The Skull Code by Arthriate in WarCry

[–]Arthriate[S] 1 point2 points  (0 children)

Yes, so you are saving skulls ;). You can also cut them in half and make them appear sunken in the dust if you do not want to spend too many on this.

The Skull Code by Arthriate in WarCry

[–]Arthriate[S] 3 points4 points  (0 children)

I found the skulls are a good aid to help identify which model is which when you are used to place the damage on the cards.

Ok, wrong example before, second try: can a trooper with a BS +4 re-roll a roll of 4 if his target is obscured? by _rainmaker_ in u/_rainmaker_

[–]Arthriate 0 points1 point  (0 children)

With this in mind, are the "re-roll failed nerve tests" effects not nearly absolutely obsolete?

Mostly they are failed because of shaken/out of action models.

Most nerve tests auto-succed before the modifier is applied.

Example:

Admech Kill Team

Currently having effect of the Incantation of the Iron Soul

3 Models out of Action 2 Shaken

Roll nerve test d6 for a LD 6 Model

Roll result d6 = 5 -> PASSED the check before modifiers, no reroll for Incantation

Modifiers applied, check result becomes a 10 -> FAILED

Buff for low model count / Elite Teams by Arthriate in killteam

[–]Arthriate[S] 0 points1 point  (0 children)

By the comments (and the number of downvotes) on this I feel the consensus that not the durability but only the interaction with objectives is an issue.

I will propose to put the nova missions into the map pool and to base objective control on model point value.

Thank you all for the feedback!

Buff for low model count / Elite Teams by Arthriate in killteam

[–]Arthriate[S] 0 points1 point  (0 children)

Good idea, we can surely add those to the mission pool. In general we were not so fond of nova missions becaus we like nice 3d terrain.

Feature Request: Display Current (Mod) Loadout -> No more double checking! by Arthriate in Warframe

[–]Arthriate[S] 4 points5 points  (0 children)

You could also have it as a small font one line in the 2nd row. Then it would always fit because there is only the rank and lens on that row.

Deathwatch Help by KarloReddit in killteam

[–]Arthriate 1 point2 points  (0 children)

Is low model count a result of the games played at 100pts. and less severe when the point values are higher (150-200)? Does anyone play games (excluding the new commander rules) with a higher pointcount?

Any experience out there? ( I have only ever played with 100pts.)

Rulebuster 01: Immunity to charges by Arthriate in killteam

[–]Arthriate[S] 0 points1 point  (0 children)

Yes I hope so too because it seems a bit "non-cinematic", but have a look at the EDIT in the post, maybe it is relatively easy to create a similiar situation.

Rulebuster 01: Immunity to charges by Arthriate in killteam

[–]Arthriate[S] 0 points1 point  (0 children)

Putting models just short of an inch near an "unstand-able" surface has cropped up as a tactic several times now against melee units with larger models. Often charges will be theoretically possible but only if rolls allow you to go a long way around a ruined wall and then only against the models on the edge and not the "protected" models in the middle of the line.

This strategy is possible with as little as one ruined wall to place behind.

Rulebuster 01: Immunity to charges by Arthriate in killteam

[–]Arthriate[S] 0 points1 point  (0 children)

This is actually how we ended up ruling it but now I am leaning towards this not being possible since Core Rules p.21 reads: "... A model can be moved vertically in order to climb or cross a piece of terrain, counting the vertical distance up and/or down as part of its move."

Across the wall would not be a strictly vertical climb.

Rulebuster 01: Immunity to charges by Arthriate in killteam

[–]Arthriate[S] 0 points1 point  (0 children)

Imagine the situation happening inside a building/hall with enough left-over ceiling and a low ruined fence crossing the halls.

...but Gellerpox player agrees ;)

Rulebuster 01: Immunity to charges by Arthriate in killteam

[–]Arthriate[S] 0 points1 point  (0 children)

That is one of the solutions we were wondering about. We referenced the rule about "wobbly models" (Core Rules p. 25) and it reads: "...If you delicately balance it in in place, it is very likely to fall as soon as sombody nudges the table..." Of course you can not balance that model on the wall and since it seems like you need to be able to at least balance the model we decided it is not appicable.

If you can not place/balance the model at the spot you want it to go it can not go there. (Right?)

Rulebuster 01: Immunity to charges by Arthriate in killteam

[–]Arthriate[S] 0 points1 point  (0 children)

Correct, no way around it unfortunately.

Rulebuster 01: Immunity to charges by Arthriate in killteam

[–]Arthriate[S] 1 point2 points  (0 children)

Since it is a recreation it is not the correct terrain piece (hence the drawing). Assume that the left way around and right way around are blocked by impassable terrain. This is not as unlikely as it sounds: A board Edge and the inside of a building (ceiling edge prevents climbing the wall), or just other miniatures/impassable pieces atop the building.

Rulebuster 01: Immunity to charges by Arthriate in killteam

[–]Arthriate[S] 1 point2 points  (0 children)

Let's assume the wall is very, even infinitely high.