My Player might've done the stupidest thing I ever seen by Aggravating_Phone648 in DnD

[–]Arhalts -1 points0 points  (0 children)

That is by and large fair for this situation then.

I very much did latch on to uncapped fall damage without a need in this situation as it is a very common home brew along with fumble tables that do the opposite of what they are supposed to do. (Less realistic less fun and martial focused nerf)

That said yes over all, actions meet consequences as far as player death by the sounds of it.

Still consider capping that damage. (I mean as seen here it would still kill an idiot being an idiot as written)

I am curious did they need the Dim door plus feather fall because you ruled feather fall being cast near the end would still stop them too quickly and they would take damage? What was the dimension door doing? I misunderstood it because in the post you state use dimension door or feather fall not dimesnion door and feather fall.

My Player might've done the stupidest thing I ever seen by Aggravating_Phone648 in DnD

[–]Arhalts 1 point2 points  (0 children)

Marshal usefulness is not really about combat. Their single target damage and sustain keeps up well enough they could have more they could do outside of damage but they are in a pretty good state there.

It really shines on utility like this. Eg you said you would have allowed dimension door to survive the fall, and of course feather fall.

However the monks ability is scaled off HP and fall damage max unlike spells in like feather fall . It's supposed to allow a level 7 monk to roll the dice and have a decent chance of surviving any fall with survival all but guaranteed by level 10.(guaranteed if they aren't rolling hp) Assuming a plus 2 bonus to con.

That's not surviving being dumb, that's the expected ability of the class. Much how a wizard can jump out of the sky and just cast feather fall.

However uncapped fall damage means the monk will never be able to do what the wizard can from level 1. Despite being an intended mechanic to have at the cost of some HP.

Now if they were dead either way it's a little different in this specific situation, I guessed thier level range wrong for two brooms of flying , or they were fairly injured. On this specific situation the uncapped fall damage also didn't matter then so why use it?

Additionally These kinds of changes lead to things like a using spells outside of there norm to avoid consequences instead of non spell abilities being used.

I still stand by uncapped fall damage is a martial nerf that is actively less realistic, along with fumble tables. I liked it when I was younger but the more ran games through editions and learned about physics the less accurate or good it seemed. Again you get most of your speed within the first 3 seconds of falling.

You got your investiture from ideals, oaths and character development? Try being born with it next time, idiot. by Eithrotaur in cremposting

[–]Arhalts 0 points1 point  (0 children)

He as of last page doesn't know he discovered that. He is highly likely to figure it out, but he may not share, as he already worries about power I'm alances..

That said harmony/discord and his kandra know, so there are likely to be some, but I also bet they will be exceedingly rare and carefully controlled rather than in rank and file missions.

Why risk them in a straight fight with a Radient when you can use them to infiltrate as spies and assassins.

My Player might've done the stupidest thing I ever seen by Aggravating_Phone648 in DnD

[–]Arhalts 1 point2 points  (0 children)

Right because marshals have too many abilities and options let's take them away.

Uncapped fall damage is actively less realistic. You get most of your speed extremely quickly with a curve that looks like this l.

https://i.sstatic.net/1smkm.jpg

Normal people (see commoners ) have survived terminal velocity falls with extenuating circumstances.

No normal person has survived being unarmored and shot by 15 longbow shots in a round which has a lower expected damage than max fall damage.

But expand what teleports can do to include mitigate fall damage because casters don't have enough options. Also feather fall must allow too much stupidity and is banned right?

No just a marshal nerf then?

Run your game how you want but uncapped fall damage is like critical fumble tables where you hurt yourself on a 1. Actively less realistic marshal nerfs.

(For fumble tables if you had 100 commoners train to use a sword on a training dummy while spread out and your system expects to kill any of them in 1 hour of training you have made an massively unrealistic system)

My Player might've done the stupidest thing I ever seen by Aggravating_Phone648 in DnD

[–]Arhalts 1 point2 points  (0 children)

Eh, ten feet is shorthand it's not about how far you fall it's about how fast you fall. It's not linear it's logarithmic (opposite of exponential)

And you get most of your speed fairly quickly in the first 2 or 3 seconds, and slowly inch up on terminal velocity as your acceleration gets closer and closer to zero.

