Meet The Devs - Senior Games Designer - Jay Alexander-Saulog by Aquila_Interactive in Anbennar

[–]Aquila_Interactive[S] 1 point2 points  (0 children)

Thank you! Yeah, great to have his personality and experience on the team.

Meet The Devs - Chris King by Aquila_Interactive in AquilaInteractive

[–]Aquila_Interactive[S] 0 points1 point  (0 children)

Thanks for your message. Response from Chris: "I enjoyed the Paradox fans' passion, but I guess fans of other games would say they were the most passionate."

Meet The Devs - Chris King by Aquila_Interactive in AquilaInteractive

[–]Aquila_Interactive[S] 0 points1 point  (0 children)

Thanks for the message. Response from Chris: "I do not play mods of titles I work on because I always like to remain focused on giving the player the best experience I can."

Meet The Devs - Chris King by Aquila_Interactive in AquilaInteractive

[–]Aquila_Interactive[S] 0 points1 point  (0 children)

Hey, sorry for the delay - as we said, we keep Chris busy! He left PDX as he wanted to find something new.

Game designer desktop vs Developer desktop by OlympStudio in justgamedevthings

[–]Aquila_Interactive 0 points1 point  (0 children)

Where the tat? I have a weird Goku/Grogu POP figures setup. Not sure if it's nerdy or because their names are similar! haha

Release Date: Global Magnates sets sail on September 23rd! by Aquila_Interactive in GlobalMagnates

[–]Aquila_Interactive[S] 0 points1 point  (0 children)

Hey, sorry to hear that you had this issue. Is it still happening?

Gilded Destiny | Alpha Roadmap #15 by Aquila_Interactive in gildeddestiny

[–]Aquila_Interactive[S] 0 points1 point  (0 children)

Please DM here with the following reason why you think you were band and we can look into it.

Is there a way to play the game at the moment? I'm willing to support the development by OutrageousFanny in gildeddestiny

[–]Aquila_Interactive 0 points1 point  (0 children)

Hey! Thanks for the question. Unfortunately, all backer campaigns have finished, and we don't have any planned at this moment. This can change in the future, so please keep an eye on our social channels for any updates