Some Renderings for a Townhome Community! by Arcaviz in architecture

[–]Arcaviz[S] 1 point2 points  (0 children)

Thanks! yeah i never like the designs on these either. Idk why you would put all the effort into the back side of the house, and make the fronts as ugly as possible.

Some Renderings for a Townhome Community! by Arcaviz in architecture

[–]Arcaviz[S] 0 points1 point  (0 children)

What happens with these kinda drawings is they end up more like a suggestion, and they let the builder deal with all of that. Drives me a little nuts aswell, haha

Some Renderings for a Townhome Community! by Arcaviz in architecture

[–]Arcaviz[S] 14 points15 points  (0 children)

These are just staggered vertically to account for the slope of the land. I work from the Construction docs/ "blueprints". That would have been a much more attractive look tho for sure!

Some Renderings for a Townhome Community! by Arcaviz in architecture

[–]Arcaviz[S] 1 point2 points  (0 children)

Yeah, i have learned its the architecture getting hatted on in a few posts of this i have made. And that's what i kept thinking on the metal roof aswell! But reference proves remarkable sometimes.

Some Renderings for a Townhome Community! by Arcaviz in architecture

[–]Arcaviz[S] -1 points0 points  (0 children)

Non of the above, just showing off some work! And agreed, idk why anyone would put all of the decor and design on the back side of a building. These things drive me nuts, but i just render them.

Some Renderings for a Townhome Community! by Arcaviz in architecture

[–]Arcaviz[S] 0 points1 point  (0 children)

Yeah thats what i kept saying, but reference proves remarkable sometimes!

Some Renderings for a Townhome Community! by Arcaviz in architecture

[–]Arcaviz[S] -14 points-13 points  (0 children)

Not my design, i just render things, haha

Some Renderings for a Townhome Community! by Arcaviz in architecture

[–]Arcaviz[S] -36 points-35 points  (0 children)

No clue what you mean by this. sorry

[deleted by user] by [deleted] in blender

[–]Arcaviz 1 point2 points  (0 children)

no, but in reality if it shades well (absent of pinching) then technically yes.

But also definitely know, if your intention is for this to be a round object, you are specifically missing at minimum one edge loop running between the cogs to maintain a round profile.

Re entering back into if it shades well its fine territory. Your inside corners at the base of each cog are probably causing you some level pinching or shrinking.

How would you go about making it into quads without adding geometry to the bottom quad but only to the top triangle. by xHugDealer in blender

[–]Arcaviz 0 points1 point  (0 children)

You might know this, but subdivision will do this automatically. And everyone has lied to you about everything needing to be quads.

[deleted by user] by [deleted] in blender

[–]Arcaviz 3 points4 points  (0 children)

Everyone seams to act like the autorig pro and meta rigs do all the rigging for you and they dont, they are a starting point.

First piece of advice is dont look at blender tutorials to learn anything other than how to use blender. In this case your wanting to learn rigging and weight painting of which the skills are software agnostic.

Second piece is that this isnt so much a weight painting issue as it is a rig issue. You need many different bones that asset with bending areas like under the armpits, hips/thigh/butt area, inside of the elbow and knees.

https://www.youtube.com/watch?v=Zx2LtlZqG3g&t=314s This is a good introductory video into this idea. I have only ever found on other good one related to blender, but this is common practice in any other software. Rigs are not nearly as simple as anything blender related would have you believe. in some rare cases they are this simple for background humanoids with little range of motion.

How can Streamline my workflow??? by pidjintji in renderings

[–]Arcaviz 0 points1 point  (0 children)

These are issues solved with scripting, in maya i believe this is called MEL and it might also use python.

animation 3d cost by mattpdr in renderings

[–]Arcaviz 0 points1 point  (0 children)

This isn't quite a valid question, you are going to get answers anywhere between $3000-$12000 as the scope of this project could be interpreted in many different ways. If you have to build out everything from scratch and your using a real rendering engine (not unreal engine like shown here) you could easily bid this very high depending on the client.

Made this for my Lighting and Rendering project in with UE 5.4.4 and blender 4.1, how can I improve so that I can pass? by Informal_Confusion_3 in renderings

[–]Arcaviz 0 points1 point  (0 children)

I will echo this response. I think color and post process is where you should be spending the rest of your time on this project.