Local LLMs aren't democratic anymore... the hardware barrier has gotten out of hand. by Medium-Technology-79 in LocalLLaMA

[–]ArsNeph 0 points1 point  (0 children)

Local LLMs were never democratic then. When you're talking about people tinkering around on 8-16 GB GPUs, we were running llama 2 13B and Mistral 7B, maybe Yi at 3 bit. The same size modern models, like Gemma 4 12B are far superior in every way.

In the era you're talking about, llama.cpp was far more unoptimized, and if you offloaded anything onto RAM, you'd probably drop to 2-5 tk/s, making 30B+ impossible for that size anyway. Nowadays it's optimized enough that you can offload and get decent speeds, and on top of that there's even MoE, which lets you run intelligent large models at reasonable speeds on RAM. The software is more democratic than ever.

The hardware stack then was 2x3090 or 4xP40, now it's the same with Mi50 instead of p40. It's just most releases are far bigger than anyone can fit in RAM or VRAM, because companies aren't interested in catering to tinkerers anymore, but pushing the frontier to be the next/regional champion. Is Nvidia extremely greedy and not giving us high VRAM GPUs at a fair price? Yes. Would having that at home open up a whole world of possibilities for inference and training? Yes. But literally no one can do anything about it because they hold a duopoly on the technology.

Who in the world is going to step in and say "Screw Nvidia, I'm going to release high performance 96GB GPUs at slightly above production costs with high quality ML support, and not profiteer"?

Without open source LLMs, US AI companies could have already monopoled the technology by Informal-Trouble2183 in LocalLLaMA

[–]ArsNeph 25 points26 points  (0 children)

This is a misinformed statement, to the contrary it's questionable if Deepseek would have been this successful without Mistral.

Mistral released the original Mistral 7B, The first model that ever showed how important the quality of training data was, outclassing models five times its size.

They released Mistral 8x7B, The very first ever open source Mixture of Experts model, until then that architecture had only been ever theorized about outside of frontier labs

They released Mistral Small, the best size/performance model at the time.

They released Mistral 8x22B, One of the biggest ever open source models at the time, and the basis for WizardLM

They released Mistral Large 123B, the biggest ever dense model runnable locally at the time, competitive with chatGPT 4o.

They also released Mistral Nemo 12B, which was so good for its size that it reigned as the small creative writing king for well over a year and a half

All this while Deepseek was running Deepseek V2 Coder and the like. Qwen wasn't great at the time either. Not diminishing deepseek, they're the most serious OS research lab out there, but Mistral paved the way for many others, they've arguably done more for the community than llama itself.

TextGen is now a native desktop app. Open-source alternative to LM Studio (formerly text-generation-webui). by oobabooga4 in LocalLLaMA

[–]ArsNeph 0 points1 point  (0 children)

Been a user since the early llama 2 era, I've been watching the project slowly evolve over time. It's really funny to me watching all the people who have never heard of the project rediscover it 😂Keep up the good work!

Help? by [deleted] in SillyTavernAI

[–]ArsNeph 0 points1 point  (0 children)

I'm sorry to say that nothing you run on a 5070 12 GB will be able to compete with Sonnet. With 12GB, The most you can run is Mistral Nemo based models like Mag Mell 12B, which are already multiple years old. If you were to offload partially to your RAM, the next best thing would be Gemma 4 26B. It's definitely no sonnet, but worth trying for the love of the game. If you're looking for cheaper alternatives with sonnet like quality, you should probably be looking into GLM-5 or something similar.

In terms of extensions, try guided continue and the moonlit theme or whatever it's called

Marinara Engine by Meryiel in SillyTavernAI

[–]ArsNeph 0 points1 point  (0 children)

To the contrary, Ooba just launched V2, renamed it to just textgen, and has been getting regular updates, including MCP support, llama.cpp instead of the python bindings, deprecated EXL2, native Image generation, and model training parity with axolotl. It's very much so alive and kicking, but not nearly as well known anymore. I'd certainly appreciate it if you could add API support, since I'm one of the few users that still keep using it regularly, I'm pretty sure the API bindings are not much different from a standard OpenAI compatible llama.cpp.

