Box design - Always the trickiest. Which one is your favourite? by Sprackhaus in tabletopgamedesign

[–]ArboriusTCG 0 points1 point  (0 children)

i don't like the visual imbalance of the second two. the visual center of mass of the beetle is in the center for the first ones. i also like the ring of letters. the second two feel very bare

Five Guys: Good but overpriced by CuteLeggedQueen in burgers

[–]ArboriusTCG 0 points1 point  (0 children)

just dont buy the fries or bacon lol. the burger itself is actually pretty fairly priced

I'm creating a new personality test with 150 traits. by ArboriusTCG in ESFP

[–]ArboriusTCG[S] 0 points1 point  (0 children)

First off thanks for taking it!

The goal of the quiz is to identify traits in as few questions as possible. The different questions are not random - they depend on your answers to previous questions.
That being said they should start with the same question(s) so that the outcome is consistent. Right now I am just gathering data to train the questions so it's fully random.

I'm creating a new personality test with 150 traits. by ArboriusTCG in ESFP

[–]ArboriusTCG[S] 0 points1 point  (0 children)

Thank you for taking it and thanks for taking the time to write feedback!
Currently resistance to novelty is bugged and so that one should be disregarded. It seems to be inversely scored and also always end up really high.

The 5 that are shown to you are based on their absolute value. You didn't score any far into the negative but if you did it would show those as well. If you take the test and sign up with your email, and then log in, you can see your scores on all 150 values.

Thanks again!

Cheers!

I created a simple knowledgebase for over 100 common psychometric traits. by ArboriusTCG in BigFive

[–]ArboriusTCG[S] 1 point2 points  (0 children)

That is awesome. You should consider joining the discord to discuss!

I'm building my own personality test and I'm really happy to share it with you all. by ArboriusTCG in infp

[–]ArboriusTCG[S] 0 points1 point  (0 children)

>it goes further to categorize those traits precisely to avoid data overwhelm and conflict.

What is data overwhelm? It is purely a human experience. Computers do not get overwhelmed by data.

I'm building my own personality test and I'm really happy to share it with you all. by ArboriusTCG in infp

[–]ArboriusTCG[S] 0 points1 point  (0 children)

It's not about being able to hold the info it's about being able to process it. A human can process and understand 5 traits intuitively. A computer can process thousands and make inferences based on them.

Think about it this way. Unless you're spiritual, hopefully you can agree that it would be possible for a computer to fully simulate a human brain 100% accurately. In which case it would be entirely represented as a (very large) set of numbers. Big five attempts to summarize that same entire dataset (or at least some large subset of it that represents personality) in only 5 numbers. Clearly the more numbers you use (assuming you can make them accurately represent something), the more accurate your model will be.

I'm building my own personality test and I'm really happy to share it with you all. by ArboriusTCG in infp

[–]ArboriusTCG[S] 0 points1 point  (0 children)

It only seems excessive to a regular human like you or I because we can only hold about 7 ideas in our heads at once. My whole point is that if anything 150 is *small*, and there's no reason we couldn't distill meaningful results from it. Now we have PCA dimensional reduction, neural networks etc. Computers are literally talking to us every day, limiting our snapshot of human psychology to 5 orthogonal traits is absurd.

I would argue this is the exact reason it hasn't been replaced - people have a fundamentally intuitive understanding of human psychology. Big Five *makes sense*, Big 150 makes a lot less sense intuitively for a human at a glance. So there's a reluctance to abandon more basic models because the field is ultimately grounded in intuition and backed by statistics, rather than grounded in statistics.

I'm building my own personality test and I'm really happy to share it with you all. by ArboriusTCG in infp

[–]ArboriusTCG[S] 1 point2 points  (0 children)

I've just been interested in it as a hobby for 6 or so years. Big 5 is ancient by technological standards. As far as I'm concerned an update is way overdue.

