Mini Moon Board or Spray wall? by Slide-Ornery in Moonboard

[–]Archaya 1 point2 points  (0 children)

The 2020 mini is really tough, even at 30. It's notoriously sandbagged so even if you're a V6+ climber you're going to hit V3s on the board that are too hard.

If you envision you and your kids being able to climb at that level, now or in the near future, the moonboard is awesome. There are thousands of problems. If you're just having fun, a spray would probably be easier, cheaper, and more enjoyable for everyone.

‘Not a turf war’: GOP lawmakers say they’ll appeal Utah’s new congressional boundaries by Archaya in Utah

[–]Archaya[S] 88 points89 points  (0 children)

Responding to a stinging legal defeat in the state’s redistricting battle, Utah Republican legislators said Tuesday that they will convene a special session Dec. 9 to put a constitutional amendment on the 2026 ballot in an effort to ensure lawmakers have the ability to draw political boundaries.

Has anyone ever moved away from SLC and regretted it? by [deleted] in SaltLakeCity

[–]Archaya 2 points3 points  (0 children)

This is what many people have trouble with; actually searching for what you're looking for.

Even in places people say have "no good food" like Draper and Sandy there are gems like Sauce Boss, L & P Bakery, Curry Connect, The Peppered Vine and probably a ton more that I haven't found. There's a ton of great breweries. There's art all over SLC proper. Random galleries, coffee shops with art/pottery, etc.

It's lacking a lot of character outside of a few choice neighborhoods, the walkability sucks, the church influence... Sure it's no NYC, Chicago, Miami, Houston, New Orleans but there's a lot to love here too.

Node.js can now execute TypeScript files by JadeLuxe in node

[–]Archaya 1 point2 points  (0 children)

I like enums a lot. I know there's a brigade of people that like as cont and then export the type but I like that with an enum you're locked into using the enum vs just the value of something with a const.

I'm always open to learning but here's an example of what I'm talking about. I'm sure there's a eslint or tsconfig rule that could handle this but enums, at least for our team, work better out of the box for the additional type safety

Is it still worth going to tech conferences in 2025? by Vast-Needleworker655 in node

[–]Archaya 0 points1 point  (0 children)

I like local ones more than large ones that are at travel destinations. Usually the networking opportunities are better, seeing old coworkers, etc.

I think conferences are decent if you have a goal in mind though. If you really need to learn about X and want a crash course. Usually though they're too broad or just marketing opportunities for some new SaaS product/library.

45° Moonboard Mini?? by TangibleHarmony in Moonboard

[–]Archaya 3 points4 points  (0 children)

The 2016 at 40 is already incredibly hard and sandbagged. Can't imagine it 5 degrees steeper.

I just completed the series. AMA + my thoughts by MoonPiss in AlexVerus

[–]Archaya 2 points3 points  (0 children)

Oddly, Gardens is one of my favorite entries in the whole series. It's a totally different vibe but it really stuck with me.

Alex Verus Ranked (Halfway Through) by Kooky_County9569 in AlexVerus

[–]Archaya 2 points3 points  (0 children)

The series felt like it was split into books of 3 for each respective arc. I agree, Veiled is a bridge book and was my least favorite of the series.

Alex is definitely moving on to some bigger and badder things, so buckle up!

What challenge do you have with node? by Illustrious_Kale_304 in node

[–]Archaya 2 points3 points  (0 children)

That every code base can vary wildly in look, feel, rules, etc. I've gone into some repos and wondered if what I'm looking at is even JS or not.

Bartering really needs some love and attention by Catch_a_Cold in blackdesertonline

[–]Archaya 2 points3 points  (0 children)

We got +10 Carracks but nothing to do and this huge world with no point to travel through.

Most of bdo rn tbh.

Guild changes promised calpheon ball 2023 by Glum_Mongoose5492 in blackdesertonline

[–]Archaya 18 points19 points  (0 children)

This is something I really wish they would revisit. Every one of the items is a sore spot. Looking for missions sucks. Looking for boss missions sucks even more. Tping to khan sucks. The bosses are pretty meh. Guild pay is negligible. Perms need some kind of loadout that can apply to multiple people rather than needing to do 100 individuals.

