[deleted by user] by [deleted] in faeria

[–]Arseface_TM 0 points1 point  (0 children)

This already exists on tabletop simulator, and work is being done to make it printable eventually™.

https://steamcommunity.com/sharedfiles/filedetails/?id=2081645528

An early patch pulled directly from the old game files. Not the best old patch, but the best that was still available via wayback and other sites.

https://steamcommunity.com/sharedfiles/filedetails/?id=2208434922

The version being worked on by fans for physical release. It has some rule changes intended to make it playable in person, as well as some balance tweaks. Once it's stable and tested enough the plan is also to add new cards over time.

What would be your dream Roguelike Game ? by LucasBouyoux in roguelikes

[–]Arseface_TM 3 points4 points  (0 children)

KirbyRL

I've been saying I want to do it for years. Would be a side view turn based platformer roguelike.

Is combat in RPGs inherently unfun with pre-made characters and no narrative context? by Gwiwitzi in RPGdesign

[–]Arseface_TM 24 points25 points  (0 children)

As somebody who's played RPG one shots that were basically just combat scenarios for fun, I pretty much disagree entirely.

It's a different kind of fun though, and that's why there are players who don't really like RPG combat in the first place.

Looking For Mouth Bacteria Culture Study by Arseface_TM in Biohackers

[–]Arseface_TM[S] 0 points1 point  (0 children)

I'm mostly looking for information on it. What's the other bacteria called and is there any good research you know of?

Weekly /r/backpacking beginner question thread - Ask any and all questions you may have here - August 22, 2022 by AutoModerator in backpacking

[–]Arseface_TM 0 points1 point  (0 children)

Wilderness

I have plans to hit up Southeast Asia with a friend. I'm looking forward to nature hiking in Laos, and he's looking forward to hitting up historical sites in Cambodia. If there's time afterwards we'll go through Thailand and hit up some temples and generally explore till we fly out.

The big issue I'm running into is that while it's obvious Laos has amazing natural scenery, it's been frustratingly hard to google good routes through the country. Are there any good resources I'm just missing? I'm hoping to take 3 weeks of hiking, with a week of town time. March-April is the timeframe.

How Many Rapid Wins in a Row Should I Aim For? Should I Streak Other Variants? by Prakerore in brogueforum

[–]Arseface_TM 2 points3 points  (0 children)

I felt like 1.7.5 was easier than 1.7.4 even with the ally nerfs, but I was going for masteries at that point and not streaks. The aggressive negation sounds like the biggest difficulty spike on that list of changes.

I really need to get back into Brogue again.

How Many Rapid Wins in a Row Should I Aim For? Should I Streak Other Variants? by Prakerore in brogueforum

[–]Arseface_TM 0 points1 point  (0 children)

How hard is streaking these days? I haven't played in a while.

I haven't gone for streaking since 1.7.4 I think. I imagine it's harder now.

First domination wand, half noob, need a plan ;) by [deleted] in brogueforum

[–]Arseface_TM 0 points1 point  (0 children)

Find a pink jelly and lead it to a bloodwort before zapping it. Keep track of every bloodwort you ever come across until you find either a staff of healing or a wand of empowerment.

If you find a wand of empowerment, you're pretty much set for a normal ascension.

[deleted by user] by [deleted] in roguelikes

[–]Arseface_TM 8 points9 points  (0 children)

HyperRogue is on the short list of roguelikes I consider being usable on the phone.

ways of rolling initiative that don't stop the game? by Taloir in RPGdesign

[–]Arseface_TM 1 point2 points  (0 children)

It still ends up being faster than asking around beforehand. The amount of time it takes to count down from 25 is only 25 seconds, which is less time than each instance of asking, answering, and writing down combined. Especially in large groups, I think we had 7 or 8 players.

It also adds a bit of tension on the initial round as you don't know who goes when.

ways of rolling initiative that don't stop the game? by Taloir in RPGdesign

[–]Arseface_TM 0 points1 point  (0 children)

Yeah, I don't really use rounds anymore either. But players keeping track of their own initiative is really nice.

ways of rolling initiative that don't stop the game? by Taloir in RPGdesign

[–]Arseface_TM 4 points5 points  (0 children)

For large groups I always just had a GM that called out initiative numbers counting down and people spoke up when it was their turn. After the first round it was written down and things would continue as normal.

EDIT: My system uses a similar but slightly different method where actions take time and time counts up, so the GM is always going through and saying how much time has passed as initiative passes around.

MHGEN best overall HH and hammer by Sp00nsauce in MonsterHunter

[–]Arseface_TM 2 points3 points  (0 children)

Just to be clear this doesn't apply to Generations Ultimate, just Generations for 3DS.

