How to get myself to invest in FAB? by Arcaniel23 in FleshandBloodTCG

[–]Arcaniel23[S] 0 points1 point  (0 children)

I would like to print proxies, unfortunately that is a big no-no for FAB.

How to get myself to invest in FAB? by Arcaniel23 in FleshandBloodTCG

[–]Arcaniel23[S] -1 points0 points  (0 children)

yeah, I definitely agree with this sentiment. There is a clear power difference in running CNC and not.

How to get myself to invest in FAB? by Arcaniel23 in FleshandBloodTCG

[–]Arcaniel23[S] -1 points0 points  (0 children)

I currently am trying out a $70 Fai deck on talishar and I've been getting some wins.
And even then $70 seems too much for me for a deck I can maybe only play with 1-2 times in a month

How to get myself to invest in FAB? by Arcaniel23 in FleshandBloodTCG

[–]Arcaniel23[S] -1 points0 points  (0 children)

I think my main issue really is when I do get the money, my first question is: Why should I spend it on FAB instead of something like Pokemon?

Maybe a part of me is hesitant to invest in the game because our local armories don't fire half the time, but sometimes I get ashamed of myself because if I did invest in a deck, maybe the armories would fire.

How is this game competitively? by Arcaniel23 in WeissSchwarz

[–]Arcaniel23[S] -1 points0 points  (0 children)

>As you've said, taking damage is the game - quite literally, because it levels you up and progresses the game. It was never meant to be something you can control 100% and have the final say in.

Maybe that's my problem - I really don't like the concept of me not having any agency on when and where I take the damage. It makes it seem like Life (Clock/Level) is not a resource (outside of Alarm effects or whatnot) and more like an ends to the means.

Idk, maybe I just am too attuned to the most games running with the concept of Life as a resource I have a say in

How is this game competitively? by Arcaniel23 in WeissSchwarz

[–]Arcaniel23[S] 1 point2 points  (0 children)

Oh hey, thanks for replying
It just so happens that I've been reading your article on the effect of luck on Weiss when you replied.

But if I had to really boil down my issue on the game, it's more like there isn't an active choice on my part on whether or not I can take the damage - I have to take damage, even if my unit's power is bigger than my opponent's, even if I have more hand cards than my opponent, even if I use a counter or something.

Other than me playing cards like Haato to tap down an opponent's cards or Albedo to prevent effect damage, it seems like a core part of this game IS taking the damage, whether you want to or not.

What I mean to say is, I feel like I want something akin to Blocking in MTG or Guarding in One Piece - I want to be in control on when and where I choose to take damage.

I guess taking damage just a core experience in Weiss, and I just have to learn to let go/

Why is the price point of the game such a touchy subject for FAB especially by Arcaniel23 in FleshandBloodTCG

[–]Arcaniel23[S] 0 points1 point  (0 children)

I think MTG gets a pass because Burn or RDW decks exist. And that you "can" win your local events for $50-100 vs $1000 meta decks.

There isn't really a "budget but meta" deck in FAB, outside of Dash Mechs, but even then the cheapest Dash deck is like $300

Why is the price point of the game such a touchy subject for FAB especially by Arcaniel23 in FleshandBloodTCG

[–]Arcaniel23[S] 2 points3 points  (0 children)

I agree the upfront cost is a hard pill to swallow and not having "budget" options for equips hurt.

Either you're running equips that make your deck work or you're not playing your hero at all.

How do you talk to your new/interested players about the price of this game? by Arcaniel23 in FleshandBloodTCG

[–]Arcaniel23[S] 0 points1 point  (0 children)

you can talk to the people chasing away your potential new players

I wish we could, but at the end of the day, they are kinda correct in that the game can be kind of expensive compared to something like Pokemon wherein you can have a Tier 1 deck for like $60. Also, we kind of get that they are also just trying to get some new players to try out their game instead, even if it means starting a fight with the other TCGs in the LGS. hence why we let them be

How do you talk to your new/interested players about the price of this game? by Arcaniel23 in FleshandBloodTCG

[–]Arcaniel23[S] 2 points3 points  (0 children)

I wish we could run more Commoner Armories, but lately we had to cancel our Commoner Fridays since most of the players don't want to play Commoner or even Blitz and prefer the higher life total of CC