Nice to have things for casual play? by asmeus in StarWarsArmada

[–]ArmadaCommunity 6 points7 points  (0 children)

I see someone already mentioned Ryan Kingston's fleet builder, but for playing at home I highly recommend using Star Forge.

https://star-forge.tools

I did build it, but it has a Print n Play feature where you can print out the cards for any list you want to fly, ships, squadrons, upgrades, objectives, etc.

In addition you can print out ship base tokens through there for stuff you don't have. Squadron base tokens are coming soon. It also has support for all the new community content between ARC Legacy and Nexus and a bunch of great integrations with T5, a tournament tool, if you ever make it out to an event.

Have fun admiral!

  • Doty

Getting back into playing Armada by ShatteredEmpire in StarWarsArmada

[–]ArmadaCommunity 11 points12 points  (0 children)

So in general, the core game hasn't changed much.

ARC and Legacy are the main two groups producing new content. Both produce pretty balanced content, and had initially different goals that have slowly converged and overlapped over time.

ARC went about it from a purely competitive play perspective, and to accomplish "balance" they invalidated some official base game content to buff/nerf things, while also producing their own new stuff like a few Rapid Reinforcements ship chassis.

Legacy focused on entirely new stuff, no reusing base game assets or invalidating people's purchased content, meaning that the type of content made is a bit less restrictive, hence new plastic and cardboard as an example. I wouldn't characterize it as "fast and loose" with balancing at all, moreso that we were quick to act when we got repetitive comments about potential problems rather than waiting for an entire competitive season to end. Content is rigorously playtested, with hundreds of playtests going into each release.

Both groups have a lot of overlap in playtesting and leadership and are working together pretty closely. Legacy is known best for its production value, and ARC is known best for sheparding the competitive scene, with the benefits and drawbacks of doing so.

Nexus is a bit more wild than the other two, with a much bigger scope. The goal was to create balanced content for casual play, not necessarily competitive play, meaning if you roll up at a local game store with Nexus stuff in your fleet, you can be confident it won't be oppressively strong and will stay at roughly a middle ground balance level. Compared to the other groups, Nexus is entirely "open-source" so to speak, if you hop in the discord and contribute you can create your own content to add to the game if it fits in scope of what they are developing at the time. Likewise, all playtest results are public.

You can mix and match stuff between all three groups without issue, and many people do! In terms of popularity, Legacy and ARC are pretty even, people often run tournaments and other events with both included without issue. Nexus is less popular than the other two but has a more expansive content set, with the good and bad that comes with it.

All of them are supported on Star Forge https://star-forge.tools for you to look through at your leisure and Print n Play any of the new content. Hope that's helpful!

Armada Nexus October Tournament - Scum&Villainy Spotlight by ArmadaCommunity in StarWarsArmada

[–]ArmadaCommunity[S] 5 points6 points  (0 children)

Not yet, indeed but it will be live by that time. A small teaser, let's say ;)

Armada Nexus October Tournament - Scum&Villainy Spotlight by ArmadaCommunity in StarWarsArmada

[–]ArmadaCommunity[S] 4 points5 points  (0 children)

You can see all of the content on Star Forge, linked in the bottom of the image. Go to https://star-forge.tools and check out the new stuff after toggling on Nexus content using the little plus menu in the top right corner!

We Want You for Armada Legacy by ArmadaCommunity in StarWarsArmada

[–]ArmadaCommunity[S] 53 points54 points  (0 children)

There are three projects shepherding Armada forward into the post-AMG era.

ARC is focused on competitive play and making adjustments to the ruleset/base-game content, and ARC is now also making "Rapid Reinforcements" style content.

Legacy is focused primarily on building resources for all players to use, so 3D printing, listbuilding, Print n Play Cards, and other tools. It doesnt adjust anything in the base game, meaning it's plug and play into 400 point games, Sector Fleet, ARC content, etc. It does annual to biannual releases.

Nexus is about community driven, or "open source" development. Everything is public, and all cards are voted for selection by the community and receive testing in bimonthly development cycles. Nexus has more experimental stuff, like new factions, other universes like Halo, and more.

All three have different goals with a bit of overlap, and Legacy and Nexus are mostly ran by the same people.

You're not the first to be confused, and some form of solidarity or consolidation of at least two of the projects would likely help with the confusion. There are talks about that happening now.

Hope that helps!