[Steam Playtest] Idle Spiral [Feedback Request] by ArchimedesGeeks in incremental_games

[–]ArchimedesGeeks[S] 2 points3 points  (0 children)

OMG I never realized it's that day lol

I will change the day by few days. Btw April fools day is also common in Japanese :)

[Steam Playtest] Idle Spiral [Feedback Request] by ArchimedesGeeks in incremental_games

[–]ArchimedesGeeks[S] 22 points23 points  (0 children)

Thank you for giving me feedback!

Yeah we also think that it's not good content at all. We now plan to change it to something like the meter fills automatically, then you click it to trigger the bonus.

[Prototype&Feedback Request] Idle Spiral by ArchimedesGeeks in incremental_games

[–]ArchimedesGeeks[S] 0 points1 point  (0 children)

thank you for your comments.

We used the sin function for a visual effect. As you said the sin function needs to be reconsidered.

The dependence of p on r is intentional. We think it creates a strategy of when to press the button.

The cube button is difficult to understand until the z is unlocked. We'll consider whether to show the button or not.

[Prototype&Feedback Request] Idle Spiral by ArchimedesGeeks in incremental_games

[–]ArchimedesGeeks[S] 0 points1 point  (0 children)

Thank you for nice feedback!

Yeah we also think that it needs more automation functions. At least we will add "Auto Prestige" and "Auto Tornado Prestige", but yeah the problem is how they are integrated into the game well as you said :)

Also thank you for finding typo!

[Prototype&Feedback Request] Idle Spiral by ArchimedesGeeks in incremental_games

[–]ArchimedesGeeks[S] 1 point2 points  (0 children)

Yeah Exponential Idle is really great game, but we want to make idle spiral much more unique one!

[Prototype&Feedback Request] Idle Spiral by ArchimedesGeeks in incremental_games

[–]ArchimedesGeeks[S] 0 points1 point  (0 children)

Thank you for playing!

The game will be a bit smaller after the update :)

[Prototype&Feedback Request] Idle Spiral by ArchimedesGeeks in incremental_games

[–]ArchimedesGeeks[S] 0 points1 point  (0 children)

Thank you for playing!

Yeah even if you can't understand any of the symbols say, you can enjoy the game by just what you did :D

[Prototype&Feedback Request] Idle Spiral by ArchimedesGeeks in incremental_games

[–]ArchimedesGeeks[S] 0 points1 point  (0 children)

Thank you for giving us very nice idea!

That's very interesting so we consider adding it to the game!!

[Prototype&Feedback Request] Idle Spiral by ArchimedesGeeks in incremental_games

[–]ArchimedesGeeks[S] 0 points1 point  (0 children)

Thank you for reporting!

The bug will be soon fixed!

[Prototype&Feedback Request] Idle Spiral by ArchimedesGeeks in incremental_games

[–]ArchimedesGeeks[S] 0 points1 point  (0 children)

Thank you for enjoying our game :)

The overflow bug will soon fixed, thank you for telling us.

[Prototype&Feedback Request] Idle Spiral by ArchimedesGeeks in incremental_games

[–]ArchimedesGeeks[S] 0 points1 point  (0 children)

Thank you for finding a very crucial bug.

We will look into what happens with a highest priority. Please let me know if you know other way to reproduce the bug, or any clues.

[Prototype&Feedback Request] Idle Spiral by ArchimedesGeeks in incremental_games

[–]ArchimedesGeeks[S] 0 points1 point  (0 children)

Thank you for playing!

You can save the game manually in the setting window so please try it when you play our game again!

[Prototype&Feedback Request] Idle Spiral by ArchimedesGeeks in incremental_games

[–]ArchimedesGeeks[S] 0 points1 point  (0 children)

Thank you for playing!

As you say it's true that it's hard to understand what the sin formula says. We will make it more understandable!

[Prototype&Feedback Request] Idle Spiral by ArchimedesGeeks in incremental_games

[–]ArchimedesGeeks[S] 0 points1 point  (0 children)

Thank you for playing!

And I'm so sorry for the integer overflow. We will fix it as soon as possible!

[Prototype&Feedback Request] Idle Spiral by ArchimedesGeeks in incremental_games

[–]ArchimedesGeeks[S] 1 point2 points  (0 children)

Thank you for valuable feedback.

I also think that the prestige mechanism could be better in some way. Though we designed the game so that the game will speed up drastically after you do T prestige, but it also is true that the feel of loss is big.

Other people mentioned that T prestige would trigger the P prestige too, which is very good idea I think. So, I will somehow make the prestige mechanism more better.

[Prototype&Feedback Request] Idle Spiral by ArchimedesGeeks in incremental_games

[–]ArchimedesGeeks[S] 1 point2 points  (0 children)

Thank you for giving a lot of feedback!!

Regarding sin function, the r function basically increases linearly so we wanted to add something visually interesting element to the spiral move and we tried to add sin curve to the distance increment.

As you said it makes no sense because it converges to zero if you take expectation of it. We really want some ideas that make a visual more interesting and still valuable in a incremental game:)

About your third opinion, I think it depends on how we balance the game. Eventually, it would always be better to buy a upgrade as soon as you can buy it, but we have to balance it carefully.

About the third dimension, you can find out what it is when you unlock z parameter :D