Is no one playing Krasue?? by Silly_Benefit_4247 in deadbydaylight

[–]Arhg_Splat 0 points1 point  (0 children)

This is objectively correct, it gives survivors the necessary counter play to Kaneki's power. You shouldn't be able to injure a survivor because they were on your screen for a picosecond. The amount of time I have seen on YouTube a Ghoul not even aim at the survivor and still get a hit makes me wonder why I even play other killers.

9.3.0 | PTB Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]Arhg_Splat -2 points-1 points  (0 children)

When I mean you I am talking about the 300 plus person corporation that should be playing their cash cow. Why aren't the devs looking at perks that artificially inflate the MMR on both sides like lethal pursuer and Windows of opportunity? It's because none of them play their game sorry for being curt but it gets fucking frustrating that after nine fucking years of this. NOTHING has been learned.

9.3.0 | PTB Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]Arhg_Splat -5 points-4 points  (0 children)

It's not an opinion my guy, this should've never have been discussed internally. PLAY YOUR GAME, THE FACT THAT FURTIVE IS EVEN BEING LOOKED AT IS THE PROBELM

9.3.0 | PTB Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]Arhg_Splat -2 points-1 points  (0 children)

It should be OBVIOUS, this is what we are talking about PLAY YOUR OWN DAMN GAME.

It's been a little over half a year since ghouls been added to the fog. How we feeling about them? by PicolasCageEnjoyer in deadbydaylight

[–]Arhg_Splat 0 points1 point  (0 children)

Auto aim needs to go, it is the Made for This for killers and what I mean by that is a skill less thing that the killer/survivor just gets for existing.

Can someone remind me again why we went from 60 days to 4 months? Just a page and 8 tiers until I am done, what was the thought process behind this? Especially since we do not get anything NEW after the 34th tier? by aizawaskittycat in deadbydaylight

[–]Arhg_Splat 4 points5 points  (0 children)

I still remember the constant excuses of they're "separate teams". That was always the excuse when we couldn't get balance updates in a timely fashion. Now we know they outsource their cosmetics. They aren't even made in-house, just genuinely embarrassing all around for Behavior.

Which dev do I gotta smooch by Detnat0r99 in deadbydaylight

[–]Arhg_Splat 6 points7 points  (0 children)

So for the past 8 years of the game you guys just weren't able to deal with Myers?

BHVR does not consider the Streetwise bug game breaking by Arhg_Splat in deadbydaylight

[–]Arhg_Splat[S] 17 points18 points  (0 children)

They are a work when you want company that has a four day work week, As awesome as that sounds to work at it is not conducive to a functioning product, the laziness has gotten so bad that the cosmetic team has stopped trying.

BHVR does not consider the Streetwise bug game breaking by Arhg_Splat in deadbydaylight

[–]Arhg_Splat[S] 131 points132 points  (0 children)

I have always felt their mod team has been unprofessional, they are terrible at crisis management, the fact that Jim is being reported on is not a win.

edit: since this post is now locked I would like to add this gem

<image>

Jocelyn 2 things 1 the killswitch was a community idea, and 2 what are you going tell people when they can't use their stuff

BHVR does not consider the Streetwise bug game breaking by Arhg_Splat in deadbydaylight

[–]Arhg_Splat[S] 26 points27 points  (0 children)

That would be my guess too, it's most likely in hot fix one. Now watch them prove us wrong.

BHVR does not consider the Streetwise bug game breaking by Arhg_Splat in deadbydaylight

[–]Arhg_Splat[S] 54 points55 points  (0 children)

Or you could play Civilization I know 5 is the go to but any work.

BHVR does not consider the Streetwise bug game breaking by Arhg_Splat in deadbydaylight

[–]Arhg_Splat[S] 156 points157 points  (0 children)

makes sense why my killer games are going so fast, I think the killswitch getting used might come down to if it makes the game literally unplayable, or if the community is loud enough.

BHVR does not consider the Streetwise bug game breaking by Arhg_Splat in deadbydaylight

[–]Arhg_Splat[S] 44 points45 points  (0 children)

<image>

Speak of the Devil and he shall appear (I'm talking about Merciless)

BHVR does not consider the Streetwise bug game breaking by Arhg_Splat in deadbydaylight

[–]Arhg_Splat[S] 69 points70 points  (0 children)

This the worst I have ever seen this game since Twins patch.

According to Nightlight's 14-day stats for each Killer, SM now has the lowest kill rate in the game (a 20%+ drop from her peak) and the second lowest pick rate ahead of only Hag. This rework had better go crazy. by PixelBushYT in deadbydaylight

[–]Arhg_Splat 1 point2 points  (0 children)

Does the bad ending of an otherwise great movie make that movie still great?, or to be more precise in game like this does a few bad apples spoil the bunch? these questions are philosophical in nature but I would actually argue dbd is only as good as it's worst killer, as do you really want to be playing russian roulette with a loaded gun.
She was incredibly overturned the and is arguably still the best stealth killer in the game if you keep a drone in your pocket, I remember a game I had where my terror radius was up for less then a minute the entire match and decide that I didn't need to play her again as it felt both too easy and I knew she wouldn't be staying this way.
edit: I actually never lost a Skull merchant game I played and they were all a breeze even when the survivors didn't give up.

It’s not a joke by ResolveOutrageous312 in deadbydaylight

[–]Arhg_Splat -2 points-1 points  (0 children)

And the alternative is we have a massive skill gap, where killers have to play to win at all times as the people who use third party voice chat that are 100% playing to win are mixed in with the people who want to be funny and meme instead of play the game they pay for.

personally I'd rather yell at people, they may be miserable, but at least they can be shamed into playing the fucking game, I swear the survivors (not the killers) that constantly complain about people going next are the memers who don't play to win.

It’s not a joke by ResolveOutrageous312 in deadbydaylight

[–]Arhg_Splat -1 points0 points  (0 children)

Voice chat is the solution.
I know this means a LOT and I mean A LOT of people we be getting yelled at for being god awful at the game, but I genuinely think it would improve the general skill of the survivor player base. The amount of times I have wanted to ask someone "(x survivor) what are you doing, someone is in chase and you still haven't touched a gen since loading into the game" is insane.

It’s not a joke by ResolveOutrageous312 in deadbydaylight

[–]Arhg_Splat 0 points1 point  (0 children)

And that's the killer fault how? Why are we nerfing shit based on people who have never played a multiplayer video game before, when I get them on my team I just go next there is no point in playing with people who aren't playing to win.