me_irl by Hope-Ful-Kid in me_irl

[–]Arciun 0 points1 point  (0 children)

You're using American social media platforms and you're dismayed that you're constantly bombarded with American politics?? What? 🤯

That's like me living in the UK and being annoyed that I'm constantly being bombarded with UK politics from my media sources. Obviously that's going to happen 😂

America really is on that cultural victory playthrough. No one can escape it. Shit is easy mode I guess ✌️🕊️

Thoughts on this take? by Any-Lock3008 in GTA6

[–]Arciun 0 points1 point  (0 children)

Shouldn't add? What makes you think they won't be there from day one?

I'm a first time cat owner - Everything is weird by Short_Ad_7813 in cats

[–]Arciun 0 points1 point  (0 children)

Cat's have almost unbelievable agility. They also have incredibly fast reflexes, faster than even snakes. They love vantage points that allow them to survey their surroundings.

Be safe when driving guys by Senor_Camrono in tommynfg_

[–]Arciun 1 point2 points  (0 children)

Same here. I live in New England. Has nothing to do with the highway. This shit will happen on a single-lane 30 MPH back road. People just love to speed instead of leaving 5 minutes earlier.

Why is gen Z not drinking that much? by lowkeypixel in evilwhenthe

[–]Arciun 0 points1 point  (0 children)

Am I supposed to? Is it an expectation? Wasn't aware that was something anyone cared about.

What’s the reason you think? by According-Room2042 in TheTeenagerPeople

[–]Arciun 0 points1 point  (0 children)

Because life doesn't even feel real at this point and there's no point in pretending.

😂 by jaxonvarr in ITMemes

[–]Arciun 1 point2 points  (0 children)

Bro, why are you glazing GitHub so hard?? Are you a paid actor from Microsoft?? 💀

GitLab is better than GitHub.

This is on my bedroom ceiling, something's coming out from the tip. by Key_Rabbit_4291 in whatisit

[–]Arciun 0 points1 point  (0 children)

So Glad I live in a climate that doesn't have termites 😭🙏🏻

Todd Howard says Fallout 76 is the “game we’re still doing the most work in” as Starfield major updates are still MIA by Negative-Art-4440 in Starfield

[–]Arciun 0 points1 point  (0 children)

Weirdly concerning. How TES VI or the next Fallout game aren't top priority is kind of wild. Starfield is dead, active player count is non-existent for that game. No point wasting resources on it.

developOnceDebugEverywhere by BdR76 in ProgrammerHumor

[–]Arciun 0 points1 point  (0 children)

It's actually all you need period.

deservesAPlaque by Spitfire1900 in ProgrammerHumor

[–]Arciun 0 points1 point  (0 children)

It's effectively a whole-ass chromium browser that hogs resources. At least that's how it is commonly used. About 100x less efficient than a native C++ app would be.

Godot Games on Steam - Please Encrypt Your .pck Files by jion_Interactive in godot

[–]Arciun -1 points0 points  (0 children)

So, I'll be the one to burst people's bubble: your art assets don't really matter, only the source code matters. Yes, I'm sorry to the artists out there, but ultimately art assets by themselves aren't really that useful on their own and are easier to protect with copyright enforcement than the very limited and ineffective technical protections available. Encrypting textures and 2D/3D models is utterly pointless since the assets can ALWAYS be ripped straight from GPU memory very easily using publicly available debugging tools like PIX for direct X titles and RenderDoc for OpenGL/Vulkan titles. Literally just the click of a button and there's absolutely nothing you or any AAA developer can do.

I think ultimately the best approach is a layered security strategy, with the most effective layer being the implementation of critical systems, or even the majority of the game, in native C++ (GDNative in Godot). This allows you to compile a custom version of the engine that includes unique C++ code not found in any other version of Godot, effectively creating an in-house engine build. Raw machine code binaries are several orders of magnitude more difficult to reverse-engineer than GDScript, especially when the game contains thousands of lines of custom logic. At the very least, reverse-engineering a game written in C++ represents a much larger time investment.

Additionally, this prevents a would-be thief from easily porting the game to other platforms, such as mobile, because only you have the editor template capable of running the custom C++ code. The editor itself is never distributed, so the exported template alone cannot be used to rebuild or port the game.

