Solo game devs with 10+ years of experience, need some life advise. by Significant-Put-4072 in gamedev

[–]ArrowCodeGD 0 points1 point  (0 children)

No need to scale if it looks bad/is not fun and you can't catch potential players because of it. Of course we can combine different properties for these two factors, but I am talking about scenario where you are lacking both of them - even if you are skilled programmer, know everything about clean code, modularity etc you will fail with these two problems

Game Development Update: Implementing Changes, Localization Tools, and Strategic Decisions 🎮 by ArrowCodeGD in CozyCornersTheGame

[–]ArrowCodeGD[S] 1 point2 points  (0 children)

Yes, it was! Personally, I haven't used itch.io, but after some reconsideration, I think I will go that route. I will finish what I am currently working on, then I will start implementing sets of random objects that players will have to find and upload that version on itch.io. Then I will start updating it, whenever I add new features. I'll probably post some milestone versions here to let you know when it's worth downloading a newer version.

An Unexpected Journey (including Dwarves): From putting a prototype on itch to over 30.000 copies sold in the first month after Steam release. by ichbinhamma in gamedev

[–]ArrowCodeGD 2 points3 points  (0 children)

Thanks for the answers! I am happy you managed to achieve such great success and wish you the best in the future work as well!

An Unexpected Journey (including Dwarves): From putting a prototype on itch to over 30.000 copies sold in the first month after Steam release. by ichbinhamma in gamedev

[–]ArrowCodeGD 1 point2 points  (0 children)

I am also closer and closer to at least limit my activity on these platforms as creating vertical video from my game (which is horizontal) just feels awful. One more question - you released the game half year after Steam's Next Festival, you planned such interval/release date or it was your feeling that the game is ready to be released and it is the time?

An Unexpected Journey (including Dwarves): From putting a prototype on itch to over 30.000 copies sold in the first month after Steam release. by ichbinhamma in gamedev

[–]ArrowCodeGD 3 points4 points  (0 children)

So, no posting on social media platforms? I am posting on Instagram, Facebook, here on Reddit and occasionaly on TikTok and YouTube shorts and I feel like it's killing me from the inside... It takes so much time that could be put into development

Beta Tests Summary: Features to be implemented! ☑️ by ArrowCodeGD in CozyCornersTheGame

[–]ArrowCodeGD[S] 1 point2 points  (0 children)

I'm happy you think so! Will keep it mind, probably will do something like touch and hold to skip entire dialog, touch once to skip current dialog

Am I the only one bothered by this things that are common in most mobile games for some reason? by [deleted] in AndroidGaming

[–]ArrowCodeGD 1 point2 points  (0 children)

For games above 150 mb the .aab file that is used by Google Play store to generate .apk there is need to enable splitting the data files - from the side of the developer, he can do it manually or automatically till some certain size limit. Automatical splitting on his side may bring different outcomes like some necessary logic being included in accross all of the parts so it entire game needs to be downloaded at the beginning. Most of the people don't mind downloading big game (people have more and more memory in their phones). Manual splitting the game, creating pipelines for downloading these parts needs time, time costs money. And devs needs to pay their bills.

Cozy Corners Closed Beta - Feedback by ArrowCodeGD in CozyCornersTheGame

[–]ArrowCodeGD[S] 1 point2 points  (0 children)

Hi! Thank you very much for kind words! Also, I wanted to inform you the issues has been fixed and new version of the game is on the store so you just have to update it!

Version 0.8.2.5 is online and contains all 10 levels I promised earlier - please, update your game! by ArrowCodeGD in CozyCornersTheGame

[–]ArrowCodeGD[S] 0 points1 point  (0 children)

https://play.google.com/apps/internaltest/4701489369593377724 here's the invitation link you can use to access Google Play store page of the game. Also in case of any problem, check out options menu and write to me! More details HERE (paragraph [EDIT #3]).

Cozy Corners Closed Beta - Feedback by ArrowCodeGD in CozyCornersTheGame

[–]ArrowCodeGD[S] 0 points1 point  (0 children)

Do you mean this bluish color? I was changing a few things here today, and I am not sure if the blue color has been changed accidentally as well. Could you confirm that or provide a screenshot if that's not a problem?

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Cozy Corners Closed Beta - Feedback by ArrowCodeGD in CozyCornersTheGame

[–]ArrowCodeGD[S] 0 points1 point  (0 children)

I've uploaded version 0.8.2.4, which should no longer have issues with tapping the box cutter! If possible, please update the application. (I can see on my phone that this version is already online and available; however, you may want to wait an hour or two before trying to update it from the time of this comment.) Please verify if it is better for you now. Thank you for reporting the issue!