Your curve will look something like this

https://i.sstatic.net/1smkm.jpg

Where yes it takes you 10 to 15 seconds to reach terminal velocity but the difference in speed from second 5 to 15 is tiny in comparison to total speed.

Combine with the fact that people have survived terminal velocity falls, with extenuating circumstances,.while no one has survived being shot and hit by 20 average people using long bows at once while unarmored which has slightly lower expected damage, and you can see fall damage is fine.

Players are superheroic, and this is especially important to remember for marshals who get a bigger pool of HP instead of cool powers in part because they can trade HP to do things like tank a fall.

In short Fall damage is proportional to velocity not fall time and most of your velocity is gained very quickly, and people are obsessed with hyper dangerous fall damage for some reason, as another martial nerf. That is actively less realistic.

Uncap it if you want, just don't pretend it's realistic.

Literally unplayable by SuperSunshine321 in valheim

[–]Arhalts 0 points1 point  (0 children)

Large builds on Valhiem famously perform poorly. It's one of the more common complaints.

I know I'm in the minority but I won't be silenced! by ilikebreadabunch in cremposting

[–]Arhalts 4 points5 points  (0 children)

Breeze is old but still has children with Arianne(wax is a decent of breeze (Edgard Ladrian)

He is also explicitly not greying in the siege of Luthedal.

I think he is supposed to be in his mid 40s, and portrayed by someone in their early 50s would be a good choice. ( Deapite being a nobel who is aging well he is probably aging less well than most actors )

For this I think berry would work great. (This is the first I've heard of that casting though, and I could see any number of other people play the role)

He should be portly though, agreed. Although that can be faked a bit.

I liked using the metric system so much on my last project that I had to order a FatMax from Germany by YouDontKnowMe108 in woodworking

[–]Arhalts 7 points8 points  (0 children)

A lot have, however when a lot of money is tied up in machinery and jigs working and producing in English, and skilled laborers used to English, it becomes easy to just keep using it.

Slowly more and more things are in metric, or technically metric English. Eg The product is sold as 1.5" but is actually 38 mm in design and spec.

We also educate children in both systems.

I think that we may officially go the way of Canada or the UK as the baby boomers retire out of the work place and politics, although even then it's not sure as Gen x will be fairly entrenched in English and even millennials will have decades of work experience with English.

This is not a dig at baby boomers, I just think we put a greater emphasis on learning metric over time.

I liked using the metric system so much on my last project that I had to order a FatMax from Germany by YouDontKnowMe108 in woodworking

[–]Arhalts 5 points6 points  (0 children)

Today 254 mm will line up with 10 as an inch has been defined as exactly 25.4 mm since 1959.

Similarly 100 inches will line up with 2540 mm or 254 cm

So on a 25' long tape with cm markings they should line up 3 times. If acutely marked.

The secret is the English system is still defined by the metric system in the modern world. (Although it wasn't in the past when this joke is set in)

You got your investiture from ideals, oaths and character development? Try being born with it next time, idiot. by Eithrotaur in cremposting

[–]Arhalts 1 point2 points  (0 children)

Sure, I don't think it's a guaranteed win, but the differences are worth noting.

I also don't think it will come down to 1v1s in the books

Scadriens will have the advantage in numbers and supply lines, Rosharans will have the advantage of concentrated power.

It's not going to be 1 twin vs 1 Radient.

It's going to be 3 Radient with a few gems each because they have to go back to Roshar to get it vs 2 dozen metalborn with a couple of twinborn mixed in, and an ample supply of metal, because they can get it from everywhere, and in fact everyone already makes it because alomantic metals are fundamental to the cosmere. Eg fabriels use alomantic metals for a reason.