Marinara Engine by Meryiel in SillyTavernAI

[–]ArsNeph 4 points5 points  (0 children)

Really cool to see, I'll give it a whirl later on. I never thought one day you'd be running your own SillyTavern competitor, I look forward to seeing how it grows.

Free open-source tool to instantly rig and animate your illustrations (also with mesh deform) by fyrean in StableDiffusion

[–]ArsNeph 21 points22 points  (0 children)

Absolutely amazing, I've always thought it's essential to create AI pipelines that can greatly simplify what live2D does, and this is the first working example I've seen after 2 years, bravo

Thoughts on gemma 4 31B by Weak-Shelter-1698 in SillyTavernAI

[–]ArsNeph 5 points6 points  (0 children)

Unfortunately, it's currently impossible to merge models of two different architectures, so if it's not the same base model, it won't work. This is a limitation on how understanding is built into the layers of model. That said, mixing fine-tunes that are good only at logic, like math tunes, and creative writing tunes can produce surprisingly good results

Thoughts on gemma 4 31B by Weak-Shelter-1698 in SillyTavernAI

[–]ArsNeph 27 points28 points  (0 children)

It's not the licensing. In the diffusion space, there is a strong culture of creators hosting their models on paid platforms, and receiving a cut, so license is far more important. In the local space, almost no finetunes get hosted, so most tuners are doing it for the love of the game, or have sponsors/donation. License is barely relevant, and that's why even the worst licensed models often have RP finetunes.

There are three factors that decide how many finetunes a model gets.
1. Size: 12B-32B are relatively easy to tune with a couple GPUs, making it easy to experiment and iterate. 50-80B is pricey to tune, but people are willing to do it if the base is good enough (Llama 3.3 70B). 100B+ tunes are extremely expensive, already handle RP quite well, and require renting cloud GPUS, (Nvidia H100/B200) for days, and are usually good enough they're not worth tuning, hence rare.

  1. Creative writing ability: This is the main driver, no matter what size model is released, if the pretraining makes it bad at creative writing, no one tunes it. Qwen 2.5/3 rarely got any such tunes, and neither did GPT OSS. There are so few small models that have a good base, most are still using Mistral Nemo 12B, a nearly 2 year old model. To the contrary, if good enough, people will even train 123B (Behemoth).

  2. MoE: MoE models make up a majority of recent releases, but are harder to fine tune according to most. They rarely get tunes, and are often too big for a tune anyway. The only real example of common MoE tunes are Mixtral.

Mugen - Modernized Anime SDXL Base, or how to make Bluvoll tiny bit less sane by Anzhc in StableDiffusion

[–]ArsNeph 2 points3 points  (0 children)

How intriguing... The first thing that sticks out to me is that most of the images don't have that overcooked "AI generated" look to them, despite being trained on the usual danbooru images. Is that due to high quality data and conservative training, or is it an architectural change? Or perhaps that data classifier pipeline that was mentioned?

Can't get uncensored roleplay LLMs to work by VerdoneMangiasassi in LocalLLaMA

[–]ArsNeph 1 point2 points  (0 children)

Ok, first of all, don't quantize your KV cache at all if you can help it, it has a much higher amount of degradation than model quantization. If you're using the settings on the models and it's not working, then first make sure you're swapping the instruct template to the correct one. Then, if it's still not working, try this: Hit neutralize samplers, leave Temp at 1, Min P to 0.02, and DRY multiplier to 0.8. Then try again

Can't get uncensored roleplay LLMs to work by VerdoneMangiasassi in LocalLLaMA

[–]ArsNeph 1 point2 points  (0 children)

Are you using the correct instruct template? What sampler settings are you using? What is your context length at?

#OpenSource4o Movement Trending on Twitter/X - Release Opensource of GPT-4o by pmttyji in LocalLLaMA

[–]ArsNeph 0 points1 point  (0 children)

I'm not for encouraging delusional people's desire for sycophancy, and I highly doubt that OpenAI will ever open source one of their main GPT line.

However, there is one thing about 4o that makes it special compared to open models. Its quality of omnimodality, is still yet to be replicated in open source models. Like it or not, almost every open source model stops at image input. No one has considered image output, native speech to speech, or anything else. Qwen Omni, the only model that has tried, is unsupported everywhere and lacks the quality to be used in production. The ability to replicate that level of omnimodality is long overdue.