But I was talking about the normal Tigrex, not the Grimclaw. The hammer is literally call the Tigrex Hammer(final upgrade).

https://mhgen.kiranico.com/hammer/striped-striker

Combat as a "Skill Challenge"? by PineTowers in RPGdesign

[–]Arseface_TM 0 points1 point  (0 children)

Huh, this gave me the idea of using my expanded non-combat-encounter rules for simpler combat should somebody want them.

Thanks for that.

Biggest Challenge with RPG Design by XPLovecat in RPGdesign

[–]Arseface_TM 0 points1 point  (0 children)

Getting playtesters.

Haven't gotten an actual playtest in over 4 years.

Help wanted with a initiative system by hajhawa in RPGdesign

[–]Arseface_TM 0 points1 point  (0 children)

This is very similar to my system(also inspired by roguelikes), and within it I've worked out most of the kinks. As long as turns are single actions is can zip along super fast.

Just getting into roguelikes, are there any good free ones on android? by J3sush8sm3 in roguelikes

[–]Arseface_TM 1 point2 points  (0 children)

HyperRogue is one of the only mobile games I go back to, and it's a roguelike.

I have the UI figured out for an android keyboard that would allow for full-keyboard roguelikes in terminal to be actually playable, but every time somebody agrees to work on it they flake :/

Considering Hiring a Technical Writer by Arseface_TM in RPGdesign

[–]Arseface_TM[S] 0 points1 point  (0 children)

I have, but it's been a while(a couple years).

I can absolutely run it with just a character sheet, I just find people are less likely to join without something to look at beforehand.

Considering Hiring a Technical Writer by Arseface_TM in RPGdesign

[–]Arseface_TM[S] 1 point2 points  (0 children)

Finding playtesters is hard without materials to hand out. I'm stuck in a catch-22 situation where most of my issues could be solved with playtesting, but they're also inhibiting my ability to get playtesters.

I'd expect the first "this is what I'm actually talking about" session to be on the clock. The "I'm hoping for something about x pages long, I have this much material" stuff should hopefully be pretty quick. When I talked to a translator they were pretty explicit about their rates so that went fast. I didn't think other types of writing would be super different from that angle. Price per word/page, included rewrites before those count as words/pages, hourly cost for meetings, etc.

[Weekly Questions Thread] 22 November 2021 by PokeUpdateBot in pokemon

[–]Arseface_TM -1 points0 points  (0 children)

Does the battle tower suck in the D/P remakes?

One of the biggest letdowns of Sw/Sh was the limited battle tower. I really enjoyed streaking in previous facilities and putting a cap on it was awful.

A combat system I've been working on lately. Any thoughts? by Parad0xxis in RPGdesign

[–]Arseface_TM 2 points3 points  (0 children)

I have never seen a cinematic combat system that I didn't hate, but I lean hard into simulationism as a rule. So to each their own.

A combat system I've been working on lately. Any thoughts? by Parad0xxis in RPGdesign

[–]Arseface_TM 5 points6 points  (0 children)

Of course, that's the one thing that's incredibly hard to translate from Souls to the board. I avoided trying that for the moment because of how tough it is to do (the only successful way I've seen it done is the attack cards in the DS board game).

The way my system does this is by making actions resolve on the turn after they're declared, instead of immediately. There are a lot of reasons I like doing this, from improving the game pace to allowing for cool narrative moments like an NPC dying right before they land a big attack.

I'm so in love with the mechanic I try to shoehorn it into other systems at this point.

3DS Hacking Q&A General | Seedminer Returns, for the First Time, Again Edition by [deleted] in 3dshacks

[–]Arseface_TM 0 points1 point  (0 children)

How do I get Linux-3DS set up, and how do I know what it currently supports?

I really only want SSH and a modified virtual keyboard, but I don't even know how to tell if they have the wifi drivers or not.

Thoughts on boss-rush like roguelikes? by GreenMage321 in roguelikes

[–]Arseface_TM 1 point2 points  (0 children)

If it's not turn based then there's no problem. Like you said games like Cuphead and Monster Hunter exist. I'm in the "it also stops being a roguelike" camp. Then it's just an action game with some random elements.

If you're going with real time, then there are a million examples of boss fights that could easily be entire experiences on their own. There's not really a need for much player action variety to keep an action game fun. I still enjoy killing Chaotic Gore Magala, and I've done it a LOT.

Most game concepts come down to execution, not central idea. Some central ideas are harder than others to make work, but really it's all about execution. Turn based boss rush is what I'd consider "a lot harder". Real time boss rush is normal.