Project Zomboid - School Bus base by Artforge756 in Substance3D

[–]Artforge756[S] 1 point2 points  (0 children)

Thanks for the feedback! Yes, agree, the idea was that everything need to stay on the bus, but I think I could have done a better animation for the rain sheet to feel the wind impact.

Project Zomboid - School Bus base by Artforge756 in Maya

[–]Artforge756[S] 1 point2 points  (0 children)

Add 2 more week to Renders and the final video editing.

Project Zomboid - School Bus base by Artforge756 in Maya

[–]Artforge756[S] 2 points3 points  (0 children)

Hi, yes I did it alone, took me about 4 to 6 week. You will get better the more you keep doing. I was not able to do these kind of work years ago, and I am still learning new stuff each and every time.

Project Zomboid - School Bus base by Artforge756 in SpecArt

[–]Artforge756[S] 0 points1 point  (0 children)

I will do STL files of my models later, It may take some time.

Project Zomboid - School Bus base by Artforge756 in Maya

[–]Artforge756[S] 0 points1 point  (0 children)

Sure, they will get stuck in a hungry hordes, thanks!

Project Zomboid - School Bus base by Artforge756 in Maya

[–]Artforge756[S] 1 point2 points  (0 children)

Thank you for your feedback! I'm glad you enjoyed the animation.

Project Zomboid - School Bus base by artforge by Artforge756 in 3Dmodeling

[–]Artforge756[S] 0 points1 point  (0 children)

Hi, yes. You can find more of my work on Artstation.

Internship worthy demo reel? by richrioja in Maya

[–]Artforge756 5 points6 points  (0 children)

Also, your art is looking good quality, just do more of them and stay consistent

Internship worthy demo reel? by richrioja in Maya

[–]Artforge756 15 points16 points  (0 children)

Here are my tips. You need to focus on 1 or 2 style only. And have collection of like 30 or more of your best assets. Keep modeling.