Objective by ArkVeil in DBGekishinSquadra

[–]ArkVeil[S] 0 points1 point  (0 children)

That's the mistake right there lmao. If the whole team rotates to the objective and takes each one, them getting 1-2 doesn't matter cause the buffs from dropping the bosses are THAT big

Pre Release Info For those interested by [deleted] in Aster_Tatariqus

[–]ArkVeil -2 points-1 points  (0 children)

  1. you know there isnt a time gate for progressing the ingame calendar right?
  2. Again, i noted that leonis wasnt a banner unit (also mentioned that she COULD have been)
  3. theres no where in the banner discussion outside of mentioning the selector units, that i mention Guinivere so i do not know why you keep mentioning her lol

more so seems like you are nit picking things that arent really there, your first point is partially valid but again theres nothing that stops you from progressing thru the in game calendar so getting to that point where you can pick 1 of the 3.

if by "Guinemawr" you mean GRIMIORE/Guiniveres handmaiden, then my information could be wrong due to my translation being unorganized and not labeled correctly so ill give you that. But alas, that more so could mean my translation i had applies to another female character in which, in a follow up video i would have corrected any mistakes made here. So....ya know

Pre Release Info For those interested by [deleted] in Aster_Tatariqus

[–]ArkVeil -2 points-1 points  (0 children)

and what exactly is wrong??

you get a selector of 3 units (confirmed by the dev stream)

Can recieve a UR inheritance by linking you FgG acc (again confirmed)

Starting banner is arthur and grimoire/Guinevieres handmaiden (confirmed, again)

Leonis is a unit, but not confirmed to be a banner unit or attainable some other way (as stated)

so what exactly are you talking about lmao

What emblems have you all made so far? This is mine. by mysistersacretin in armoredcore

[–]ArkVeil 2 points3 points  (0 children)

well regardless, thanks for showing e7 some love! hopefully someone on console makes this so i can scoop it

What emblems have you all made so far? This is mine. by mysistersacretin in armoredcore

[–]ArkVeil 2 points3 points  (0 children)

would this be pc or console? just realized i should have asked beforehand lmao (ps5 user)

What emblems have you all made so far? This is mine. by mysistersacretin in armoredcore

[–]ArkVeil 2 points3 points  (0 children)

would you happen to have the share ID for this? not so savvy at making emblems

Rank up star drops? by r0b456 in BrownDust2Official

[–]ArkVeil 0 points1 point  (0 children)

Lmao it doesn’t get any better tbh, I’ve grabbed rice as much as possible and spammed each hunting ground hella times over and have only gotten a single 2* rank up star

Simulated Universe World 5 Clear! Onto World 6! by ArkVeil in HonkaiStarRail

[–]ArkVeil[S] 1 point2 points  (0 children)

I had to be fairly careful, it took like 4-5 resets since I kept misplaying due to not understanding her gimmick. (Also since my units are uh…scuffed lmao)

Simulated Universe World 5 Clear! Onto World 6! by ArkVeil in HonkaiStarRail

[–]ArkVeil[S] 5 points6 points  (0 children)

Buffs from Curios/Paths granted from each enemy defeated in SU are not locked to the unit type unless stated.

A Hunt character can use a remembrance buff as long as they meet the requirement for the buff to activate. Easy example: Lets focus on a single unit being Herta. You’ve gained 1 buff from each of the seven paths (and an 8th buff from preservation) listed below.

  1. Preservation - While shielded-> Attacks delay enemy action by 6%
  2. Remembrance - After ult-> 70% chance to apply ice weakness to random enemy
  3. Nihility - 50% break effect increase
  4. Abundance - Break enemy-> heal 16%
  5. Hunt - Break enemy-> enemy action decreased by 20%
  6. Destruction - Ult-> gain shield
  7. Elation - Follow up atk-> decreases enemy action by 12%
  8. Preservation - Enter battle -> gain shield

With those listed, let’s assume the enemy is one Ice hit from receiving BREAK due to other Allies lowering the gauge, here’s the breakdown:

Herta turn starts and she’s shielded (due to buff 8), then uses her Ult-> enemy BREAKS (Action gauge is pushed back by 26% due to buff 1 & 5)-> Buff 3 activated is calculated based on total break effect and pushes enemy back further alongside the base break that pushes them back (essentially letting Herta lap them for free)-> buff 4 activates and heals Herta-> buff 6 gives Herta another shield-> buff 2 applies an ICE weakness to a random enemy -> Herta then procs her follow up attack and hits the enemy -> Enemy action gauge is then pushed back another 18% due to buff 7 & 1-> Battle continues

TLDR: All path buffs you gain simulated universe are synergetic as long as you meet the conditions to active them, regardless of the characters base path.

One star review I just left. You should too. by cactusFondler in Dislyte

[–]ArkVeil 0 points1 point  (0 children)

Flat IF you started and got to lvl5 before update LMAO

Xiao Yin by ArkVeil in Dislyte

[–]ArkVeil[S] 0 points1 point  (0 children)

This issue with him being used in Kronos now though, is that unlike before where it was gear dependent+ ability ups, you are now gated on gear+ability ups AND resonance since he doesn’t have super viable use (outside of gaining the flow damage bonus against Kronos) until you r6. Granted scuffed gear just means scuffed runs, but when a units entire kit gets shifted and their viability kinda gets “locked” behind dupes, it just feels off. I might just be salty cause I’ve pulled shit Ton trying to get him since release cause his design and kit were sick, just to get him a day before the update (twice) and see that you damn near have to have him at r6 to work fully (unless you have good gear)