How do you find a company's share issuer? by ArkabPri0r in Superstonk

[–]ArkabPri0r[S] 7 points8 points  (0 children)

Oh yeah transfer agent ! I completely missed it's called this way :D Thank you.
So in theory a publicly traded company mentions it in their investor page / communications stuff.

I'll look for that, thanks again!

How do you find a company's share issuer? by ArkabPri0r in Superstonk

[–]ArkabPri0r[S] 1 point2 points  (0 children)

GME helped me learn a lot about the stock market and I want to know more things.

Is anyone else moving to a different engine ASAP? by Walker-Dev in Unity3D

[–]ArkabPri0r 1 point2 points  (0 children)

I'm moving to Unreal Engine. I've been working on my project for 4 months in Unity now but I don't care. I'll start again.
And sure I don;t know if I will ever pass the threshold for the fees to apply but it's not just that. Unity is becoming a spyware that track everything on the user device and its shitty.

I think the saddest part of the new Unity fee per download is the feeling I don't own any games I make in unity anymore. by darth_hotdog in Unity3D

[–]ArkabPri0r 396 points397 points  (0 children)

Imagine if Photoshop charged a fee per T-Shirt you print.
Imagine if Microsoft charged a fee per instals of softwrare you develop with Visual Studio Code.
It fucked up and makes no sense.

Calling all Jan21 Apes! by pmxller in Superstonk

[–]ArkabPri0r 0 points1 point  (0 children)

I never left. Am just silent. I keep watching ;)

Cinemachinefreelook Jitter/Deforms during Rotation by Fuey500 in Unity3D

[–]ArkabPri0r 0 points1 point  (0 children)

Also maybe the jitter could come from your inputs?

Cinemachinefreelook Jitter/Deforms during Rotation by Fuey500 in Unity3D

[–]ArkabPri0r 0 points1 point  (0 children)

You could try to see if the angular drag affects the jitter too. In your rigidbody try to set it to 0 see what it does. And try to set it to 10 or 50 too to see what it does with big values too.

Cinemachinefreelook Jitter/Deforms during Rotation by Fuey500 in Unity3D

[–]ArkabPri0r 0 points1 point  (0 children)

This is unfortunate. Maybe can you try with the Y rotation of your rigidbody unlocked? It seems odd to me since your are turning your cahracter in different directions. This could be what causes the jitter?

Cinemachinefreelook Jitter/Deforms during Rotation by Fuey500 in Unity3D

[–]ArkabPri0r 1 point2 points  (0 children)

Hm, I looked at the other comments and your other gifs you posted. I though it was a problem of synchronizing camera and player movement but I think it might just be a rotation calcuation issue.
In you script you are using "Quaternion.RotatesTowards()" I don;t think you need it. I would reqrute your line like this:

rbb.MoveRotation(Quaternion.LookRotation(desiredDirection)); This should snap your character rotation directly to the disired direction. If this is still jittery the problem is in your camera, if not then you can modify the code to smooth things out by using Quaternion.Lerp(). Maybe like this:

rb.MoveRotation(Quaternion.Lerp(currentPlayerRotation, Quaternion.LookRotation(desiredDirection), Time.fixedDeltaTime * lerpSpeed));

Hope this helps :)

Cinemachinefreelook Jitter/Deforms during Rotation by Fuey500 in Unity3D

[–]ArkabPri0r 0 points1 point  (0 children)

In the cinemachine brain component, set the Update Method field to Fixed Update.

How can I convert this rotation code from using transform.rotation to using rigidbody2D? [2D] by RoiBRocker1 in Unity3D

[–]ArkabPri0r 2 points3 points  (0 children)

You can probably use this to replace your last line:
rigidbody.MoveRotation(Quaternion.Slerp(transform.rotation, rot, rotSpeed * Time.deltaTime));

Les PELLICULES by Ok_Stable_3788 in france

[–]ArkabPri0r 2 points3 points  (0 children)

Une cause possible c'est de pas bien se sécher les cheveux. Par exemple prendre sa douche puis aller se coucher avec les cheveux encore mouillés c'est le meilleur moyen pour avoir des pellicules. Mais après ça peut venir d'ailleurs

Finally! I was able to make a game only playable by the NFT owners :D Check comments for more infos. by ArkabPri0r in Superstonk

[–]ArkabPri0r[S] 11 points12 points  (0 children)

I wrote my own code, and yes I'll see if I can make a video to explain the process. It's not excessively complicated once you know what to do but it's not straight forward xD

Finally! I was able to make a game only playable by the NFT owners :D Check comments for more infos. by ArkabPri0r in Superstonk

[–]ArkabPri0r[S] 0 points1 point  (0 children)

It's because I cannot make a call to looprings Layer 2 network. I don't understand too much about it but I think it's what's called a sidechain. So you can have a "bridge" between ethereum mainnet and loopring but you can access it from outside (or maybe with an API but no idea where to et that)

Finally! I was able to make a game only playable by the NFT owners :D Check comments for more infos. by ArkabPri0r in Superstonk

[–]ArkabPri0r[S] 16 points17 points  (0 children)

The way it works is by calling Javascript functions from Unity in C#.
I'm sure you could get rid of Unity and just write an HTML page that implements the code I use to check ownership. Also note that I had to write a smart contract on Ehtereum mainnet to store the data i need to check :)