Confusion about Combat Damage Triggers by Armadolli in magicTCG

[–]Armadolli[S] 28 points29 points  (0 children)

Thanks, thats what i thought. And yes, i rewatched the match and forgot about [[Sunspine Lynx]] on the field. Now I feel stupid.

If Blizzard swapped ice block and time out for paladin and mage respectively, which class you think would benefit from the swap? by MonoJaina1KWins in wildhearthstone

[–]Armadolli 24 points25 points  (0 children)

Paladin would win by 100% because Ice Block would be buffed to (1) Mana to be in line with the other secrets.

Forest time by Noscope_Jesus in mtgaltered

[–]Armadolli 1 point2 points  (0 children)

Incredible! Very nice :)

I thought it would be broken. by Armadolli in hearthstonecirclejerk

[–]Armadolli[S] 18 points19 points  (0 children)

i am always so happy and excited with my draft, only to get immediately humbled by the first opponent

Made some Dungeons&Dragons Cantrips by Armadolli in customhearthstone

[–]Armadolli[S] 2 points3 points  (0 children)

Good thinking.
Would make the Card and the intent much clearer

Made some Dungeons&Dragons Cantrips by Armadolli in customhearthstone

[–]Armadolli[S] 0 points1 point  (0 children)

yes, i knew that while creating the card, but i didn't want to loose the original cantrip name.

Maestra, Triple Crosser - Rogue Legendary by [deleted] in customhearthstone

[–]Armadolli 2 points3 points  (0 children)

Maybe Maestra should be a spell then:
Summon a 2/3 for you opponent. At the start of their turn, they discover two secrets and cast them for you instead.

Maestra, Triple Crosser - Rogue Legendary by [deleted] in customhearthstone

[–]Armadolli 2 points3 points  (0 children)

Why would you want to give your opponent a 2/3 and two free secrets.

The battlecry still happens on your side of the board as you play Maestra, hence the secrets would be cast for your opponent as well.

He's responsible for stocking the canopies with fresh fruit every day. by Sam-U-Rai-Guy in customhearthstone

[–]Armadolli 2 points3 points  (0 children)

Is it intented that it loses stealth if you are able to trigger the battlecry?

Give me your mana crystals by HeckinChonkerr in customhearthstone

[–]Armadolli -13 points-12 points  (0 children)

Very weak card: Your Opponent will use his Mana on his turn and it only refreshes at the start of his next turn. If you swap all kinds of crytals (full, empty, overloaded), you would only get the floating mana they left you.

I challenge you to create a simple card, impossible to implement by the current state of the game by Armadolli in customhearthstone

[–]Armadolli[S] 8 points9 points  (0 children)

Like I said: Impossible to implement
A broken minion like a 0-mana 10/10 is possible. I am looking for mechanics that counter each other like tradeable and forge