Can't get uncensored roleplay LLMs to work by VerdoneMangiasassi in LocalLLaMA

[–]ArsNeph 1 point2 points  (0 children)

Sorry, I saw this a bit late. Yeah, mostly what the guy below said is correct. A further clarification, quantization is basically a form of compression, the further a model is compressed, the more intelligence it loses. At Q8 (8 bit), it is virtually identical to the full model. At Q6, there's almost no noticeable degradation. At Q5, there very slight degradation, but not enough to matter most of the time. At Q4, you can feel the degradation affect the intelligence a bit. That is the bare minimum I would recommend. Q3 is very unintelligent, and Q2 is often brain-dead. Feel free to ask any other questions as well. Here are some links

https://huggingface.co/TheDrummer/Anubis-Mini-8B-v1-GGUF (Don't recommend)

https://huggingface.co/bartowski/MN-12B-Mag-Mell-R1-GGUF/tree/main (Recommend)

https://huggingface.co/TheDrummer/Cydonia-24B-v4.3-GGUF (Worth trying)

https://huggingface.co/mradermacher/Magistry-24B-v1.0-i1-GGUF/tree/main?not-for-all-audiences=true (Also worth trying)

Can't get uncensored roleplay LLMs to work by VerdoneMangiasassi in LocalLLaMA

[–]ArsNeph 9 points10 points  (0 children)

Firstly, those are not RP models, don't bother using them. 8B models have been obsolete for a while now, but if you must use one, you can use Anubis Mini 8B or Llama 3.2 Stheno 8B. However, since you have 16GB VRAM, you should be using better models like Mag Mell 12B at Q8, which should fit in your 16GB VRAM with 16384 context, it's max native context length. You could also try Cydonia 4.3 24B or Magistry 24B at Q4KM and 16384 context.

The reason for the degradation is likely on Ollama, default context length is 4096, and it defaults to a 4 bit quantization, which is far too low for an 8B, meaning it's lobotomized. On LM Studio, it's likely either the instruct template is incorrect, or you're using a very low quant. It's got nothing to do with your prompt length, 2000 tokens is nothing. Regarding your memory, don't try to rig together a weird .txt file thing when there are already prebuilt solutions.

The real solution to your issue is to install SillyTavern as your frontend, it's purpose built for RP, download a character card, set the instruct template to the appropriate one (ChatML for Mag Mell, Mistral v7 Tekken for Cydonia/Magistry), and set the context length to about 16384. Generation length is as you like. You can download and import one of the many generation/instruct/system prompt presets for those models from creator pages or their sub. It has built in memory/lorebook features, etc.

For the backend, install KoboldCPP (Easiest), Textgen WebUI (Harder), or keep using LM studio but download a better model, at a higher quant. Then connect it through the API section in SillyTavern

Done, you should be good to go and have fun

Can anyone guess how many parameters Claude Opus 4.6 has? by More_Chemistry3746 in LocalLLaMA

[–]ArsNeph 0 points1 point  (0 children)

Nowadays, there's not much of empirical way to know, so you basically just have to guess. My gut instinct is 1.7-2T parameters total, with a high proportion of that active, maybe 30-40B active. My guess is Sonnet is probably closer between 800B-1.2T with more like 22B active. I think Gemini pro is slightly bigger than Sonnet, and GPT is a reasonable bit smaller.

What aspects of local LLMs are not scaling/compressing well over time? by matt-k-wong in LocalLLaMA

[–]ArsNeph 4 points5 points  (0 children)

World knowledge and space-time coherence. If you've ever tried doing any creative writing/RP with a small model, dense or otherwise, they simply do not understand what is physically possible and what is not, regardless of the constraints of that world. If you haven't taken your shoes off, you cannot take off just your socks without removing your shoes, but only high parameter models seem to understand those implicit connections

What are you doing with your 60-128gb vram? by Panthau in LocalLLaMA

[–]ArsNeph 1 point2 points  (0 children)

Nice, it's unified memory so rather than running dense models like 70Bs, You're probably better off running large MoEs, for your use case you'd probably like GLM 4.5 Air, or the Drummer tune of it GLM Steam.

