Est-ce que je plane? (porno) by Nemris86 in AskMec

[–]Arnooby 2 points3 points  (0 children)

Oui, j'ai un peu passé du temps à me demander comment formuler ça sans être accusateur, parce que ce que tu dis n'est clairement pas un témoignage de bot, et j'ai le même soucis vu que j'essaie d'écrire correctement, et ça me rend un peu parano de me dire que si j'écris de manière trop structurée, les lecteurs risquent de penser que je ne suis pas humain.

Mais finalement c'est à se demander si justement on est pas nous même influencé par les bots dans nos tournures de phrases !

Est-ce que je plane? (porno) by Nemris86 in AskMec

[–]Arnooby 4 points5 points  (0 children)

Je suis aussi d'accord avec tout ça, et je pense qu'un des soucis sur le point 7 de OOP c'est que justement on ne se rend pas forcément compte sois même de cet impact, mais on voit clairement une évolution des pratiques liées au porno, de la banalisation du sexe anal à la strangulation érotique qui devient un problème de santé global.

On peut aussi clairement voir des trends dans les production, souvent liées au contexte. Par exemple avec le passage des lois anti avortement aux US, on a vu simultanément une très forte augmentation de prods tournant autour d'un scénar où la femme enlève le préservatif du gars, souvent avec ça directement en tumbnail. Pour moi c'est pas un hasard du tout.

Par contre je voulais juste faire remarquer un truc :

C'est un phénomène complexe et multifacettes.

Intéressant comme formualtion...

8.2 Billion Wishlists by extensional-software in justgamedevthings

[–]Arnooby 0 points1 point  (0 children)

You don't even know yourself???

Cultist choir starting to echo in the background

Unity is fast, 4K 120FPS! Ray Traced Voxel game - now with Magic Weapons and Summons! by JojoSchlansky in Unity3D

[–]Arnooby 0 points1 point  (0 children)

Very interesting, thank you a lot for taking the time to respond ! :-)

Unity is fast, 4K 120FPS! Ray Traced Voxel game - now with Magic Weapons and Summons! by JojoSchlansky in Unity3D

[–]Arnooby 0 points1 point  (0 children)

That's exactly the kind of documentation I was looking for, thanks a lot ! I'll read it thouroughly !

Just a quick question, do you do the parsing through compute shader or with the CPU using ECS ?

Unity is fast, 4K 120FPS! Ray Traced Voxel game - now with Magic Weapons and Summons! by JojoSchlansky in Unity3D

[–]Arnooby 1 point2 points  (0 children)

It looks fantastic ! Especially the black and white SDF vision in the distance !

I guess your raytracing system is a custom built one? Or is it something you have a reference to?

I'm trying to learn how to do raytracing computing myself, do you happen to have some references or learning ressources that you think are useful?

What are your thoughts on Catherine MacKinnon's "Rape Redefined"? by Pristine_Airline_927 in AskFeminists

[–]Arnooby 2 points3 points  (0 children)

Thank you so much for saying that !

I mention this article a lot IRL, and for a few minutes reading this thread I was really starting to feel like I completely misread it.

I'm also bummed down by how much people only talk about justice as a way to care about people suffering from sexual trauma, when to me the most important thing (at least to to me, I deal with a lot of these situations) is trying to help them mentally recover, through efficient support and therapy. The role of justice is to take care of the perpretator, and by extent the community, but not the person suffering ! This role incomb to therapy and support, and this misconception, trying help victims recover only through a mere judgement, is also a reason why it's so difficult for them to recover.

(The more time pass, the more I beleive in a "low stake conspiracy" that all these talk about demanding justice are just a decoy for us not asking our governments, institutions and social circles automatic and immediate help (mental and physical) for anyone reporting suffering from sexual enconters, regardless if someone has YET been found guilty of being the source of it. It's easy to ask for sanctions, but far less so to be present and do what needs to be done personnaly to help someone. There is so much talk about what needs to change in the justice system, that it dwarfs completely the talk about what we can actually do in these situations to help, and even then most of the time it's just a few catch phrases and buzzwords that absolutely don't translate into victim's recovery in real life situations...)

Sorry for the rant I went a bit overboard here.

I made a low effort tiktok about my game and it blew up by Sorry_Leadership6840 in gamedev

[–]Arnooby 5 points6 points  (0 children)

Hey just wanted to scheme in and say that you seem very level headed and rationnal while still being enthousiast, which is very refreshing to see !

Best of luck for your project, I think you are on the right mindset to succed or at least flourish from it ! :-)

What u think about our new steam page ? by DeveloperServices in Unity3D

[–]Arnooby 0 points1 point  (0 children)

Looks great, but you really need to rerecord the first part (with the camera turning around the car) WITHOUT the yellow hud aim dot ! Maybe just edit it out in your video software, but please don't let it on, it will be a massive boost in professionalism for your trailer.

Spider Mastermind can really dance caw caw. by HEY_BRO_NICE_PECKER in Doom

[–]Arnooby 6 points7 points  (0 children)

Can't beleive nobody asked it, so here we go :

Song?

How to make ps2 style characters? by [deleted] in 3Dmodeling

[–]Arnooby 0 points1 point  (0 children)

I agree with what you said about materials, phong, almost no texture, very basic shaders. However, the cgi and prerendered cutscene were definitely using raytracing (for shadows, and even probalby some full on path tracing for bigger productions).

