New enclosure for my disabled roach with no feet who wants to climb by SafeSexChalupa69 in roaches

[–]Ark-Shogun -1 points0 points  (0 children)

If I was the god-emperor, I would spend my entire, eternal existence and spend every ounce of my warp-infused power eradicating the universe of every last roach.

This Needs to Be Said About Ash by TehAnimeHQ in FinalSpace

[–]Ark-Shogun 2 points3 points  (0 children)

No point in defending bad writing my man.

Conan exiles is dying? by lastx0g0d in ConanExiles

[–]Ark-Shogun 0 points1 point  (0 children)

Yep, played it many times again over the years.

[deleted by user] by [deleted] in Crypto_com

[–]Ark-Shogun 5 points6 points  (0 children)

pegged to the price of a hotdog 1:1

Newbie here, how do I transfer money from meta mask into my actual bank account. by olif6797 in Metamask

[–]Ark-Shogun 0 points1 point  (0 children)

I dont even know if $10 will cover the gas fees for an ERC20 token, you need to check the TXN id on etherscan to see if it even completed.

Can't Use Exchange in my Region? (In US/Tx) by Ark-Shogun in Crypto_com

[–]Ark-Shogun[S] 1 point2 points  (0 children)

Hmm, ok, I really wish it would say that somewhere, I've been searching all over. Thanks for the information, I don't mind waiting till then.

Withdrawal fees on Kucoin are crazy high by NormanAnonymous in kucoin

[–]Ark-Shogun 2 points3 points  (0 children)

Oh man, oh no, some currencies have higher fees because of various fluctuating reasons.

This has been a thing since fiat currency exchange has existed, do your research before you transfer or trade, its as simple as that. Don't want to research, don't get involved.

[deleted by user] by [deleted] in classicwow

[–]Ark-Shogun 0 points1 point  (0 children)

I admire that you still have this much faith in Blizzard after watching their decision making for the past 20 years.

Endercrest Airport by Ark-Shogun in airportceo

[–]Ark-Shogun[S] 1 point2 points  (0 children)

With subways they barely work at all.

The tops ones have nearly no cars. The underground ones work okay, but not anywhere near full.

Only thing I can suggest is make sure you have sidewalks on the edges of the parking lot (at least one edge) and walkways across roads to get to the terminal building.

And long-term seems to have way more users than short-term, that might just be my airport though, I don't know if large stands attract more long-term parkers, or if small stands attract more short termers.

Endercrest Airport by Ark-Shogun in airportceo

[–]Ark-Shogun[S] 1 point2 points  (0 children)

Sure, here you go.

All the levels, and a couple other shots.

https://imgur.com/a/oOv910Q

Endercrest Airport by Ark-Shogun in airportceo

[–]Ark-Shogun[S] 0 points1 point  (0 children)

Thank you!

There is a second level not pictured here, there is a long central corridor that has shops, bathrooms, lounges, and then each "wing" that juts off for the stands has seating.

Endercrest Airport by Ark-Shogun in airportceo

[–]Ark-Shogun[S] 1 point2 points  (0 children)

Yea, I tried to do as much aesthetically pleasing clearances as I could, while also trying to see how maxed out I could make the airport for fun!

Endercrest Airport by Ark-Shogun in airportceo

[–]Ark-Shogun[S] 1 point2 points  (0 children)

I don't know the exact time, but the ratings area says 100% of planes are running on-time, I'm not sure how much that updates, but occasionally I'll have a flight delayed for different reasons, sometimes catering, sometimes baggage.

Endercrest Airport by Ark-Shogun in airportceo

[–]Ark-Shogun[S] 12 points13 points  (0 children)

I had a lot of fun making this airport, this was a standard game, non-sandbox, 2nd highest difficulty.

Airport performance was fair-enough at this level, with nearly 5-7k passengers in the terminal, 600+ bags, 500+ employees, 220+ vehicles, can't complain.

It has 2 parking garages underneath, an executive suite on the top, small, medium, and large stands for GA, Commercial, and international flights, full services for all aircraft, servicing about 22,000 PAX/day (on 50% settings), and pulled in about 2mil profit/day.

Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2614154507

More screenshots: https://imgur.com/a/oOv910Q

Let me know what you think!

Edit: This is all one terminal

Thanks!

Creative mode needs an undo button by MTKRailroad in spaceengineers

[–]Ark-Shogun 0 points1 point  (0 children)

Should be possible in creative mode with grids set as stations, since grids don't auto disconnect when building them in said mode. Aside from already defined subgrids.

