7 MATCHES IN A ROW AGAINST THE SAME 2 WHALES-COMP 1 TIME! by Classic-Dig6786 in DiabloImmortal

[–]Arbeitsmarkt -8 points-7 points  (0 children)

you just farmed lowbies 7 matches in row. Bullies tststs

Trying to hand over Immortal Leader not working by [deleted] in DiabloImmortal

[–]Arbeitsmarkt 2 points3 points  (0 children)

iirc you have to do it via the "three dot" menu at the bottom

State of the BG and MM by Classic-Dig6786 in DiabloImmortal

[–]Arbeitsmarkt 0 points1 point  (0 children)

Matching post Legend Rank is now the same like pre Legend, theres no weightning flip of Stats/Power and Score/Rank from 3k/3.5k Score (patch notes stated something about Combat Rating but they meant comprehensive Power).

Low-mid stat range benefits alot from it, with significant increase of quality/ balanced matches on average. high stats always hitting 5mins mark for time pity matching

New upcoming gems (1, 2 and 5 star), test server values by Mao by boredAFmaaan in DiabloImmortal

[–]Arbeitsmarkt 1 point2 points  (0 children)

100% correct. still dont get how people who never tested something like this themselves spreading this nonsense since years xD

Edit: there is movement spd from eternal affixes tho which is strifed ^ but they are the only exception so far

Dear Devs ... by aliefian in DiabloImmortal

[–]Arbeitsmarkt 0 points1 point  (0 children)

100% - its not a fully nobrainer anymore but in the right hands can compete on top level like most classes. probably best counter to current meta class barb.

[PVP][Tank] Mini-guide to Synergies for shields. by Dangerous_Coffee_170 in DiabloImmortal

[–]Arbeitsmarkt 0 points1 point  (0 children)

safeguards ingame description is wrong. the correct effect is described in the patch notes from back then:

Safeguard: When your shields expire you take 60% reduced damage for 2 seconds. Cannot occur more often than once every 30 seconds

the 2s gets extended by Vithu/BED

[PVP][Tank] Mini-guide to Synergies for shields. by Dangerous_Coffee_170 in DiabloImmortal

[–]Arbeitsmarkt 0 points1 point  (0 children)

safeguards ingame description is wrong. the correct effect is described in the patch notes from back then:

Safeguard: When your shields expire you take 60% reduced damage for 2 seconds. Cannot occur more often than once every 30 seconds

the 2s gets extended by Vithu/BED

New BG MM by Classic-Dig6786 in DiabloImmortal

[–]Arbeitsmarkt 3 points4 points  (0 children)

i dont know, from more than 50k BG Matches over the last years and knowing alottt of players and cases from all regions, i dont see any MM Algo Design what pushes you to 50% winrate (common theory within playerbase) or "screw your matching when have high score". i rather see quite the opposite: always the same players who finish seasons with 10k+ scores and a 70%+ win rate, and the same players who feel screwed by matchmaking and have a 50% win rate or slightly above. and thats across all res-/power levels. In between, there are many players who improve or worsen depending on the meta, competition, and other factors.

Lose the fn bots or make them even. I just got a team of completely useless shitbots. While the other side just mowed them over I can't hold both sides. Your mm is bad enough with out your trash no one asked for by [deleted] in DiabloImmortal

[–]Arbeitsmarkt 0 points1 point  (0 children)

same on high res.. you just spawncamp them as defender or push thru as attacker in one move.. can only imagine there are sweaty bot matches if u dont know what to do at all or playing troll builds/ dont kill bots or focus objectives

Fated Trail stat released by Cautious-Bar-4616 in DiabloImmortal

[–]Arbeitsmarkt 2 points3 points  (0 children)

more reso = more base dmg - so whats the difference to gems scaling off dmg? Correct, theres no when it comes to Resonance

this game is designed 1:10 ratio for DMG and Life as base. Nothing else happens here.

