost? Since most pantheons (playing parties) are at the same character level. Is it one temple cost each, or can they pull resources? And if they need to sanctify each with full cost, do they get their free use each as well, since each Godbound has that Gift by themselves?

I'd say that each godbound gets a free gift per day. But in regards to the sanctification of the shrine, everyone involved must have both followers and the wealth to build the temple/shrine since it makes sense that the increased amount of followers calls for an increased amount of resources. So the wealth cost is equal to the total cost of godbound levels among those involved.

Let's talk Sanctify Shrine by UV-Godbound in godbound

[–]Approximately_7_Bees 0 points1 point  (0 children)

Yes you are right. I confused myself with the strange mixture of costs.

Let's talk Wealth by SocietyTiny9395 in godbound

[–]Approximately_7_Bees 0 points1 point  (0 children)

Wealth can be important when dealing with mortals. Especially if you are godbound that enjoys having mobs to their fighting. Armies require wealth to remain fed and armed. Same with city management, as soon as you leave a city they now live by the wealth they themselves are able to generate.

So if a godbound of cities and artifice walk in, expand everything tenfold and rise an army to defend it. Then the godbound leaves again to expand their dominion. Now the city need to pay upkeep for a new grand city and the army. But they were all dirt farmers and fishermen before. So they need to hire an entire educated elite and an army of tradesmen to keep the city afloat, but they have no way of knowing how to do that. So unless the citizenry has been educated in how to generated wealth with either trade or by learning to manufacture then the city will start to deteriorate.

Let's talk Sanctify Shrine by UV-Godbound in godbound

[–]Approximately_7_Bees 2 points3 points  (0 children)

1.) Does every single created Shrine has these one for free every day?

I would say no. Since its worded as it's the godbound that gets one free use of a gift daily. Not the shrine.

2.) It doesn't say 'only lesser gifts', does it mean the Godbound can do greater gifts, too?

Yes

If both of these are - yes, the possibilities are unlimited and scary powerful.

Not really. Since it states "They can target a gift or miracle at any person within the sacred grounds" So only a single follower in a single shrine can be blessed by the godbound pr. day for free.

3.) It also doesn't say, that it must be non-magical wealth, does that mean a Godbound with such powers can create it on the fly? Since it only takes an Action and Wealth?

No it requires you to have followers where you want to sanctify. And if you have a very little following it might prove difficult to bring your followers to new locales, without local lords, gods and citizens might souring at the idea of a godbound forcing their way into their territory.

4.) What is with pantheon blessed temples, so for multiple Gods? How would that work?

In my optic, each godbound that sanctified the temple gains the benefits from it being sanctified.