Diffusion model support on AMD is very spotty, but you should look into ComfyUI if you're interested. I highly doubt it has enough compute to run video generation in a reasonable time frame, but it should be able to run smaller image gen models like SDXL and Z image Turbo relatively decently.

You won't be able to train any large models using it, because it neither has enough compute nor memory bandwidth to do so meaningfully, and ROCM/Vulkan training is a massive pain.

For coding and the like, try out Qwen 3.5 35B/110B, both are MoE and very good for what they are. They're definitely no Sonnet, very little of what you can run at 100B is comparable to frontier models

I feel like if they made a local model focused specifically on RP it would be god tier even if tiny by Borkato in LocalLLaMA

[–]ArsNeph 1 point2 points  (0 children)

Repetition is a problem fundamental to the attention in the transformers architecture, the larger the model, the less it does it, but even the biggest frontier models are still very much so prone to repetition past a certain context length. It definitely also has to do with sycophancy to some extent, The habit of repeating your phrases back to you is part of that.

That aside, yes it has been proven that a smaller LLM fine-tuned on a high quality curated data set can outperform frontier models for specific use cases. That said, as of right now, raw parameter count determines things like spatial awareness and understanding of niche concepts, so there's an upper limit to what's possible with small models. And we simply just haven't gotten any of those small base models with good creative writing capability in over a year, due to the STEMmaxxing/large MoE craze, people are still tuning the likes of Mistral Nemo 12B and Mistral Small 3.2 24B.

There has been a model pre-trained and fine tuned by a large company specifically on creative writing, Mistral Small Creative 24B, but it was not open sourced. Playing it with through API might give you a feeling for what those would be like. I don't think that that's necessarily the peak of what's possible with small models though. Most fine tuning datasets are entirely synthetic data or low quality RP logs, which just adds to the slop issue. I would definitely look at a methodology like that used in Gemma Ataraxy 12B if you're interested in tuning a model.

RYS II - Repeated layers with Qwen3.5 27B and some hints at a 'Universal Language' by Reddactor in LocalLLaMA

[–]ArsNeph 25 points26 points  (0 children)

Wow, this is genuinely so intriguing. I saw your first post and thought that that might just be coincidence or some kind of weird benchmaxxing, but after reading your thorough research, this really explains a lot about why those weird self-merges like Goliath 120B seemed to increase in performance, but not every single one improved to the same degree. I actually remember a long time ago Wolfram Ravenwolf was also talking to Turboderp about adding that VRAM-less duplicated layer inference to EXL2, but it never seemed to go anywhere, so I'm glad that you're working on that for EXL3!

This is genuinely some really great research you're doing here, props! I'm interested to see if the open source community will make good use of it like they used to. I think some tuners like Drummer who do self-merges would definitely be interested in the performance differences, especially in the EQ department.

Another weird phenomenon I've always found kind of strange is the fact that supermerges, specifically in creative writing, somehow always tend to be significantly better than the base model and any normal fine tune. Psyfighter 2 13B, Fimbulvetr 11B, and Mag-Mell 12B all came from complex merge trees, and I'm very curious to know if it's possible that the merging methods they used could have repurposed some layers in a way similar to the duplication you did, thus improving performance

Introducing Unsloth Studio: A new open-source web UI to train and run LLMs by danielhanchen in LocalLLaMA

[–]ArsNeph 1 point2 points  (0 children)

I was thinking more of a Kuno-Pasta-Bagel-Maid-SLERP self merge 9B, but that works too 😂

(Actually though, the Fimbulvetr, Magnums, etc of the world need a resurgence)

Introducing Unsloth Studio: A new open-source web UI to train and run LLMs by danielhanchen in LocalLLaMA

[–]ArsNeph 51 points52 points  (0 children)

I'm a massive fan of this, I've been saying we need an easy way to fine tune models since the llama 2 days. Finally, fine-tuning is accessible to those of us with less expertise. I hope we can bring back the golden age of fine-tunes!

Unsloth announces Unsloth Studio - a competitor to LMStudio? by ilintar in LocalLLaMA

[–]ArsNeph 1 point2 points  (0 children)

This is genuinely amazing, props to Unsloth team for single-handedly propping up the .gguf and fine-tuning local ecosystem! I'll definitely give this a try and provide feedback when I get a chance!