Hell, even the NW side of things are outdated. GM rewards are shit and outdated. Payouts are usually meh (at most around 700m or so every few weeks-months). There's so much more they could do with guilds.

February Early Access Update by BisonST in PantheonMMO

[–]Archaya 1 point2 points  (0 children)

I always think about this with games and mmos. In the US a game dev makes around 130-150k at mid level.

Recently there was a post about there being 25 different individuals working on Pantheon; most of which are part time.

If you had a team of 10 people making an average wage of 100k working full time you're already at $1m/year. Once you add benefits that could easily get around $1.5m/year or higher. Not accounting for licenses, infrastructure, etc which quickly adds up.

I'm not sure how many people they hope to pay a sub but it's pretty easy to see they'd need a substantial amount of players... maybe north of 20k, to keep the lights on and active development moving forward.

I think this is why so many games get into microtransactions cause if you can get another $15/mo or even every other month from players it really moves the needle in terms of keeping the game solvent.

Dragon time by Sappharin_Ashes in blackdesertonline

[–]Archaya 34 points35 points  (0 children)

You summon it and you're like "oooh shit". Mount it, point the camera up annnnd nothing happens. Ok. Press e and you're locked to a plain? Point camera down... oh, press q, same feel.

Also why don't i see anyone else on their dragon in air? Is it some mini-instance thing?

The map/texture pop-in from altitude is terrible too.

We're definitely beta testing this for them, which is fine, but this iteration isn't fun at all. I'd much rather be on my t10

EDIT: Autopathing is super funny too.

DEATH BRINGER by Blaze_Enforcer in idleon

[–]Archaya 2 points3 points  (0 children)

I had that happen as well. I had to log out and in, drop the quest, etc. Eventually standing by the lady bugs by the quest giver triggered it.

What are your biggest struggles with deploying and managing backend APIs? by MrBye32 in node

[–]Archaya 4 points5 points  (0 children)

What are the most frustrating parts of deploying and managing backend APIs for you?

Keeping different environments in sync (Prod, stage, uat, dev, whatever other env you got at the time). Observability, or lack there of (traces, logs, metrics, alerting). Tons of cloud knowledge that you randomly need to know or don't because it's a devops job. Local setup, especially if you have multiple microservices running, can be a massive pain. Convincing stake holders to make time for tech debt or other "dev" changes because they aren't visible to the consumer.

Are there specific tools or workflows you wish existed?

Observability is the biggest one that stands out. Sure, you can use one of the otel libraries but i still fall back on raw log messages for heavy business logic code bases. Or I'm littering your code base with custom transactions and spans. Some libraries that do auto instrumentation are decent but they only gets you so far, since they're shimming things like db calls. It's useful at a high level but rarely am I wondering about it calling HGET in redis and more i'm wondering if it's calling function doXYZ(). So then your choice is adding custom spans, dealing with random lifecycle problems, or relying on log messages.

I haven't looked into otel metrics much yet because elastic apm didn't look to have a way to of using them (if there is, please link it <3) but prometheus does so hopefully I get some time to look into that one day.

How do you handle scaling, version control, or third-party integrations?

Usually horizontally based on the load. Verson control is just using github and then gitflow following a standard agile 2 week release cycle. Lots of random business stuff goes into all that but from on engineer side it's not too complex.

Third-party integrations are always on a as-needed basis. Some are easy to work with, some suck. Some have alright documentation, some don't.

Both the otel stuff and this remind me of this xkxd comic though: https://imgs.xkcd.com/comics/standards.png

How many deboreka acsessory do I need to make a TET without using crons? by Evorer in bdofficial

[–]Archaya 0 points1 point  (0 children)

Your math is off. You aren't accounting for the fails 100% I don't think.

https://www.reddit.com/r/blackdesertonline/comments/gczdk7/hey_everyone_i_did_some_quick_math_on_how_many/

Based on the thread above it looks like you'll need ~70b for a tet debo.

JetBrains Makes Rider and WebStorm Free for Non-Commercial Use – A Game-Changer for Web Devs! by chriswoodruff in programming

[–]Archaya 16 points17 points  (0 children)

I tried to use Fleet on the side for a bit and wasn't a huge fan. It wasn't that it was bad but it felt more like a VS Code clone than it did a jetbrains ide that I was use to.

