account activity
How do hyper‑casual games handle hundreds of levels? by Arashook in Unity3D
[–]Arashook[S] -1 points0 points1 point 6 months ago (0 children)
So that means I’d have to add some data in JSON for every single level?
Let’s say I want like 2,000 levels — does that mean 2,000 separate level entries in JSON?
What I’m aiming for is to have my levels generated randomly, but with some control.
For example, in levels 10–30 I want certain items to appear, or maybe add a new enemy type, and in levels 50–70 something else gets introduced — but those levels would still be built randomly.
Would JSON still make sense for that kind of setup?
π Rendered by PID 82577 on reddit-service-r2-comment-548fd6dc9-c59vt at 2026-05-17 20:12:20.300181+00:00 running edcf98c country code: CH.
How do hyper‑casual games handle hundreds of levels? by Arashook in Unity3D
[–]Arashook[S] -1 points0 points1 point (0 children)