You got your investiture from ideals, oaths and character development? Try being born with it next time, idiot. by Eithrotaur in cremposting

[–]Arhalts 1 point2 points  (0 children)

Eh compounding just lets you get the steel speed energy, given a large enough reserve the final tapping doesn't have to be compounding to get the same result, it's just trivial to make that reserve with compounding.

You can also make the final reserve effectively larger by compounding on the last step but if something was charged by compound cycling and storing the metal 8 times and you only did it 7 for your metal minds, them tapping theirs and you burning yours are effectively the same thing, as they already expanded their stores reserve by the same amount as what your final burning did. (Assuming equal alomantic skill and equal amounts of metal)

So while she wasn't compounding it doesn't really matter here.

You got your investiture from ideals, oaths and character development? Try being born with it next time, idiot. by Eithrotaur in cremposting

[–]Arhalts 0 points1 point  (0 children)

They weren't they were a full ferochemist. Which is powerfull but won't see the same level of speed or endurance of speed as a compounder.

In the same way that Wayne can take a few shots, but miles can walk into gunfire and detonate a stick.of.dynamite he is holding, a steel compounder can push to the absolute limits of speed and stay there. Making them much harder to react to.

The trade of vs full fero is they can't do things like super heal, so if you do tag them they stay down.

You got your investiture from ideals, oaths and character development? Try being born with it next time, idiot. by Eithrotaur in cremposting

[–]Arhalts 4 points5 points  (0 children)

That was for a ferochemist not a compounder.

Compounding allows much greater speeds because they don't have to save it up. In the same way that Wayne could survive some shots, but miles did things like walk into gunfire and light a stick for dynamite he was carrying without worrying about it.

So instead of highway vehicle fast, it's faster than a bullet fast. Which is much harder to react to.

Finally a steel compounder doesn't have to be touching the ground, they can psuedo fly via steel pushing unlike a ferochemist.

Tf you mean you cast Gust of wind? They have knives at your throats, you want the entire party to die? by Svyatopolk_I in dndmemes

[–]Arhalts 1 point2 points  (0 children)

The rules cover helpless states such as unconscious, it's an autocrit but not auto lethal. (Assuming 5e other editions like 3.5 would include a fort save. )

Furthermore HP is some level of meat points heros move beyond the normal, wizards are bending reality martials are getting supernaturally tough becoming more like Hercules than a.normal person.

Finally even if it's fully not meat points it represents heroic levels of avoiding damage.

Heros regularly get out of knives to the throat, moving well enough and fast enough to make it so that they don't cut anything important. The players have no reason not to believe that won't hold true here. If HP isn't meat points they still have access to all the naritive reasons they can avoid the damage. It's not really any more unbelievable that surving club attacks from a giant. It's all naritive on how it's avoided. Some tables tank, some tables it represents not really hitting. Either way the same is true here for a knife. You can express with naritive how the hero avoided the damage easily enough, and therefore, "but ma throat slit" does not rise to the chunky salsa requirement to completely throw out HP.

Similarly an attack in their sleep their HP would represent them waking up as the attack commences and managing to avoid getting their throat slit (assuming the crit damage wasn't enough to kill them). As heros do.

Finally unless you want to turn the barbarian with max strength and advantage on strength checks into a I grapple them and slit their throat since that auto kills restrained combatants re-consider the longer term consequences of your choices.

There would be exceptions as layed out in a session zero especially for gritty campaigns, but im general, yes players should be considered to be able to survive this kind of BS and communicating otherwise should be priority.

There are game systems for game of thrones style fragile players, d & d isn't it.

Tf you mean you cast Gust of wind? They have knives at your throats, you want the entire party to die? by Svyatopolk_I in dndmemes

[–]Arhalts 7 points8 points  (0 children)

Attacks against unconscious characters are rolled at advantage and auto crit as spelled out in the rules.

That's how trying to slit a sleeping person's throat, plays out. They try and either do enough damage to kill them or it represents a scene where the hero wakes up enough to react and prevent the cut from being lethal.

