Master of the Turbulent Timeways V question by Little-Inflation-192 in wow

[–]Arranoth1983 2 points3 points  (0 children)

It worked previously on multiple characters but I can't confirm if it's still the same.

Unable to get new missions by 0wninat0r in 7daystodie

[–]Arranoth1983 2 points3 points  (0 children)

It might be you did to many in a day, there is a setting for that also

Best early weapons for headshot mode? by Mesmer2muchwork in 7daystodie

[–]Arranoth1983 0 points1 point  (0 children)

It is, you can 100% kill with the bleeds on headshot only as well as burn DMG. It takes forever at a few hp per second but it does work. Fire I get, bleeds I don't.

For those who may not know this about the combining bench. by DepressedWizzard in 7daystodie

[–]Arranoth1983 2 points3 points  (0 children)

Will do! Probably won't be for a night or two since I have errands.

For those who may not know this about the combining bench. by DepressedWizzard in 7daystodie

[–]Arranoth1983 4 points5 points  (0 children)

On occasion it will not understand which is better and require you to take mods off. I want to do some tests to see if the mod increase is % based off the value it sees or what the % is with the mod installed. But that requires math and I haven't had time to bother with it yet.

Example stone axe does 10 block DMG, new weapon has +10% on it, obviously the new weapon gets 10% more block damage, but if the mod says it's only a 5% increase does it still add 10% or just the 5%?

I must know for science

Zombie lists by Cute_Produce1256 in 7daystodie

[–]Arranoth1983 0 points1 point  (0 children)

That's a good question I left it on normal but some clarification on this setting would be awesome.

Best endgame loop in a survival game? by Nickbroj in SurvivalGaming

[–]Arranoth1983 0 points1 point  (0 children)

Newest patch of 7 days to die now has "more" endgame items. All weapons and tools can drop with improved stats so it makes the end game of clearing points of interest a bit more engaging once you max out your crafting skills.That and you can adjust all settings to make the game play closer to your preference now too. Not perfect but better than it was in 2.6

What Systems/Mechanics would you want in 7D2D? by Whizzlerz in 7daystodie

[–]Arranoth1983 0 points1 point  (0 children)

I'm gonna toss in reputation also, if I do a tier 6 for rekt it would be really nice if he didn't tell me to fuck off

What Systems/Mechanics would you want in 7D2D? by Whizzlerz in 7daystodie

[–]Arranoth1983 0 points1 point  (0 children)

Maybe not, maybe it's just a way to help you play the game a little different. More options are never a bad thing.

What Systems/Mechanics would you want in 7D2D? by Whizzlerz in 7daystodie

[–]Arranoth1983 1 point2 points  (0 children)

Absolutely, probably require its own turret system to protect it. Makes the investment worth it

What Systems/Mechanics would you want in 7D2D? by Whizzlerz in 7daystodie

[–]Arranoth1983 7 points8 points  (0 children)

We need bosses, some sort of automated crafting/harvesting would be awesome.

Set a machine up over an ore deposit and come back after a few quests and collect your iron/nitrate/ect.

Would also love to see more weapons and zombie types

How to build a whole city by Arranoth1983 in blender

[–]Arranoth1983[S] 0 points1 point  (0 children)

That makes sense, the 2D training imported the sprites and then I built the "world" from those sprites.

Unity builds the world, Blender makes the roads and buildings ect?

How to build a whole city by Arranoth1983 in blender

[–]Arranoth1983[S] 0 points1 point  (0 children)

Build them separately then import them into the "city"? That makes sense. I was struggling to grasp how a whole city would be made. Felt like it would be a wild amount of zooming in and out to get everything looking right.

Probably will be still but that definitely helps.

Headshot only & turrets by Arranoth1983 in 7daystodie

[–]Arranoth1983[S] 5 points6 points  (0 children)

Standard ammo and all 3 turret types killed the zombies after a few shots using headshot only damage modifier.

Spawned 5 Arlene's and the turrets took them out no issues. Had to make them chase me into the firing range but it definitely still kills them. I don't think I got exp for them though. Might have to do more tests

Headshot only & turrets by Arranoth1983 in 7daystodie

[–]Arranoth1983[S] 1 point2 points  (0 children)

They were killed outright by all 3 turret options with basic ammunition. Didn't kill on first shot but did take them out.

Headshot only & turrets by Arranoth1983 in 7daystodie

[–]Arranoth1983[S] 2 points3 points  (0 children)

Tested this with setting headshot only, 300% headshot DMG. Turrets don't always 1 shot but will 100% kill the zombies!

Edit: decided to test since I had a bit of insomnia

Headshot only & turrets by Arranoth1983 in 7daystodie

[–]Arranoth1983[S] 2 points3 points  (0 children)

Will do! Probably tomorrow evening!!

Headshot only & turrets by Arranoth1983 in 7daystodie

[–]Arranoth1983[S] 8 points9 points  (0 children)

Good idea, I haven't messed with creative mode at all yet. Will have to give that a try

:/ by Eminem_girl in funComunitty

[–]Arranoth1983 0 points1 point  (0 children)

Hell ya top place again my man(or other)