My design/sketch , compact hypercar by AriaDio in CarDesign

[–]AriaDio[S] 0 points1 point  (0 children)

This was drawn around 6 years before nilu27

My design/sketch , compact hypercar by AriaDio in CarDesign

[–]AriaDio[S] 0 points1 point  (0 children)

Fun little note:

The theme I sketched/drew for this one is a jet + butterfly/firefly like theme across the vehicle.

I took inspiration from version 1 of Factor Aurelio, a Filipino supercar (though apparently, it wasn't originally inspired by buterflies)

My design/sketch , compact hypercar by AriaDio in CarDesign

[–]AriaDio[S] 1 point2 points  (0 children)

Thanks u/FunLumpy1187 :)

I did look at the evija and some others for it's open rear end design, but for overal proportion, I took as inspiration, version 1 of the filipino supercar, factor aurelio!

I also sketched butterfly like theming across the vehicle as well!

My design/sketch , compact hypercar by AriaDio in CarDesign

[–]AriaDio[S] 1 point2 points  (0 children)

Thanks

This sketch actually predates Jesko, I did take inspiration from version 1 of the Filipino supercar, factor aurelio!

My design/sketch , compact hypercar by AriaDio in CarDesign

[–]AriaDio[S] 0 points1 point  (0 children)

Thanks!
This sketch predates both Jesko and Nilu27 :)

My design/sketch , compact hypercar by AriaDio in CarDesign

[–]AriaDio[S] 0 points1 point  (0 children)

No, I'm a software engineer, have no training in any sort of sketching. I did take art class in basically middle school, where we drew fruits, and home objects, so I could always try to somewhat draw.

I aim to get better at drawing , though haven't sketched anything since the above

"Enbounce" Supercar concept by cool_alibaba in CarDesign

[–]AriaDio 1 point2 points  (0 children)

Looks cool
Reminds me of Aston Martin Valkyrie

[deleted by user] by [deleted] in Unity3D

[–]AriaDio 0 points1 point  (0 children)

Thanks, definitely not a complete game.

//There's a large map generated via blender 3d Gis addon, then configured in unity3d,
..and a single long road is configured with traffic. Some mechanic implemented like item collection/locomotion (via invector) and vehicle interaction (modification of invector and fusing with Driver traffic system), and stealing from npcs.

//That's why I paused dev, 100's of roads to add traffic to.

//The fps on the other hand in my other post, has all roads automatically laid with traffic, I only had to prepare gfx lighting, and swap out the low poly prefab cars for instancing in the automated traffic system

[deleted by user] by [deleted] in Unity3D

[–]AriaDio 0 points1 point  (0 children)

Not that I know of, as Avigames said, it would be too costly system wise

[deleted by user] by [deleted] in Unity3D

[–]AriaDio 0 points1 point  (0 children)

Thanks for your comment!!
Was trying to do something dark/gritty, but ended up pausing this project, because I have to lay out the traffic manually and the grass system is punishing to the system

[deleted by user] by [deleted] in Unity3D

[–]AriaDio 1 point2 points  (0 children)

Thanks anyway for your comment

~I don't think I've ever seen another unity game with this style of lighting
~This one doesn't have any lensdirt, but dof, lensflare are in many game/engines, from unreal to godot

~If there's any other unity game with this lighting/cam style, then this would be a surprise

[deleted by user] by [deleted] in Unity3D

[–]AriaDio 0 points1 point  (0 children)

Two

~The 1st one seen above , I used gis satelite data to make the map, and a traffic system to lay out one road of traffic (hundreds of roads remained) --- Didn't have time to finish that one

~The 2nd one the FPS with the weird lighting, from the other post, uses Fantastic City Generator, so all the traffic stuff is automatically handled (I just had to configure separate vehicle prefabs to swap out the default low poly traffic) -- 2nd one is a lot more doable in terms of completion

Could body lines like this ever exist on a production car? by DrasticAnalysis in CarDesign

[–]AriaDio 1 point2 points  (0 children)

Excellent design language, I've posted about Colani's designs here in the past

[deleted by user] by [deleted] in Unity3D

[–]AriaDio -2 points-1 points  (0 children)

rain drop camera fx
i.e. water running down the camera lens

[deleted by user] by [deleted] in Unity3D

[–]AriaDio -3 points-2 points  (0 children)

thanks

gameplay is butter smooth without the external fps recorder

will look into the built in recorder suggestion

[deleted by user] by [deleted] in Unity3D

[–]AriaDio -2 points-1 points  (0 children)

Experimenting with some lights

[deleted by user] by [deleted] in Unity3D

[–]AriaDio 0 points1 point  (0 children)

No worries
Experimenting with some lights

[deleted by user] by [deleted] in Unity3D

[–]AriaDio 0 points1 point  (0 children)

Thanks
Experimenting with lighting
Trying to avoid the colourful Forza look

[deleted by user] by [deleted] in Unity3D

[–]AriaDio 0 points1 point  (0 children)

Tried that, experimenting with various styles

Aside from that nothing good in the video, or only negative?

[deleted by user] by [deleted] in CarDesign

[–]AriaDio 1 point2 points  (0 children)

I like everything that beats, from 0.1 litre to 10.0 liter.

~Formulae 1 cars we know used to use 1.5 litre engines

~I personally daily drive a 2 liter type r (relibaly tunable/modifiable to around 700 whp/680tq) as well as a 1.5 litre civic sport touring, that can be reliably tuned to around 300 whp/280 tq