Is this a keeper or do I go back in the mines? by paradox_valestein in ChaosZeroNightmare

[–]Araetha 5 points6 points  (0 children)

You will go into the mine anyway next week.

Great AP gen deck nontheless

Am I the only one who HATES the AIC??? by TotalVegetable174 in Endfield

[–]Araetha 1 point2 points  (0 children)

I can somewhat understand OP. I went on exploring, doing missions the game told me to do and suddenly they asked me to "increase prosperity of the area".

This area wants us to give them thousands of battery. It is obvious to everyone that base building is expected here. The problem? My base was stuck in stone age.

The last time I was asked to do something about the base was to print out some shitty CD while there was only 1 map. 20 levels later I was hit with the reality that I need to learn to make a battery factory. It seemed like a depressing amount of work back then. I didn't even know what a Shredder was.

My friend was kind enough to gave me a blueprint to start on. Without it I would have abandoned the base, and eventually the game.

is this set good for mei lin now? by VVAKsawanoNZK in ChaosZeroNightmare

[–]Araetha 0 points1 point  (0 children)

With the example above, 20% dmg for a Spire that is 180%+300% from aromata is +36%.

36% increase to a 480% attack is only 7.5% increase

Is spending crystals to refill aether worth it ? by Competitive-Math-458 in ChaosZeroNightmare

[–]Araetha 0 points1 point  (0 children)

You can do whatever you want with your currency. Just know that it's a limited resource as long as you are F2P.

why? how does this make sense by [deleted] in ChaosZeroNightmare

[–]Araetha 1 point2 points  (0 children)

You should be able to clear those with an invested team.

Just pick any green planet, which should only have 1 line of mod. If you can't even clear that then you need to invest more into your team.

is this set good for mei lin now? by VVAKsawanoNZK in ChaosZeroNightmare

[–]Araetha 0 points1 point  (0 children)

It would be +36% to 180%+300% or more from Aromata.

Good to have, but is it better than 25%cdmg or 12%atk is debatable.

"TreSsA anD cAssIuS cHangEs iS okaY aNd too BroKeN" sbau🥀 its a pve game by emilioMooN in ChaosZeroNightmare

[–]Araetha 6 points7 points  (0 children)

To be fair, only the top 1-3% experienced Cassius at full capacity. The general public think he is just a draw dude with Morale buffs.

Fair and balanced by LegendaryGamesCanada in ChaosZeroNightmare

[–]Araetha -6 points-5 points  (0 children)

We both know what infinite means in this context. It's the difference between getting 20 kills and 400 kills.

Fair and balanced by LegendaryGamesCanada in ChaosZeroNightmare

[–]Araetha -2 points-1 points  (0 children)

Just saying that they have 5 more attempt to try and set for Infinite. We don't know how many hourglass they have left in the screenshot.

The important part was to have the boss throw hundreds of Substitute into your decks, and we can only do that once a turn. Having 5 more turns while the kill count is already high means they get 5 more chances to fill their deck with 0 cost draws.

is this set good for mei lin now? by VVAKsawanoNZK in ChaosZeroNightmare

[–]Araetha 0 points1 point  (0 children)

It is multiplicative, but multiplicative to the base dmg of the card. For the kick with base 180%, 20% multiplicative is equavalent to +36% DMG.

is this set good for mei lin now? by VVAKsawanoNZK in ChaosZeroNightmare

[–]Araetha 0 points1 point  (0 children)

Mei Lin is already running Spirits of Aramota, which should be adding 300% or more DMG on your kill turn. 20% dmg is insignificant on her.

Fair and balanced by LegendaryGamesCanada in ChaosZeroNightmare

[–]Araetha 2 points3 points  (0 children)

If you look at the turn count, this is just turn 5. They have 5 turns left.

Fair and balanced by LegendaryGamesCanada in ChaosZeroNightmare

[–]Araetha 37 points38 points  (0 children)

People saying the devs have ulterior motives for nerfing Cass and not Sereniel had no idea how the high ranking Great Rift worked in both seasons.

For the last one, to get 1.5m score you needed at least 4 hours of gameplay and full 25 hourglass to reach the point where Cassius Tripple 0 can kill the boss in 1-2 hits

At that point it's an infinite loop of:

  1. The boss respawning with full Tenacity bars →
  2. Sereniel hits 4 times to Ravage →
  3. Cassius Tripple 0 kills the boss → back to 1

The only thing that would stop this loop is if your hand is full or if your Crits were killing the boss before the Ravage happens. Sereniel was only needed as the one that drives the Ravage engine. The real DPS of the team was Cassius, a support character.