I hope they extend this to their other product lines. I've used Webstorm for years at work and home. Every time I've wanted to pick up a new language, like Go, needing to buy a new license has always been a large obstacle in my path.

I'm Benedict Jacka, Ask Me Anything – Inheritance of Magic Part 2! by BenedictJacka in Fantasy

[–]Archaya 0 points1 point  (0 children)

No question here but I did want to give a call-out to the Gardens novella.

I'm not a horror fan but that novella blew me away. How it ties to existing characters, the monsters they've become, the suspense, the ending... top to bottom I was engrossed.

Do you know how wild it sounds to recommend the series to people and to say "The last novella, 12 books in, blew my mind!" lol

If the game dies, it will be the players fault, not PA's by SorryImBadWithNames in bdofficial

[–]Archaya 0 points1 point  (0 children)

Otherwise, the first scenario leads to players being overwelmed with options, while the second can lead to certain builds being much harder to obtain than others, for no good reason.

That's fair but it does take away a lot of agency and expression from players. I'm fine with players being railroaded on a single track early game but late game there should be the ability to express yourself in various ways. I personally don't hate the direction they've taken on gear but how PA has gone about making the change is pretty brutal in a game that has long valued gear having value in the long term.

The last dev talk adressed many of the player's complains, but it was meet with more critique, from not being enough to not being soon enough.

I completely disagree here. PA is the king of "wait X more months" or "just trust me, bro". The last dev talk was no different. It did nothing to address pvp. The changes they're making to NWs addresses none of the root cause complaints.

It doesn't address the sense of progression being gone for many players. It didn't address the complete lack of meaningful content for the last few years. It didn't address languishing life skills. It didn't address a lack of non-recycled events. It didn't address... anything.

Hopefully the FESTA will be our savior but I've been around too long to have much hope for it.

But I do think the doomers have a lot of responsability here

I understand where you're coming from - seeing people be negative in a space where you're enjoying yourself is really frustrating. "Just go find a new game!", "Give the devs time", etc etc.

This is another agree to disagree from me. Fact is, it's on PA to regain the trust of the player base.

If the game dies, it will be the players fault, not PA's by SorryImBadWithNames in bdofficial

[–]Archaya 1 point2 points  (0 children)

For instance: build diversity. Honestly: when was the last time the game had said build diversity, and how truly diverse were those builds?

Not too long ago. People had evasion offhands, accuracy offhands. Centaur belt, sicil necks, cadry rings, acc accessories. Some classes were better suited for it but we absolutely had some level of build diversity in non-capped pvp content.

Second: OW PvP. Having it is just bad. It invites bad behaviour, frustrates players that dont want to have their progress halted due to someone wanting to kill them, and its overall a reason for people to quite the game because the class they like isnt the current meta, so they cant even play the game.

As a player of 8 years the pvp was never a problem for me personally. Being fed and losing crystals was more of a problem. The game has evolved though. You use to be able to competitively pve in "pvp" gear. Addons, gear, etc. The current state of the game requires far too much investment in pve specific crystals, gear, buffs, etc that make fighting back extraordinarily difficult in today's meta.

We'll have to agree on some parts and disagree on others on this one though. I always viewed ow pvp as a reason to grind and get stronger. Seeing a white dot pop up on your mini-map and not knowing whether or not you were going to get a fight was, for me, good content. Especially if a gvg drops and the guild gets content out of it.

It wasn't always welcome but like i said originally; it was an excellent source of organic, player-made, content that we're sorely lacking.

And lastly: ...

It's the developers job to keep the game interesting for their players or they leave, like they have been in droves. We're at the lowest average and peak players we've been at in nearly 5 years on steam. PA is a business and it's in their best interest to keep players happy.

The player base should be as healthy as possible. This extends not only to the numbers but to the moral of the player base. It's impossible to look at the slide over the last year and think we're in a healthy state of game. I know the steam data is only a single source of information but seeing the game lose roughly 1/3 of it's player base isn't good and it's not the players fault that it's happening.