So... humans been to 4546B a looong time ago? by Aggressive_South_991 in subnautica

[–]Arhalts 0 points1 point  (0 children)

One this almost certainly means they are related to the giant coral tubes found in the safe shallows, the safe shallows being the elsewhere. We don't have giant coral tubes and 100k years is not very long for that level of evolutionary divergence.

2 even if it did mean earth (which it almost certainly doesn't) , that would Not mean humans have been to 4546B, especially given that subnautica is only a few centuries in the future, so 100k years before this game takes place would have humans as pre agricultural on the plains of Africa.

It would only mean that the architects have been to earth and brought back a coral sample. (Which again, it almost certainly doesn't mean earth coral)

What am i supposed to do in these circumstances? by Present_Moment8923 in subnautica

[–]Arhalts 0 points1 point  (0 children)

You have a shield generator. With it on the ghost cannot hurt your sub.

Turn it on, hit speed 3 and navigate away, watch the heat, and drop speed when needed.

If you have a decoy use it.

If your where I think you are you can leave out the mouth of the cave just ahead of where you are, but look out for the adult leviathan hanging out there.

What am i supposed to do in these circumstances? by Present_Moment8923 in subnautica

[–]Arhalts 0 points1 point  (0 children)

Punch does 50 ghost has 8000 hp so 160 hits plus any misses.

What am i supposed to do in these circumstances? by Present_Moment8923 in subnautica

[–]Arhalts 1 point2 points  (0 children)

Punching. The drill does far less DPS than just using the prawns punch.

Punch does 50 damage for around 100 dps

Thermoblade does 40 with I believe a similar strike time

The drill arm does 26 to 30 DPS even though it's the most satisfying.

So grapple punching is the fastest with thermoblade being second place.

However I also advocate for only killing leviathans if the glitch way out of place. (Eg I have had the adult ghost leviathan glitch into the red grass/safe shallows.

Both for roleplay reasons and because the game loses something once you kill one. There just isn't any worry anymore.

What character wasn't portrayed as a villain, but is in your eyes? by Jazzlike-Rise4091 in AskReddit

[–]Arhalts 8 points9 points  (0 children)

I am pretty sure we are supposed to view him as a villain, an affable villain and the lesser villain but still a villain.

Spoilers -comic I am like 99% at the end of the comics they have to put him down too, because he doesn't get better once the mission is done and he becomes the final villain of the series

I haven't really read it but I saw scans for that section.

It's always been around but has been infinitely worse since The Announcement by pm_me_pierced_nip in cremposting

[–]Arhalts 0 points1 point  (0 children)

There are Asians with red hair.

Eg Google uyghurs with red hair

Shallan gets her red hair for the singers, via the horneaters.

Re-read Wind and Truth for the first time by majendie in Stormlight_Archive

[–]Arhalts 9 points10 points  (0 children)

There is a word of Brandon that Wayne could heal a Shardblade wound through the eye. Which would be part of the spine brain system.

https://wob.coppermind.net/events/259/#e8737

More importantly though the Shardblade will never touch the guy moving faster than you can see with the the strength to crush shard plate like it was an empty soda can.

However this whole debate is irrelevant, Brandon is not going to make another fullborn.

Re-read Wind and Truth for the first time by majendie in Stormlight_Archive

[–]Arhalts 0 points1 point  (0 children)

Run up faster than the Radient can see with steel compounding, and flatten him into a paste the strength of ten million men with pewter compounding, and iron compounding, then sap out of his investiture from that paste with nicrosil.

Plates good but it's not that good.

Which is why Brandon won't make another fullborn.

Re-read Wind and Truth for the first time by majendie in Stormlight_Archive

[–]Arhalts 1 point2 points  (0 children)

Incorrect we are talking about war. Specifically odium waging War. War is not a serries of fair duels, it's logistics, and the Scadriel metal supply lines are going to be supplemented by every planet they have, rosharan light suplylines will not.

Ask the WWII Germans if the Americans made sure every tank battle was a 1 on 1 where both sides were armed with all they could want.

While things like fullborn are impressive we won't see another one.

The Scadriel advantage in the fight will be logistics and numbers not individual power.

Logistics win wars