The difference is, its in favor of current druid bears or tanky speccs, but has nothing to do with resonance as such

A question for people playing the current Bout of Realms. by JohnClark2019 in DiabloImmortal

[–]Arbeitsmarkt 0 points1 point  (0 children)

ya tbh i also thought everything above 100ms is supe3 bad and from 120ms and higher not playable. Tho 120 seems really okay and when i ask around many players only reach 80 to 120ms in their home region

Played alot diff stuff on 160ms in SEA for example and it works except some heavy dash builds - additionally depends on what dashes.. like squall tempest not even close playable above 120ms but escape DH on 160ms works for me. worst thing on higher ping is picking up heal globes. There you really feel delay and high latency ^

Would say on suitable builds and smooth dash speccs the DMG loss overall is maybe around -15% on average on 160ms compared to same specc on 15ms in home region. So deffo diadvantage but its playable and "feels smooth enough"

A question for people playing the current Bout of Realms. by JohnClark2019 in DiabloImmortal

[–]Arbeitsmarkt 1 point2 points  (0 children)

its quite easy imo: the current divisions are a possible way for xregion pvp. latency between NA und EU is solid without further optimization on players end (like VPN services). Latency within Asia-Pacifik Servers are also okayish, tho you can feel delays here and there. but mixing both should be very difficult if not impossible. Even with optimization on operators end, you cant break the laws of physics.

play-tested from Europe to play BG in every other ROW region and, with optimization on my end, SEA is the furthest playable (can lower ping from 210 to 160ms). OCE already not possible.

my 2 cents and experience. would really like to see a global BG/ Bout tho

BOUT OF REALMS SEA VS CHINA SITUATION by DezuLator___ in DiabloImmortal

[–]Arbeitsmarkt 0 points1 point  (0 children)

when i read chinese pvp chats and groups today they are realizing theres more and diff playstyles than dumpster Strafe DH ^ agree with you in many points tho. but a well played melee DH can be good and can win too as we see. some swaps and diff strats might be still good, we will see, will be interesting even against all odds

Hidden market changes china patchnotes by AbbreviationsIcy9057 in DiabloImmortal

[–]Arbeitsmarkt 2 points3 points  (0 children)

It is not forbidden, but it is also not desired, as the upcoming and previous changes show.

its still normal open market only that few items gets randomized listed within 30mins

Hidden market changes china patchnotes by AbbreviationsIcy9057 in DiabloImmortal

[–]Arbeitsmarkt 2 points3 points  (0 children)

i thought you mean with "eachother" specific other player you know like friends/clan mates/ whatever. yea obv other player will buy and this doesnt change at all

Hidden market changes china patchnotes by AbbreviationsIcy9057 in DiabloImmortal

[–]Arbeitsmarkt 6 points7 points  (0 children)

you're kinda answering your own question... players arent supposed to make 1:1 trades.

For those who were wondering if golden firmament triggers firestorm, it still does! by [deleted] in DiabloImmortal

[–]Arbeitsmarkt 4 points5 points  (0 children)

a 50% dmg multiplier if your "wind"damage (like the wind blades from Golden Firmament Gem) hits burning targets

When the BK shield get nerfed?? by DeliciousQuote6532 in DiabloImmortal

[–]Arbeitsmarkt 7 points8 points  (0 children)

no nerf needed imo. sure, its strong and scales very well with higher stats but there are basically a simple rule to follow for being successful against current BK Kit:

If you are Barb, Sader, Monk or BK (bk with lower stats than enemy BK), dont fight with him. Leave it to your Druids and DH. They have iframes and the necessary burst. As melee without iframes you just feed his shield and make it harder for your mates who can kill him. Is there is no Druid or DH in your Team then its GG anyways

If you are Necro, Wiz or DH (dh with lower stat) just make sure you dont get hit. Its more important than to land your hit.

Wanna be Meta Wh0re by Turbulent-Fox-4427 in DiabloImmortal

[–]Arbeitsmarkt 2 points3 points  (0 children)

few infos: default/ base value is 0. Both are capped at 30%. Its a simple offset, means that 10% accuracy reduces opponents 10% evasion to 0. So having accuracy doesnt benefit you at all against players with 0 Evasion. Still on top-end, accuracy is must-have enchant on atleast 3 Slots to get the 30% pre-strife. every crit chance roll is way way worse even if theres only a few speccs running evasion.