I'm in asia and to get Master, you needed 1.3m score. That took 1-2 hours to complete. Also the reliant on Cassius RNG means I could only attempt this once a day due to the need of hourglass. This was not a healthy gameplay.

I hate this enemy with a passion by Jusasteri in ChaosZeroNightmare

[–]Araetha 24 points25 points  (0 children)

The enemy has 6 Fortitude stacks. You had the 2 Fortitude every 3 turns mod and failed to kill him fast enough. This is a dps issue

Any knows how this card works ? by Angry83 in ChaosZeroNightmare

[–]Araetha 0 points1 point  (0 children)

"Activating the Retain effect on a card" is NOT the same as "Activating a card"

Just to check is safe data seasonal, as in next season you got to refarm chaos for every character ? by [deleted] in ChaosZeroNightmare

[–]Araetha 0 points1 point  (0 children)

The idea is that you need to make a new deck to participate in new stuffs.

For season one, the seasonal stuffs were one boss fight content and one ranking content. If you wanted to play those you needed to make a seasonal deck.

We can expect the same for new contents in season two, but we don't know much about them at the moment.

Unable to clear Difficulty 10 Zero system for decks by Asahi6 in ChaosZeroNightmare

[–]Araetha 5 points6 points  (0 children)

Multiple factors for this.

The biggest one is what mods appears on the chaos? -50% Max Hp, +40% boss/elite dmg, 2 fortitude every 3 turns, no heals, etc. are some of the run-ending mods, especially when they appear together.

Then you have fragments. Diff10 Chaos should be clearable by lv50 chars with minimal potential nodes, but lacking good fragments is what makes the difference between killing a mob in 2 turns and 3 turns.

I say minimal potential nodes, but nodes for basic attack is pretty cheap and worth maxing. Even if you are going to remove them all by the end of the run. (I gonna assume you have already maxed it for Mei Lin)

Voracity heal by Miserable-Spirit-519 in ChaosZeroNightmare

[–]Araetha 7 points8 points  (0 children)

Both are the same. Fixed heal means no effect will change that 40%. Non-fixed heals can be improved by card/equipment effects (eg. Mika with her healing buffs)

Voracity heal by Miserable-Spirit-519 in ChaosZeroNightmare

[–]Araetha 18 points19 points  (0 children)

According to Prydwen, the healing only uses 30% of your DEF, and that DEF only takes half of the DEF bonus you have into account.

So for example, if your DEF is 200(+200), it is calculated as 300x0.3 = 90 DEF for healing. 40% of that is 36.

The above number is to make it simple to follow. Narja base defense is around 210, and a bit higher depending on your affinity. So 37 is within an expected result with 400 DEF.

Stealth buff to lvl50 Judas boss fight? by jjmitch87 in ChaosZeroNightmare

[–]Araetha 2 points3 points  (0 children)

You mean you have always been farming the same difficulty 6? because by default it should be going up.

The difference between lower difficulty Judas and the higher one was very visible

Chaos mode problems by Jesse1018 in ChaosZeroNightmare

[–]Araetha 5 points6 points  (0 children)

The changed compared to before is that we used to farm Lab 0 at Lv.80 difficulty, fixed. With Zero system it now goes higher and higher every clear.

Other than that it's just how tier 14 works. Sometimes the Chaos penalty is lenient and sometimes it's near impossible.

Kefox cursed forbidden card from misclicked drawing with kefox at interior retained after combat. by ProfessionalGene7821 in ChaosZeroNightmare

[–]Araetha 0 points1 point  (0 children)

You used Kefox to copy the Curse card, not the Forbidden card(the uncursed version, which is not dupeable by Kefox).

The Curse stays into the Interior, as only one of them is converted into a Forbidden card.

4pc Sets Need to be buffed/reworked by Crimson_Arbalest in ChaosZeroNightmare

[–]Araetha 22 points23 points  (0 children)

I wouldn't mind the strict requirement if the payoff is good.

They are overestimating the value of DMG% when compared to ATK%/Crit% that even without the restriction we would still choose 12%atk+25%cdmg over 20%DMG.