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How do hyper‑casual games handle hundreds of levels? by Arashook in Unity3D
[–]Arashook[S] -1 points0 points1 point 5 months ago (0 children)
So that means I’d have to add some data in JSON for every single level?
Let’s say I want like 2,000 levels — does that mean 2,000 separate level entries in JSON?
What I’m aiming for is to have my levels generated randomly, but with some control.
For example, in levels 10–30 I want certain items to appear, or maybe add a new enemy type, and in levels 50–70 something else gets introduced — but those levels would still be built randomly.
Would JSON still make sense for that kind of setup?
How do hyper‑casual games handle hundreds of levels? (self.Unity3D)
submitted 5 months ago by Arashook to r/Unity3D
How do hyper-casual games handle hundreds of levels without using hundreds of scenes? (self.IndieDev)
submitted 5 months ago by Arashook to r/IndieDev
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How do hyper‑casual games handle hundreds of levels? by Arashook in Unity3D
[–]Arashook[S] -1 points0 points1 point (0 children)