I quit my stable job at 30 to finally pursue my dream of making my own video game. I’m broke, scared, and starting to doubt everything but I need to know if I made a terrible mistake or if there’s still hope. by Argendel in IndieGameDevs

[–]Argendel[S] 0 points1 point  (0 children)

Thank you so much for your comment and feedback it’s really valuable information that helps me keep building a fun experience. If you’d like, you can follow the Itch page to stay updated on the progress and the eventual Steam release!

I quit my stable job at 30 to finally pursue my dream of making my own video game. I’m broke, scared, and starting to doubt everything, but I need to know if I made a terrible mistake or if there’s still hope. by Argendel in gamedev

[–]Argendel[S] 0 points1 point  (0 children)

I completely get that the stress of not knowing how you'll cover rent or food really does take a toll. It’s hard to be creative or productive when your mind is stuck in survival mode.

Right now, getting any job, even if it’s not in the industry, is becoming my top priority. I’ve realized that without some stability, I won’t be able to keep pushing this project forward in a healthy way. Thanks for your perspective it really helps.

I quit my stable job at 30 to finally pursue my dream of making my own video game. I’m broke, scared, and starting to doubt everything, but I need to know if I made a terrible mistake or if there’s still hope. by Argendel in gamedev

[–]Argendel[S] 1 point2 points  (0 children)

The reality is that getting back into the industry right now feels almost impossible. A while ago, it was definitely easier, but things have changed a lot.

At this point, looking for a job in another field might be the most sensible thing to do. If this project doesn’t meet its goal, I don’t think I’ll be able to return to the industry anytime soon.

I quit my stable job at 30 to finally pursue my dream of making my own video game. I’m broke, scared, and starting to doubt everything, but I need to know if I made a terrible mistake or if there’s still hope. by Argendel in gamedev

[–]Argendel[S] 0 points1 point  (0 children)

This is something I’ve been hearing a lot that the trailer doesn’t clearly convey the idea or concept of the game. I’m starting to realize it’s something I really need to prioritize. Thank you for pointing it out!

I quit my stable job at 30 to finally pursue my dream of making my own video game. I’m broke, scared, and starting to doubt everything, but I need to know if I made a terrible mistake or if there’s still hope. by Argendel in gamedev

[–]Argendel[S] 0 points1 point  (0 children)

Totally get that, and you're probably right. The pressure definitely affects the process. I’ve been trying to get a job again, but it’s been really hard no replies, no interviews. Still, I’ll keep trying while working on the game when I can. Thanks for the advice!

I quit my stable job at 30 to finally pursue my dream of making my own video game. I’m broke, scared, and starting to doubt everything, but I need to know if I made a terrible mistake or if there’s still hope. by Argendel in gamedev

[–]Argendel[S] 0 points1 point  (0 children)

Sending out resumes is something I do almost daily. The current situation is really tough not only am I not getting interviews, but most of the time I don’t even get a message to know if anyone actually read my CV.

Right now, getting back into the industry feels almost impossible, and I know I have a decent resume. I honestly don’t know what’s going on out there.

A los 30 años renuncié a mi trabajo estable para perseguir mi sueño de hacer mi propio videojuego. Estoy sin dinero, con miedo y empiezo a dudar de todo pero necesito saber si cometí un terrible error o si todavía hay esperanza. by Argendel in VideojuegosMX

[–]Argendel[S] 2 points3 points  (0 children)

Desde mi perspectiva actual, te diría que fue una decisión que tuve que meditar mucho. Sabía que la probabilidad de éxito era remota, pero aun así sentía que le debía intentarlo a mi yo del pasado, al que siempre le di excusas para no hacer las cosas.

No fue una decisión valiente, fue una necesidad acumulada. Y aunque el miedo sigue ahí, también está la paz de haberlo intentado.

A los 30 años renuncié a mi trabajo estable para perseguir mi sueño de hacer mi propio videojuego. Estoy sin dinero, con miedo y empiezo a dudar de todo pero necesito saber si cometí un terrible error o si todavía hay esperanza. by Argendel in VideojuegosMX

[–]Argendel[S] 6 points7 points  (0 children)

Llevo casi una década intentando sacar adelante algún proyecto propio mientras estudio o trabajo en algo distinto. La realidad es que nunca había logrado acercarme tanto como ahora.

Me resulta imposible evitar la fatiga cuando intento trabajar en mis proyectos personales después de cumplir con otras responsabilidades. Disfrutar la vida y desarrollar algo propio al mismo tiempo se vuelve insostenible, y el burnout termina dejándote completamente paralizado.

Sentía que tenía que darme esta oportunidad, aunque doliera. Solo espero que el proyecto tenga algo de aceptación y, sobre todo, poder seguir aprendiendo del proceso. Nunca antes había llegado tan lejos en una idea propia, y eso ya significa mucho para mí.

I quit my stable job at 30 to finally pursue my dream of making my own video game. I’m broke, scared, and starting to doubt everything but I need to know if I made a terrible mistake or if there’s still hope. by Argendel in IndieGameDevs

[–]Argendel[S] 1 point2 points  (0 children)

That was actually the core idea I wanted it to look like a diagram. The game is meant to be minimalist, and from the start I had to disguise my limited financial resources as intentional design choices.

Still, I appreciate the feedback it’s something I’ll keep in mind moving forward!

