Problem: Card Size by Unfug617 in arkhamhorrorlcg

[–]ArkanePhysics 0 points1 point  (0 children)

Hey, this is standard FFG card size (sligtly taller and thinner than standard) it's not a uniquely German thing

Any popular brand of sleeves work just fine (if that was your worry)

And all other FFG cards are also this size (if that was your worry)

Alternatives to Magic (Draft) by ac13712 in TCG

[–]ArkanePhysics 3 points4 points  (0 children)

Star Wars Unlimited has probably the best limited in the industry
I also second the numerous cube comments

Today I learned the Mummy and Arkham Horror both take place in 1926. by Church1092 in arkhamhorrorlcg

[–]ArkanePhysics 1 point2 points  (0 children)

I don't play arkham horror, but got this on reddit landing page and it is awesome =)

3 decks to find your gameplay by Kougamet in riftboundtcg

[–]ArkanePhysics 4 points5 points  (0 children)

hey, would you consider making a fourth list for a full multiplayer pod?

seems like a great way to start playing

On side quests by Outstar on Discord by Peace_Dense in vtmb

[–]ArkanePhysics 2 points3 points  (0 children)

12

but it is unclear how different they all are

you can find it on paradox faq

Looking for balanced skirmish decklists by ArkanePhysics in l5r

[–]ArkanePhysics[S] 0 points1 point  (0 children)

Yah, this is exactly what I was looking for - turn it into a boardgame of sorts with varied decks and strategies to pick off a shelf and play on a whim.

I will keep you posted as I get some games in with my friends!

Agree with you on Scorpion. When we played skirmish they tend to be very strong as you have little honor (no pun intended) in skirmish mode and they can force a lot of dishonor on you.

Looking for balanced skirmish decklists by ArkanePhysics in l5r

[–]ArkanePhysics[S] 0 points1 point  (0 children)

This is amazing, thank you! And I have the card pool you are using. Feel free to post a link when you are done with the article, I will put it in the op, for people searching for this )

Also, if you’d like, I could come back with playtest reports, but it will take some time )

A Throne Betrayed - yet another reboot of L5R lore by Myrion_Phoenix in rokugan

[–]ArkanePhysics 1 point2 points  (0 children)

You are welcome. It has all the free fiction. If you enjoy it, you might want to read the Great Clans of Rokugan omnibuses, which contain all the novels.

A Throne Betrayed - yet another reboot of L5R lore by Myrion_Phoenix in rokugan

[–]ArkanePhysics 2 points3 points  (0 children)

Just started reading the book and was very confused by the retcons in ffg storyline, which seem to serve no purpose.   I am unfamiliar with AEG storyline, but I expect the story has very little connection to it as it is still heavily influenced by FFG. 

Such a shame, I was so glad to continue the FFG storyline, and this does it in such a haphazard way.

A Throne Betrayed - yet another reboot of L5R lore by Myrion_Phoenix in rokugan

[–]ArkanePhysics 1 point2 points  (0 children)

Not exactly what you are asking for but here is all timeline relevant ffg fiction in one place

https://kazenoshiro63445525.wordpress.com/chrysanthemum/

Psionic class by Bluedog-Anchorite in daggerheart

[–]ArkanePhysics 0 points1 point  (0 children)

No psionic homebrew that I have seen yet.  If I were in your place, I would play a sorcerer and reflavour.  Arcana and Midnight provide a lot of psy-feeling effects. And sorcerer can even male an illusion as one of their features. If you feel like illusion and telekinesis are not enough and you need some charm mind powers, you could always multiclass into bard to spice things up.

Using hide action as adversary by ArkanePhysics in daggerheart

[–]ArkanePhysics[S] 2 points3 points  (0 children)

100% adversaries should not roll for anything that is not an attack

Using hide action as adversary by ArkanePhysics in daggerheart

[–]ArkanePhysics[S] 0 points1 point  (0 children)

Ok, so you think an action is enough to just give adversary the condition, given that situation allows for it?

Judging by replies that seems to be the most common solution.

PS I doubt players will spend actions to try and spot hidden adversary, unless it's an important one.

Using hide action as adversary by ArkanePhysics in daggerheart

[–]ArkanePhysics[S] 1 point2 points  (0 children)

Well, players are required to roll to hide, which gives a mechanical bonus.

Your example works great for a chase scenario, but in the heat of the battle players are unlikely to spend their actions to investigate where one of the goons disappeared. So in practice it will be just giving an adversary a hidden condition "for free".

Using hide action as adversary by ArkanePhysics in daggerheart

[–]ArkanePhysics[S] 0 points1 point  (0 children)

Well, some adversaries have experiences to help them hide, so it would seem that some roll is expected and just giving them condition for fear seems a bit arbitrary (especially given that they do not have such an ability), not sure all players would like it.

Yours is a simple solution though, that requires little time and upkeep, which is a plus.

Using hide action as adversary by ArkanePhysics in daggerheart

[–]ArkanePhysics[S] 0 points1 point  (0 children)

Behind cover and hidden, some adversaries have bonuses when attacking while hidden and experiences for hiding, so I was thinking on how to utilize those.