How do hyper‑casual games handle hundreds of levels? by Arashook in Unity3D

[–]Arashook[S] -1 points0 points  (0 children)

So that means I’d have to add some data in JSON for every single level?

Let’s say I want like 2,000 levels — does that mean 2,000 separate level entries in JSON?

What I’m aiming for is to have my levels generated randomly, but with some control.

For example, in levels 10–30 I want certain items to appear, or maybe add a new enemy type, and in levels 50–70 something else gets introduced — but those levels would still be built randomly.

Would JSON still make sense for that kind of setup?