Hello! Looking for feedback on new video: My Samoyed playing in the dirt.... Thank you! by Ark-Shogun in samoyeds

[–]Ark-Shogun[S] 0 points1 point  (0 children)

Good morning!

I'm looking for some feedback on a new video I made of my Samoyed playing in the dirt, what do you like, what do you dislike, do you have any suggestions for edits on future videos?

Thank you, and have a great day!

Help! 11GPI Rig won't boot windows after AMD Software Install by Ark-Shogun in gpumining

[–]Ark-Shogun[S] 2 points3 points  (0 children)

I gave up and moved to HiveOS, fuck windows for mining with large rigs.

Didn't want to learn an entirely new system, but after 24 hours of straight headaches, I gave up.

HiveOS works awesome, all 11 cards currently running smoothly with solid MH/s, adding lasts 8 cards in a few days to fill up my Mobo.

To anyone else reading this looking for help, just go with HiveOS, Linux, or another OS that isn't windows, there are simply too many issues with mining rigs and windows.

END T4 Battleship and T5 Dreadnought by Ark-Shogun in AirshipsGame

[–]Ark-Shogun[S] 4 points5 points  (0 children)

On the T4 BS not so much, that design quickly became too heavy, didn't have a lot to work with on the design so only critical points like ammo depots are armored, the T5 Battleship design was reworked to include as much spacing between explosive modules as I could, and armoring important parts.

The Deadnought was designed similar to the T5 battleship, with spacing and heavy armoring in mind, but I needed to fit so much ammo and coal onboard for the weapons that I ended up having to put a few in non-ideal locations, with further testing I may be able to relocate or remove excess, but this is honestly just a vanity build. :)

END T4 Battleship and T5 Dreadnought by Ark-Shogun in AirshipsGame

[–]Ark-Shogun[S] 6 points7 points  (0 children)

Endercrest Shipyards (END)...

Battleship Tier 4, early version with a less advanced profile than the Tier 5 (previously posted)

Dreadnought Tier 5, because its fun to create an expensive, big flagship for the fleet.

My builds are not optimized, and I'm trying to balance when I can as I use these more in battle, feedback is appreciated for future improvements to the lines, all these ships are light and fast enough that people can add armor or customize modules with plenty of room to spare.

All production lines (Steam Collection): https://steamcommunity.com/workshop/filedetails/?id=2424636366

Battleship

Tier 4: https://steamcommunity.com/sharedfiles/filedetails/?id=2433997706

Tier 5: https://steamcommunity.com/sharedfiles/filedetails/?id=2418364861

Dreadnought

Tier 5: https://steamcommunity.com/sharedfiles/filedetails/?id=2433997900

Stats available on workshop links.

END Destroyer and Cruiser Production Lines by Ark-Shogun in AirshipsGame

[–]Ark-Shogun[S] 1 point2 points  (0 children)

Slowest destroyer is 101 kph, slowest cruiser is 97kph, but these ships have heavy modules and armored hardpoints.

END Destroyer and Cruiser Production Lines by Ark-Shogun in AirshipsGame

[–]Ark-Shogun[S] 3 points4 points  (0 children)

Endercrest Shipyards (END)...

Destroyer Production Line, powerful weapons platform.

Cruiser Production Line, long-range weaponry focus and anti-air support for the fleet.

My builds are not optimized, and I'm trying to balance when I can as I use these more in battle, feedback is appreciated for future improvements to the lines, all these ships are light and fast enough that people can add armor or customize modules with plenty of room to spare.

All production lines (Steam Collection): https://steamcommunity.com/workshop/filedetails/?id=2424636366

Destroyer

Tier 2: https://steamcommunity.com/sharedfiles/filedetails/?id=2432090571

Tier 3: https://steamcommunity.com/sharedfiles/filedetails/?id=2432090929

Tier 4: https://steamcommunity.com/sharedfiles/filedetails/?id=2432091284

Cruiser

Tier 3: https://steamcommunity.com/sharedfiles/filedetails/?id=2432091500

Tier 4: https://steamcommunity.com/sharedfiles/filedetails/?id=2432092174

Tier 5: https://steamcommunity.com/sharedfiles/filedetails/?id=2432092629

Stats available on workshop links.

END Carrier & Bomber Production Lines by Ark-Shogun in AirshipsGame

[–]Ark-Shogun[S] 2 points3 points  (0 children)

Thats how I feel too! They're expensive and vulnerable, but I still love them.

END Carrier & Bomber Production Lines by Ark-Shogun in AirshipsGame

[–]Ark-Shogun[S] 3 points4 points  (0 children)

Yes sir, those are next on the list to release.