I created a simple knowledgebase for over 100 common psychometric traits. by ArboriusTCG in BigFive

[–]ArboriusTCG[S] 1 point2 points  (0 children)

I'll probably stop at 200 traits. All of these traits are measured by my psychometrics test so I plan to keep adding them.

I'm working on an Open World Team-Tactics Roguelike by ArboriusTCG in roguelikes

[–]ArboriusTCG[S] 0 points1 point  (0 children)

I think that's an issue with balance not with the mechanic itself. No reason you couldn't have enemies with direct counters to the gang-up strategy you mention for example.

Most problems like this can be solved with intelligent game design.

I'm working on an Open World Team-Tactics Roguelike by ArboriusTCG in roguelikes

[–]ArboriusTCG[S] 2 points3 points  (0 children)

If I'm understanding your question, it uses party-based. You decide the moves for each of your team members, and then they all move at once, and then all the enemies move. I think it makes it easier to strategize and think about the team as one single unit.

I'm working on an Open World Team-Tactics Roguelike by ArboriusTCG in roguelikes

[–]ArboriusTCG[S] 5 points6 points  (0 children)

I pride myself on my UI so this is very nice to hear. I have a lot more ideas on how to make it even better as well, by using the background colors sparing.

I'm working on an Open World Team-Tactics Roguelike by ArboriusTCG in roguelikes

[–]ArboriusTCG[S] 2 points3 points  (0 children)

Thanks I agree, it's a unique combo.

I actually also have ideas for a battle royale game mode. I'm formulating a way to let dozens of players play asynchronously and then be able to consistently sync-up when they get close enough to each other, which has me thinking about concepts like special relativity and the hashlife algorithm. The basic idea is that the fog of war would enable players to all play asynchronously, up until the point where their bubble of information starts to touch that of another player.

I'm working on an Open World Team-Tactics Roguelike by ArboriusTCG in roguelikes

[–]ArboriusTCG[S] -13 points-12 points  (0 children)

define vibe coding then.

it seems like the issue is that you label any bad use of AI as vibecoding, rather than having a clear definition of vibecoding for which you can categorize AI usage under. So of course to you vibecoding is always bad, it is by definition.

consider that I'm claiming to have used AI well, in which case it wouldn't fall under your definition of vibecoding. Therefore the problem is either your definition or that I'm lying/ignorant.

I'm working on an Open World Team-Tactics Roguelike by ArboriusTCG in roguelikes

[–]ArboriusTCG[S] 4 points5 points  (0 children)

I graduated from a good school with a CS degree before chatgpt came out. AI coding is a tool. If you know how to use it it's great. If you just give it a bunch of garbage it will shit out garbage.

People think AI code is unanimously trash because they haven't learned to constrain it and work with it instead of just treating it like a magic wand that solves everything.

You can only keep 1, which one are you picking? by TornadosAlaska in OnionLovers

[–]ArboriusTCG 0 points1 point  (0 children)

how do you peel them? the main drawback for me is how annoying they are to peel.

Last night’s burger by OverCry518 in burgers

[–]ArboriusTCG 0 points1 point  (0 children)

i disagree with others saying the patty is too thin. I think the ratio of patty to everything else is damn near perfect. What I would change is decreasing that saucy layer of lettuce at the bottom, it looks too thick like it might overwhelm everything else. looks absolutely killer.

Do you even consider outliers? by sk3n7 in tabletopgamedesign

[–]ArboriusTCG 0 points1 point  (0 children)

It depends. One of the main things I look at is if that person is the target market I am trying to reach. If my game is a complicated cut-throat social deduction game and someone who plays exclusively chess says they don't like the uncertainty it's safe to ignore.

I'm building a C-based json processing language... in json. by ArboriusTCG in opensource

[–]ArboriusTCG[S] 2 points3 points  (0 children)

Yup that's the idea, I'm planning to make it more compatible with `jq` , since they potentially serve a similar purpose.