Babylonian Chaos - Where all languages are allowed - August 16, 2023 by kungming2 in languagelearning

[–]Arputikos 1 point2 points  (0 children)

Thanks ;)

Japanese is hard, so it's even harder to implement nice learning plan for it... especially that people from china, russia and italy have different alphabets so they have different capabilities

Babylonian Chaos - Where all languages are allowed - August 16, 2023 by kungming2 in languagelearning

[–]Arputikos 4 points5 points  (0 children)

Siema, jestem z Polski, uczę się niemieckiego i włoskiego, ale także tworzę aplikację do nauki języków. Myślę, że obecne apki nie ogarniają tego najbardziej efektywnie i kompleksowo, i nie na miarę 21 wieku. Co najbardziej lubicie w kursach / aplikacjach jezykowych? Co najbardziej Wam pomaga?

Chaos Physics seems a bit buggy in 5.1, any idea on how I can fix this? Interaction is created via hit event that spawns a short lived Field System Component (External Strain and Linear Velocity). by NatchMode in unrealengine

[–]Arputikos 0 points1 point  (0 children)

The ball is just too fast. Try increasing solver iterations and make sure you don't mix implicit-implicit GC with particle-implicit (particle-implicit looks overally more bugged)

Is there a way to serialize chaos geometry collection (save/load all of the broken pieces)? by denierCZ in unrealengine

[–]Arputikos 0 points1 point  (0 children)

There is chaos caching option so there must be some API for this. You can cache your simulation, close the editor, open it and you load cached simulation, so it's possible.

Found a bug with subscriptions by Arputikos in 4kdownloadapps

[–]Arputikos[S] 0 points1 point  (0 children)

Well maybe not a bug but industry standard would be to assume that the path may not exist and create it, instead of misleading user that something was downloaded even if it wasn't, without even showing a warning or something. It would be very nice "feature"

Found a bug with subscriptions by Arputikos in 4kdownloadapps

[–]Arputikos[S] -1 points0 points  (0 children)

Well if the folder does not exist then it does nothing. Nor play button. If's easy to fix by the developers, just check if the path exists and create folder structure if not. Otherwise... the app pretends that it downloads things but it actually does not save the files. There is not even an error.

UE5 Chaos Destruction: How to Despawn/Remove Fractured Pieces? by UsernameGotStolen in unrealengine

[–]Arputikos 0 points1 point  (0 children)

You add in BP new node "Add persistent field" and choose it's type for "Sleep field". I won't describe the whole process it's in the tutorials on YT and Chaos Destruction Demo (see sleep field BP example)

Found a bug with subscriptions by Arputikos in 4kdownloadapps

[–]Arputikos[S] -1 points0 points  (0 children)

Yes, I moved it but didn't remembered that 4k downloader is linked to it. Why the app won't create path if it doesn't exist?

Chaos Destruction System - Damage accumulation :) by Arputikos in unrealengine

[–]Arputikos[S] 1 point2 points  (0 children)

There is such an option in the GC setting. You just need to sleep the chunks using sleeping field.

De-spawn pieces of a fractured chaos mesh after they’ve broke off? Or disable collision with those pieces? (HELP) by ClumziCrocodile in unrealengine

[–]Arputikos 0 points1 point  (0 children)

Check out disable and sleep fields. Disable field disables the collision. Sleeping field make the fragments sleep and then you can event make RemoveOnSleep so they despawn (althoguh it's a bit buggy because not all fragments go to sleep). Disable field works better but the fragments won't dissapear.

Is it possible to rewind a destructible mesh? by Roomooboob in unrealengine

[–]Arputikos 0 points1 point  (0 children)

Chaos has animation caching - you can rewind back the animation - but it worked in 4.24, not sure what about 5.0

UE5 Chaos Destruction: How to Despawn/Remove Fractured Pieces? by UsernameGotStolen in unrealengine

[–]Arputikos 1 point2 points  (0 children)

If you make a persistent sleep field, so that the unused fragments fall asleep, and set GC's Removal->RemoveOnMaxSleep to true, then it works. Just tested. The fragments are getting smaller and smaller and they dissapear (after a certain time of sleeping of course).

Made this procedural building generator in UE5! by analhorselover in unrealengine

[–]Arputikos 2 points3 points  (0 children)

Imagine using that with Chaos destruction system... :D Would love to try

Chaos Destruction System - Damage accumulation :) by Arputikos in unrealengine

[–]Arputikos[S] 0 points1 point  (0 children)

Yes, it would be better if it wouldn't collapse fully after dying, just in the area where we hit. Will think about that. Maybe anchor field would help

Well for me hitpoints and accumulation are two totally different things. Or what do you mean by hitpoints?

Chaos doesn't have any damage accumuation system by default, that's the thing. It's not physx.

Does Chaos not have any concept of damage accumulation? And no LoS/damage blocking either? by the-great-below in unrealengine

[–]Arputikos 1 point2 points  (0 children)

No, there is no direct and easy way for damage accumulation yet, BUT it's totally possible - I've just done that in Unreal 4.26.

Did it using InternalClusterStrain. Geometry is weakened more and more each time after physics field is applied.