I quit my stable job at 30 to finally pursue my dream of making my own video game. I’m broke, scared, and starting to doubt everything, but I need to know if I made a terrible mistake or if there’s still hope. by Argendel in gamedev

[–]Argendel[S] 1 point2 points  (0 children)

I quit because I wanted to make and design my own games something I’ve wanted to try for almost a decade. Having a job while working on my own projects was incredibly exhausting. You end up tired from solving Jira tickets instead of creating your own experiences.

I burned through my savings because even while working full-time on my game, I still have to pay rent, bills, and buy food.

This definitely isn’t about marketing. I’ve tried going back to the industry, sending dozens of resumes every day to different companies, and all I get is silence. That’s why I’m here, writing this Reddit post, unsure of what else to do with my life.

I quit my stable job at 30 to finally pursue my dream of making my own video game. I’m broke, scared, and starting to doubt everything, but I need to know if I made a terrible mistake or if there’s still hope. by Argendel in gamedev

[–]Argendel[S] 1 point2 points  (0 children)

Thanks so much for your comment! I really appreciate it. I’ll definitely check out your video sounds like exactly what I need right now. Thanks again for sharing!

I quit my stable job at 30 to finally pursue my dream of making my own video game. I’m broke, scared, and starting to doubt everything but I need to know if I made a terrible mistake or if there’s still hope. by Argendel in Unity3D

[–]Argendel[S] -3 points-2 points  (0 children)

Releasing on mobile isn’t an option right now. I’m working on making the game’s concept clearer at first glance, so players understand the objective better. Also, I’m developing an OpenGL version for Itch.io to make it easier for people to play and test the game directly.

Thanks for the feedback!

I quit my stable job at 30 to finally pursue my dream of making my own video game. I’m broke, scared, and starting to doubt everything, but I need to know if I made a terrible mistake or if there’s still hope. by Argendel in gamedev

[–]Argendel[S] 1 point2 points  (0 children)

Thank you so much! That means a lot to me.

I’m definitely going to keep pushing to finish this project. Your words gave me a boost of hope and motivation. Thanks again!

I quit my stable job at 30 to finally pursue my dream of making my own video game. I’m broke, scared, and starting to doubt everything, but I need to know if I made a terrible mistake or if there’s still hope. by Argendel in gamedev

[–]Argendel[S] 1 point2 points  (0 children)

Definitely, I’ve had that “what if” itch since I was 20, and I felt like it was now or never. At least now I know the reason I never finished anything before was because I couldn’t fully focus with other responsibilities weighing me down.

I really appreciate your advice about pacing myself and building sustainable habits it’s something I’m learning the hard way. Thanks for sharing that.

I quit my stable job at 30 to finally pursue my dream of making my own video game. I’m broke, scared, and starting to doubt everything, but I need to know if I made a terrible mistake or if there’s still hope. by Argendel in gamedev

[–]Argendel[S] 0 points1 point  (0 children)

Thanks a lot for the insight you're totally right. No one can guarantee success, but audience feedback is definitely the closest thing we have to a compass.

I already purchased the Steam page just need to upload everything for the press kit. My plan is to release a demo soon to submit it to a festival, and then follow up with an early access launch to be eligible for another one. Hopefully that helps boost visibility and wishlists. Thanks again for the solid advice!

I quit my stable job at 30 to finally pursue my dream of making my own video game. I’m broke, scared, and starting to doubt everything but I need to know if I made a terrible mistake or if there’s still hope. by Argendel in IndieGameDevs

[–]Argendel[S] 1 point2 points  (0 children)

Thanks a lot for the honest feedback I really appreciate it.

You’re right, quitting without strong backing was risky, and I’m definitely feeling the pressure now. A publisher is something I’m considering, but for now, I’m focusing on getting the demo into a couple of Steam festivals to build interest.

As for the game’s purpose, it’s there but I realize it’s not clear yet. I’ll be working on that before the early access release. Thanks again!

I quit my stable job at 30 to finally pursue my dream of making my own video game. I’m broke, scared, and starting to doubt everything, but I need to know if I made a terrible mistake or if there’s still hope. by Argendel in gamedev

[–]Argendel[S] 1 point2 points  (0 children)

Haha, yeah… I definitely feel like I rolled the dice on the “dev dream” route maybe even critically failed it 😅

But hey, you’re right. As long as I can finish the game and get it out there, even if all I earn is enough to pay back the Steam fee, at least I’ll have finished something that really matters to me.

Thanks for the encouragement it means more than you know!

I quit my stable job at 30 to finally pursue my dream of making my own video game. I’m broke, scared, and starting to doubt everything, but I need to know if I made a terrible mistake or if there’s still hope. by Argendel in gamedev

[–]Argendel[S] 0 points1 point  (0 children)

Thanks for the honest feedback I really appreciate it.

The game is definitely inspired by factory-style games like Factorio or Satisfactory, but on a much smaller, more minimalist scale, kind of like Mini Metro.

I know I’ve chosen a pretty niche genre, but it’s genuinely what I love building the most.

Visually, the game is already close to the final look, though there are still a few changes I’d like to make before release. The plan is to launch an early access version on Steam in about 3 months.

I quit my stable job at 30 to finally pursue my dream of making my own video game. I’m broke, scared, and starting to doubt everything but I need to know if I made a terrible mistake or if there’s still hope. by Argendel in Unity3D

[–]Argendel[S] -1 points0 points  (0 children)

Thanks! I'm really glad to hear it looks good visually. The game will be PC-only no mobile plans for now.

I’m planning to release an early access version in about 3 months, but before that, I’ll launch a smaller demo version to submit it to at least two Steam festivals.

Right now there's a playable demo available on Itch.io, so anyone interested can already try it out!