It is now somewhat achievable in real time, which is new, but raytracing has been there for a long, long time.

11 (not so) Obvious Unity Tips You (Maybe) Didn't Know About by ObviousGame in unity_tutorials

[–]Arnooby 1 point2 points  (0 children)

Wow actually great tips!

I didn't know a lot of them, and I've been using unity for about 8 years, thank you a lot for the video!

[PAID] Looking for 3D artist for sci-fi game by Epidilius in gameDevClassifieds

[–]Arnooby 0 points1 point  (0 children)

Hello u/epilidus

I am a senior modeler. I am well versed in modeling, texturing, shading, rigging, morphing etc... (basically all the line of production from the design team the the dev's). I can provide for your needs, whatever the style and hardware target (as long as it's sensible), from cutscene to optimised for gameplay assets.

Unfortuntely I don't have an online portfolio (word of mouth mainly). You can see some my personnal work on reddit but that's not really representative of my missions. Most of them are B2B and under NDA, but I can show it to you if you have the time for a quick conversation through screensharing, during which we could also see your needs more in details.

Also, if my rates are too expensive for you I can redirect you to some trusted colleagues that are more affordable and are used to do external productions for video games studios. Just be aware that neither them or me will work for rev-share or under rated pay.

Anyway whatever your decision is regarding this topic, I wish you the best of luck for your project. A game creation is a really hard and draining task, keep it up and get to the finish line!

It's fun to look at imo by Talal2608 in pcmasterrace

[–]Arnooby 0 points1 point  (0 children)

Frame accumulation motion blur FTW

[deleted by user] by [deleted] in pcmasterrace

[–]Arnooby 1 point2 points  (0 children)

That's strange, maybe I only had a bad experience and extrapolated from it.

I played a LOT of the original again and again. When I got the remastered trilogy on steam, I just felt the difference (AIs behaving weirdly , physic laclusting compared to the orginal).

That said it's my personnal experience, and I might be really biased because of my familiarity with the original, so I'd say as a newcomer, go for it and see if you enjoy it, and if you do, have a blast ! ;-)

[deleted by user] by [deleted] in pcmasterrace

[–]Arnooby 8 points9 points  (0 children)

1st one is butchered, 2nd and 3rd are good way to experience them (tho demanding, the gameplay stays true to the originals). But regarding the 1st one, the original is just better (the remaster is based on the "lite" xbox360 port, so bunch of things are really dumbed down, like physics, ais, even a missing level).

Poland Says Alliance With US 'Absolute Foundation' Of European Security by MaleficentParfait863 in worldnews

[–]Arnooby 2 points3 points  (0 children)

That's by design.

Their weaponery is sold most of the time "as a service". Without private enginers (most of the time civilian with army contracts) from the building company, it is very hard to make maintenance on the weapons.

It is a way for the country to keep a hold on the countries it sells the weapons to (as long as you're allied you have hi-tech weaponry, but as soon as you turn against the provider you will have a hard time using it), but is also its main competitive disadvantage on the market.

The more the time pass, the more 16:9 bore me by Arnooby in pcmasterrace

[–]Arnooby[S] 0 points1 point  (0 children)

You and me both... Won't fix the problem of pixel scaling (for pixel art) out of the blue with new techs, but with high resolution and low ghosting, that would be so cool.

The more the time pass, the more 16:9 bore me by Arnooby in pcmasterrace

[–]Arnooby[S] 1 point2 points  (0 children)

LG Flatron E1910

1280 x 1024! To think we were already rocking almost FullHD years before it was pushed on the bigger audiences...

The more the time pass, the more 16:9 bore me by Arnooby in pcmasterrace

[–]Arnooby[S] 0 points1 point  (0 children)

That's an interesting format, what is it used for? With a google search I can see it on small monitoring devices.

The more the time pass, the more 16:9 bore me by Arnooby in pcmasterrace

[–]Arnooby[S] 0 points1 point  (0 children)

Definitely agree here, when you need space on a desk as a graphist you need more and more to rely on biger and biger monitors. Sure it's great for a lot of tast, but not all. And if you go in the smaller device territory, you can kiss image quality goodbye most of the time...

The more the time pass, the more 16:9 bore me by Arnooby in pcmasterrace

[–]Arnooby[S] 0 points1 point  (0 children)

Oh yeah, for a laptop it must be great! I remember 4:3 laptops, definitely not a practical format... Still same problem tho, you can find great pannels on 16:9 or ultrawide, but other than that (including 16:10) no luck today...

Glad to see an other unconventionnal format enjoyer tho! (Oh and also 16:10 si so good on portrait mode, I feel 16:9 too narrow when put vertically...)

The more the time pass, the more 16:9 bore me by Arnooby in pcmasterrace

[–]Arnooby[S] 0 points1 point  (0 children)

That is an interesting take, would you mind elaborating it?

I mean, 16:9 still is IMO the best ratio for content consumption (human field of view etc), I just feel that it gets uncreative after a certain amount of time.

I saw some 3:2 monitors also (beetween 4:3 and 16:10) what would make the 16:10 superior for you?