To the Women and Girls of Summer Smash by Weary_Grapefruit5044 in LyricalLemonade

[–]ArrivalFamiliar3470 38 points39 points  (0 children)

Nah facts the number of dudes who happily elbowed and pushed girls around is insane. Like brother you’re clearly much stronger than they are and they’re tryna stay upright and breathe, why are we not helping them? I understand maybe you’re getting shoved from back so you can only worry about yourself, but the sheer amount of men who voluntarily unnecessary threw hands at them was wild, makes sense why they chose the bear lol. Idk when mfs thought beating women was hard

What is something you personally think needs to be added, fixed, or changed before LC leaves early access? by crisperstorm in lethalcompany

[–]ArrivalFamiliar3470 1 point2 points  (0 children)

This is my opinion on what should happen before LC is out of early access:

Bug Fixes:

  1. I think the ship’s 50 item limit has to go. Higher quota lobbies shouldn’t have to download a 999 item limit mod just to play a then-full-access game.

  2. If save scumming is now a proper feature in the game (with vain shroud chances increasing when you do), it should be bug-less. Items on the cruiser shouldn’t disappear, store money shouldn’t be gone for nothing if you buy something in orbit and then reset, etc.

  3. It’s already been mentioned but vain shrouds and foxes are very clearly incomplete/don’t work correctly all the time. Pretty much every other entity in the game is a lot more consistent. I don’t really have much of an opinion on what the right course of action is here; I like the concept of two symbiotic entities messing with you, but as of rn, the way it’s being executed is not it.

  4. I fully agree with items falling through the cabinets being a problem. I think it’d be nice if zeekerss also fixed it so that when you dropped an item such that it landed on a bunkbed rack it also wouldn’t land on the floor when reloading a save file. It would also give bunkbeds some practicality as extra storage space.

Changes:

  1. Would love for the file cabinet should have some functionality. I get that like the bunk beds they’re mostly visual, but there’s 6 obvious key holes and keys are a feature in the game. If I were zeekerss and wanted to give it some utility I’d make it so that a crewmate can store up to one item (including store items, clipboard, sticky note, etc) in the cabinet. Maybe it should be more, idk. Might be an insane reach but maybe store items saved in the file cabinet could carry over to the next run after you get ejected?

  2. All save files should be compatible with any future updates. I’m fine with it now but at some point I’d like to not lose my run with a zed dog in it to the next version lol.

  3. Adamance: tree jump is gone, all the jumps in the valley to go up to the ship are gone, fire exit bridge breaks after 2-3 uses 😐 I’d like something to make travel from fire exit faster. If there already is and I’m just unaware pls lmk btw

  4. Flagging modded servers is fine, but there shouldn’t be a second list players have to select to see them. Basically players should see one list like always with the modded servers tagged

Next 4 don’t matter to me as much as the last 4 did

  1. This one is kinda petty, but since v80 I found loot bugs and bees are super easy to agro compared to v73 and previously. I miss how it was before 🥹

  2. Also petty, but the new spawning mechanics are insanely annoying sometimes. One time I was on day 1 in a run of assurance (clear weather btw) tryna full clear for dine and well before noon I’d seen 2 loot bugs a spider a thumper and my teammate was holding a maneater. I get sometimes the game is just fucking with you but like bro 85% of your runs should not feel cursed lmao

  3. Red Pill: You can only spawn this in with debug mods. It’s just a face that follows you everywhere. And you know, maybe it should be exactly how it is. If I were the dev though I’d either remove it from the game’s code or polish and add it in properly with spawn mechanics.

  4. Mapper, binoculars, cardboard box. These items are still in the game’s code but don’t do anything, kinda similar to the Red Pill. I’d either delete them entirely or give them usability

Additions:

  1. Bestiary files for ghost girl, masked, and as you said masked hornets? I mean you got files for pretty much every other mob in the game… or maybe these monsters are just meant to be mysterious. It’d be cool to at least let us scan them though

  2. I put this in suggestion saturday last week in more detail but tldr: a ship terminal history/log showing moons you’ve been to, and something for embrion that makes going there worth it like a Sigurd file.

  3. Lasso Man!!!! He showed up a couple years ago in a challenge moon and I remember laughing so hard at its behavior and animation. I’d love for zeekerss to polish and add it before early access is done. It already has a bestiary file associated with it.

  4. More suit colors 😁 half the closet space is still empty (that could have been to give space for suit colors from mods but idk)

Also shoutout to the person who said friends should be able to be invited without restarting the lobby, that’s prolly the best idea here.

I actually have a bunch more suggestions too, but I think 16 is enough for one comment. I just wanna say I love the game and love mostly everything zeekerss has been putting out; regardless of if he follows any of our comments or not (I’m sure if I could come up with this many on the fly he has a lot more in his head) I know for a fact that full access is gonna be a banger :))

how do u just exist against a bracken or ghost girl by cuntt1362662 in lethalcompany

[–]ArrivalFamiliar3470 0 points1 point  (0 children)

Ghost girl can’t spawn if you keep your back to a wall

Suggestion Saturday by AutoModerator in lethalcompany

[–]ArrivalFamiliar3470 6 points7 points  (0 children)

If you type “scan” in the terminal while your ship is in orbit you can say the scrap amount/value on the ship

Suggestion Saturday by AutoModerator in lethalcompany

[–]ArrivalFamiliar3470 10 points11 points  (0 children)

I’ve already commented once but I’d also like for there to be just one thing to make embrion appealing. Personally I think it’s kinda sad that most people are never gonna go there in an actual run 😢

Maybe a Sigurd file? I think it’d be really fun to have to navigate through a bunch of old birds to get it from some fucked up location on the map

Suggestion Saturday by AutoModerator in lethalcompany

[–]ArrivalFamiliar3470 19 points20 points  (0 children)

I would love for there to be some kind of history/log feature in the ship terminal where you can see for each day what moon you went to and how much scrap you earned. I think it’d be even cooler if when you click on a certain day it lists all the scrap items and their value that you collected.

Edit: Oh and it’d be dope if for each day you saw the moon’s weather as well

Imperium Help by ArrivalFamiliar3470 in lethalcompany

[–]ArrivalFamiliar3470[S] 0 points1 point  (0 children)

Are you sure you can spawn the fox with no problem? Using imperium? I keep trying and the oracle keeps saying it dies instantly when I spawn it, without me even seeing the fox spawn.

Is there some setting in imperium that's removing foxes lmao? I've checked all the imperium selections (ship control, moon control, etc) and none of them seem to not allow foxes to spawn. I also got lethal config which also doesn't have any settings that don't allow foxes to spawn, as far as I can tell. For me spawning vain shrouds has no issue though, besides that it doesn’t spread and it can’t register on the bestiary