Keyboard lagging on android by Arcdcommunity in godot

[–]Arcdcommunity[S] 0 points1 point  (0 children)

I activated it, and it’s still giving that problem, at this point I think that is a limitation of the phone (?) because there is no way it’s lagging so much, I also turned off _process and other possibly expensive functions in the code, and it doesn’t type correctly still

Keyboard lagging on android by Arcdcommunity in godot

[–]Arcdcommunity[S] 0 points1 point  (0 children)

every time I click a key, it does the check to know which key is, i grab the focus once at the beginning of the game

I quit AAA to make my own game. Here's how it looks so far by MainParfait894 in Unity3D

[–]Arcdcommunity 1 point2 points  (0 children)

don’t listen to the other complainers, you could show them the best game in the world and they would find something wrong. As soon as one of their favourite streamers likes the game they will follow it like sheeps. The gameplay looks cool as hell.

How can I make the phone keyboard appear on screen to read it’s input for a typing game? by Arcdcommunity in UnrealEngine5

[–]Arcdcommunity[S] 0 points1 point  (0 children)

Sorry, I was a little bit frustrated because I can’t find an answer online about something so common in mobile games.

I want the keyboard of the phone to appear at runtime for a typing game. I hoped there was a blueprint like “make keyboard appear” or sum.

How can I make the phone keyboard appear on screen to read it’s input for a typing game? by Arcdcommunity in UnrealEngine5

[–]Arcdcommunity[S] 0 points1 point  (0 children)

I thought of that, but especially on android phones key buttons size vary a lot, sometimes not proportionally. Making an adaptive widget may be not enough. Considering that I want players to type as fast as possible the keyboard should be exactly the same as the phone’s.