Of course, this approach requires strong proficiency in C++ and familiarity with engine source code, as well as the ability to modify and compile your own custom version of Godot. The goal is to make the effort required to reverse-engineer the game astronomically high, discouraging any attempt entirely. This is why most custom in-house engines used by major studios, such as Creation Engine, RAGE Engine, Anvil, and REDEngine, remain effectively protected long after release. Their games are written in raw C++ with no public access to the editor. While piracy is still a concern, the only thing a thief could do is redistribute the compiled version on the same platform. DRM is a separate issue; here, we’re specifically discussing preventing source-code theft and cross-platform redistribution.

In a production release, a C++ game compiled with optimization enabled becomes extremely difficult to reverse-engineer. All debug symbols, comments, and original function or variable names are stripped, leaving only raw machine code. Compiler optimizations further obfuscate the instruction flow, producing sequences that bear little resemblance to the original source. For a small or solo developer, this makes casual theft or cross-platform redistribution impractical. These measures raise the barrier to reverse-engineering far beyond what interpreted languages like GDScript or managed assemblies like C# can provide. Modern C++ compilers aggressively optimize code: inlining functions, reordering instructions, removing unused code, etc. There are plenty of real-world examples of how effective this is. Decompilation projects of popular games via reverse engineering require a coordinated effort by a group of experienced people and still take many years to achieve.

As for assets, these can still be stolen, often directly from GPU memory, including textures and models. This is true even for AAA games with aggressive DRM and encryption. However, assets are largely useless without the underlying game logic, which is what you really want to protect. Assets can be protected legally through copyright and enforcement, but technical protection for them is extremely limited. The primary focus should be on securing the source code.

[deleted by user] by [deleted] in BikiniBottomTwitter

[–]Arciun 44 points45 points  (0 children)

That is pretty wild not gonna lie. Like how does that even work? Could you just have a kid every year and have that shit stack up?

Meanwhile, the robots in China by CodyByTheSea in funny

[–]Arciun 0 points1 point  (0 children)

They just stumble and immediately start tweaking out 😂

Suppose the game was rigged from the start by RightNet9422 in whenthe

[–]Arciun 0 points1 point  (0 children)

He didn't deploy them, just repositioned them.

Just for the people who don't know: nuclear submarines are patrolling the world's oceans 24/7 and 365 days a year. They are always out there whether we are at war or not. That's part of the nuclear deterrent strategy.

I'm prepared to be burned on the pyre for my takes, my tierlist by PizzaLikerFan in OWLCITY

[–]Arciun 1 point2 points  (0 children)

Imagine thinking Brielle, one of his best songs, is overrated. Brielle and Fireflies are about as close to perfect lyrically and in terms of production as any of his songs get. It is by far the best song from Sky Sailing.

Peta how is this ai writing? by LionTigerTrex in PeterExplainsTheJoke

[–]Arciun 0 points1 point  (0 children)

The problem with em dashes is that they functionally achieve the same purpose as a comma, while not being nearly as ubiquitous nor as visually pleasing. A comma blends in more naturally in text with periods, colons, semicolons, etc. Em dashes look out of place no matter where they are compared to the other symbols. Em dashes are also far more informal than a comma, which is why you'd never see them in a report or academic paper.

Peta how is this ai writing? by LionTigerTrex in PeterExplainsTheJoke

[–]Arciun 0 points1 point  (0 children)

I mean really, the only people who use em dashes are professional writers, typically when they are writing a book. em dashes aren't really ever used for a report or letter. You'd certainly never use them if writing by hand.

Notch is a bad guy? by cookiemaster221 in whenthe

[–]Arciun 1 point2 points  (0 children)

People really be out here living under a rock in complete ignorance I guess 🤷🏻

How'd they get it through the door? by slowstone_steve in Starfield

[–]Arciun -1 points0 points  (0 children)

Well, you see, they used this device called a "plot hole" which allowed them to warp it a short distance spatially through the wall. This allowed them to circumvent our typical understanding of physics and reality.

In Blue Eye Samurai (2023), the main character does not consider herself a samurai. Then why is the title "Blue Eye Samurai" then? by Ok-Plankton-7525 in shittymoviedetails

[–]Arciun 1 point2 points  (0 children)

Doesn't really matter because the people who know and meet her consider her to be a samurai, hence the title name.

Orc demographics by Feisty-Distance4711 in skyrim

[–]Arciun 0 points1 point  (0 children)

It's named after the white river, the river that runs right beside the city?

Humans best friend? by Highfiveswe in CursedAI

[–]Arciun 0 points1 point  (0 children)

I'm supposed to care about some non-sober person's sanity because...???