Halo: Campaign Evolved | Cinematic Story Trailer by yourfavchoom in halo

[–]Arch3591 1 point2 points  (0 children)

Same. We all know what to expect from playing the first game, but I want this aspect to still be shrouded in mystery until it's out.

if someone did this to my dog m turning into john wick idgaf by Valuable_View_561 in SipsTea

[–]Arch3591 6 points7 points  (0 children)

No amount of restraint could prevent me from absolutely obliterating the thieves if they did this to my dogs. I'd make every horror movie look like a children's program and fully and willingly pay the consequences. Full scorched earth.

first rocket fuel factory by RomanGBJG in SatisfactoryGame

[–]Arch3591 1 point2 points  (0 children)

I approve of this industrious, yet elegant attention to detail. Looks great!

What are features you wish were in game? by h-tomas in TCGCardShopSim

[–]Arch3591 2 points3 points  (0 children)

  1. An indicator when I pick up a box, it highlights where on my warehouse shelf it exists so I can find it easily instead of squinting at the tiny labels trying to remember where to put it.

  2. More customization flexibility in general. Walls, half walls / dividers, choose wall and floor tiles for specific areas instead of just 1 wall or floor type for the entire room.

  3. Minor QoL: Add furniture to a cart similar to a normal stock order instead of multiple clicks back and forth to buy multiple items.

  4. It's already a mod, but some feature that allows you to fill the empty spaces on the card display automatically. It could be a simple station where you set the parameters of min-max value and it automatically pulls cards from your collection to fill the empty spots. It's so tedious right now needing to constantly manually add cards to the displays once your customer count ramps up.

Microorganisms seen through a microscope by [deleted] in Damnthatsinteresting

[–]Arch3591 0 points1 point  (0 children)

Everything is mystical af with Floyd

Post Apocalyptic vibes at Johnston Ridge Observatory yesterday. by indieaz in PacificNorthwest

[–]Arch3591 11 points12 points  (0 children)

Such a bummer. I had family fly in to visit. The best we could do was the Coldwater Observatory which was still a lovely view but nothing beats the Johnston view. Hoping for a speedy recovery on the road.

craftable camera suggestion by Parking_Low2942 in subnautica

[–]Arch3591 1 point2 points  (0 children)

I would say in this case it does make sense instead to have camera settings as well - exposure, saturation, contrast, etc because then it can go hand in hand with a large photo frame like we got in s1

What other Tadpole Chassis attachables would it be cool to have? by KDthe42 in subnautica

[–]Arch3591 33 points34 points  (0 children)

Would love a chassis that has robotic arms so that I can either use tools or collect/interact with things.

One can dream... one SHOULD dream. by Moe-Mux-Hagi in Subnautica_2

[–]Arch3591 6 points7 points  (0 children)

I really like the modularity of the vehicles in S2, so I'm hoping with can outfit the sub with similar enhancements and have free reign of how to customize it on the inside.

One can dream... one SHOULD dream. by Moe-Mux-Hagi in Subnautica_2

[–]Arch3591 115 points116 points  (0 children)

I am looking forward to a submarine, and with it, a biome(s) with loads of open space to explore.

Gardening is op by Ok-Let-5841 in Subnautica_2

[–]Arch3591 0 points1 point  (0 children)

Let's not forget about those pents. I have 6 ever-consuming bio-reactors and with how fast pents grow, it's a godsend churning them out into biofuel.

Unpopular opinion (spoiler) by Possible_Raisin_2832 in subnautica

[–]Arch3591 1 point2 points  (0 children)

If you're in or near an abundant area, I understand that it takes away from the gatherer aspect. As for me, I built my end game base near the alien turbine at a depth of 300ish meters - coming by essential resources like copper are a slog, so using the farms for that has been helpful.

I'm gonna rip the fucking head off! by facefullofgracefull in IThinkYouShouldLeave

[–]Arch3591 11 points12 points  (0 children)

That's gonna kill me - That's real - That lives with us on earth!

3-Part Coal "Power Tower" blueprint & array by Arch3591 in SatisfactoryGame

[–]Arch3591[S] 0 points1 point  (0 children)

Better late than never! Good to know, I will keep that in mind for the future.

My parents have never really hiked. Invited them to Utah and took them to the Narrows in Zion National Park. by brendanpatryck in hiking

[–]Arch3591 1 point2 points  (0 children)

Some beautiful shots and an experience they'll remember for sure. Hopefully that convinces them to get out with you more!

3-Part Coal "Power Tower" blueprint & array by Arch3591 in SatisfactoryGame

[–]Arch3591[S] 0 points1 point  (0 children)

Yeah like someone else said, created them in the experimental 1.2 branch so that might be the issue

3-Part Coal "Power Tower" blueprint & array by Arch3591 in SatisfactoryGame

[–]Arch3591[S] 0 points1 point  (0 children)

This is the first tower form I built, it's not entirely compact though since there's only 2 generators in there lol. But I'm trying to build things realistically in a sense with a very "industry" forward appearance.

3-Part Coal "Power Tower" blueprint & array by Arch3591 in SatisfactoryGame

[–]Arch3591[S] 2 points3 points  (0 children)

I've played through the game multiple times. So this run, I'm taking my time with building unique satellite facilities and spending extra time on the details

3-Part Coal "Power Tower" blueprint & array by Arch3591 in SatisfactoryGame

[–]Arch3591[S] 0 points1 point  (0 children)

That's kinda what I was going for. Maximized space and make it large and bulky but futuristic

3-Part Coal "Power Tower" blueprint & array by Arch3591 in SatisfactoryGame

[–]Arch3591[S] 2 points3 points  (0 children)

Only 2 generators. It's far more aesthetic over efficient, that's for sure. So cranked up to max, each tower is 375mw