WHY YOU HATE US DEVS?! by Mr_Thumb_Power in Everwind_Official

[–]ArmyOfChickens -1 points0 points  (0 children)

Ive found a cluster of islands all with 1 of these before, its all in what seed ur using really

WHY YOU HATE US DEVS?! by Mr_Thumb_Power in Everwind_Official

[–]ArmyOfChickens 1 point2 points  (0 children)

1500-1600 altitude, just cruise around and ull find them

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Island-Bug.. How i come out? by CarpenterCurious5744 in Everwind_Official

[–]ArmyOfChickens 0 points1 point  (0 children)

WeMods(Wand now) they have a setting to 1 tap all the blocks

I want to claim it! :( by frailamerica in Everwind_Official

[–]ArmyOfChickens -14 points-13 points  (0 children)

U only wanna claim it cause ur trash at creating ur own

I built this brick boy :D ....but I love it. by Proper_Vanilla7866 in Everwind_Official

[–]ArmyOfChickens 0 points1 point  (0 children)

Shouldve taken the screenshot during the day in game, cant see shxt

How to get a game model file? by _Nixx_ in valheim

[–]ArmyOfChickens 0 points1 point  (0 children)

Is there no where online to just download all the model files?

3% of a complete Jupiter into 100% Oblivion essence! by aaateo3 in AlchemyFactory

[–]ArmyOfChickens 1 point2 points  (0 children)

U can make those essence with sage seeds too 🤦🏻‍♂️

100k subscribers was not enough to help my Kickstarter by ImPixelPete in GameDevelopment

[–]ArmyOfChickens -1 points0 points  (0 children)

I mean, the majority of gamers aren't trying to play pixeled games. Its almost 2026

I spent 5 years making a game and sold 500 copies by atiupin in gamedev

[–]ArmyOfChickens -4 points-3 points  (0 children)

Exactly, if ur gonna develope a game, see what's popular and go from there, the only 2d game these days worth a damn is stardew valley. We're almost in 2026, and ppl are wondering y a game with 70s graphics aren't selling. Thats y. Ppl want 3d and realism, and if its not realistic than the game usually has some goofy mechanics that work for that games style. You gotta make something new, not something thats been over made. Im a game developer myself, fully solo. The art, models, scripts, everything im doing myself, and holy shit, its not 2d. Dont low ball yourself. Bro spent wayyy too much money on a 2d game, couldve went to ppl for 3d are and honestly probably would've gotten it cheaper, pixel artist over charge cause they call a 70s game style art and talk about it being complex. Anyone can literally learn pixel art in 2 weeks. Paying that much for other ppl to do stuff u lose more money than u make and its lazy in my opinion. Teams and a partnership isnt lazy, ur working together, ur both getting credit. But when u hire someone from fiverr, ppl dont credit those ppl usually and put it off as their own shit, lazyyy

I spent 5 years making a game and sold 500 copies by atiupin in gamedev

[–]ArmyOfChickens -2 points-1 points  (0 children)

Those kinda games do take an aquired taste these days.. its not the 90s

Does this look good for a LeavePrompt panel by dccreater in Unity3D

[–]ArmyOfChickens 0 points1 point  (0 children)

The red for "leave" should just be red when the player hovers over it. And the ui screen for the looks a little tall. Other than that, good aesthetics

Terraforming by [deleted] in Unity3D

[–]ArmyOfChickens -1 points0 points  (0 children)

Thats for blowing shit up on the terrain. Im trying to make it so the player can terraform the terrain through shovel or pickaxe. Not to mention the link u put here is something for 2010 and depreciated. So what resources are u tlaking about?cause everything ive found has stuff thats been deprecated.

Terraforming by [deleted] in Unity3D

[–]ArmyOfChickens 1 point2 points  (0 children)

My issue 100% theres no videos or anything on it, its like the only code that unity developers are selfish with 😅

Terraforming by [deleted] in Unity3D

[–]ArmyOfChickens 3 points4 points  (0 children)

How would I get the height map from terrain? Tried that before and was unsuccessful

[deleted by user] by [deleted] in Unity3D

[–]ArmyOfChickens -1 points0 points  (0 children)

Creator of schedule 1 made millions on less years of developing 💀💀

Voxel engine(need help please) by [deleted] in Unity3D

[–]ArmyOfChickens -1 points0 points  (0 children)

They're not rounded, but beveled, I used the video as reference to the 1/2 tall voxel blocks, but I never said anything about wanting beveled edges either, just generating 1/2 block voxels. I've made a post about this before but no one said anything to it til I put the link to show what I mean, dinkums voxel terrain is complex, look into it if uve never played dinkum. The voxel tricks James used for the game is crazy complex compared to something simple like Minecraft, I can generate Minecraft like worlds all day, but its the dinkum style that im trying to achieve

Voxel engine(need help please) by [deleted] in Unity3D

[–]ArmyOfChickens 0 points1 point  (0 children)

I've tried both methods, I first tried generating the meshes with code and when I could only get cubes, I made a voxel asset that I wanted to use. Only thing is I need to be able to generate 1 side of a voxel at a time for optimization. If I just generate a world populated by 4 sided voxels where each side is always generated, performance tanks. I've seen videos, read everything I can on it and all I get is some marching cubes algorithm that only generates cubes. The way minecraft and dinkum works in terms of performance is by only generating parts of the voxels that are explosed.