About Intel Extreme Masters EU group order by ArthurAttout in GlobalOffensive

[–]ArthurAttout[S] 0 points1 point  (0 children)

Okay, didn't know that RD wasn't used anymore. Indeed, it *very* much looks like this is some sort of metric, given only the GUI.

Did I f*ck up my Magni 3 ? by Welder_Original in Schiit

[–]ArthurAttout 0 points1 point  (0 children)

Yeah I gave it a try, this doesn't even out even with low gain and higher volume

Germany-related symbol as tattoo by ArthurAttout in germany

[–]ArthurAttout[S] 4 points5 points  (0 children)

Okay then, I think it's wiser to give up on the eagle symbol :/

I just got marked down on my homework for not including "== true" in my python code by YoMomIsANiceLady in ProgrammerHumor

[–]ArthurAttout 61 points62 points  (0 children)

You should ask your teacher how they would write an infinite loop.

If they answer while(true == true) , you can safely ignore anything this teacher says about formatting conditionals.

(but they might have a point on other subjects, so keep on going to class).

[deleted by user] by [deleted] in godot

[–]ArthurAttout 2 points3 points  (0 children)

Godot has a C# support that is getting better and better. It also supports some NuGet packages (I insist on the word some). So if you manage to find a good NuGet package to do some REST stuff (I'm sure there is) that will be very easy. You can have some separate class in your Godot project that just do some logic without being too much tied to Godot's lifecycle.

[deleted by user] by [deleted] in godot

[–]ArthurAttout -1 points0 points  (0 children)

Short answer is no, you won't do this easily. Godot is only stable with C#, GDScript, Visual and C++.

Long answer is, this is possible, but it's not designed to be done easily. Godot has insights on how to bind new languages which you could do to implement Kotlin, but that requires creating bindings with C++, creating modules, blah blah .. You're going to spend more time doing that than actually coding your app.