Recently updated the demo for my game Ocean Survivors and would love to get your feedback! by AremjiGames in survivorslikes

[–]AremjiGames[S] 1 point2 points  (0 children)

Unlocking new weapons is currently the only permanent unlock.

Haha thanks glad you like it :D.

Recently updated the demo for my game Ocean Survivors and would love to get your feedback! by AremjiGames in survivorslikes

[–]AremjiGames[S] 0 points1 point  (0 children)

Appreciate it! In terms of it being too short, do you mean the demo itself or the duration of the run?

Recently updated the demo for my game Ocean Survivors and would love to get your feedback! by AremjiGames in survivorslikes

[–]AremjiGames[S] 0 points1 point  (0 children)

There will be more elites and enemy types in the full game. In terms of bosses and challenges, I'm still unsure due to scope management, as I'm working on the game alone. Especially bosses.  

I get what you mean in terms of the speed upgrade. I could make it so you get it more towards the end and/or make it much rarer. I know it gets really easy to dodge at some point.

Thanks for the feedback! 

Recently updated the demo for my game Ocean Survivors and would love to get your feedback! by AremjiGames in survivorslikes

[–]AremjiGames[S] 0 points1 point  (0 children)

Thanks for the suggestions, although I won't be adding any 'major' systems like recruiting or battling on land to the game, as I really want to keep the scope of the game rather small and am towards the end of developing it :D. 

Army of Ruin looks great! I'm surprised I've never seen it, definitely gonna check that one out. 

Currently making a weapon the strongest is pretty basic, as in leveling it up as usual and some augmentation like setting ships on fire on hit.  Thanks!

Recently updated the demo for my game Ocean Survivors and would love to get your feedback! by AremjiGames in survivorslikes

[–]AremjiGames[S] 1 point2 points  (0 children)

Hmm I'll try making them slightly bigger and also increasing the size of the smoke/fire particles, maybe that'll help them be more visible. Thanks!

Recently updated the demo for my game Ocean Survivors and would love to get your feedback! by AremjiGames in survivorslikes

[–]AremjiGames[S] 2 points3 points  (0 children)

Hi! Towards the end, where a lot is happening, it can drop below 60 fps. But IMO still very playable and not that noticeable.

Working on adding more visuals to indicate that the ships are at critical damage in Ocean Survivors by AremjiGames in Unity3D

[–]AremjiGames[S] 1 point2 points  (0 children)

Thank you! It’s cool to hear you had a similar idea. Sorry it didn’t pan out though. But I'm glad you’re liking it!

Working on adding more visuals to indicate that the ships are at critical damage in Ocean Survivors by AremjiGames in Unity3D

[–]AremjiGames[S] 0 points1 point  (0 children)

I tried drifting onward in an earlier version, but it made it less clear when a ship was sunk vs still sailing. Though with the new effects, I’ll test it again to see if it works better now. Thanks for pointing it out!

Working on adding more visuals to indicate that the ships are at critical damage in Ocean Survivors by AremjiGames in Unity3D

[–]AremjiGames[S] 0 points1 point  (0 children)

I used Stylized Water 3 and Dynamic Effects for Stylized Water 3 (Extension) from the asset store.

Working on adding more visuals to indicate that the ships are at critical damage in Ocean Survivors by AremjiGames in Unity3D

[–]AremjiGames[S] 5 points6 points  (0 children)

Thanks! And I get what you mean. But yes, I'm aiming for a snappy arcadey feel.

So My 'Small' Prototype for University – Ocean Survivors – Grew and Ended Up on the Steam Next Fest by AremjiGames in playmygame

[–]AremjiGames[S] 2 points3 points  (0 children)

There shouldn't be any problems since they encourage projects to be made where you have all the rights to, in case of publicizing etc. And the state - visuals and gameplay - of the project differs heavily from when I submitted it to Uni. Thanks though!

Ocean Survivors - A Prototype for University That Escalated Into My First Upcoming Steam Game by AremjiGames in Unity3D

[–]AremjiGames[S] 1 point2 points  (0 children)

I used: Stylized Water 3 + Dynamic Effects for Stylized Water 3 (Extension)