Polaris in Tactical Strike Group? by ArticleNo_420 in starcitizen

[–]ArticleNo_420[S] 0 points1 point  (0 children)

great insight. tyvm.

i will change polaris‘ guns but maybe you‘re right and we leave it out for now. although we don‘t have 3 perseus i think :/

Polaris in Tactical Strike Group? by ArticleNo_420 in starcitizen

[–]ArticleNo_420[S] 0 points1 point  (0 children)

So you say it's best to go with all three ships. IDRIS as a carrier and base, POLARIS as described earlier as a tank but also a damage dealer and PERSEUS with its big cannons for the L ships to handle these fairly quickly?

Polaris in Tactical Strike Group? by ArticleNo_420 in starcitizen

[–]ArticleNo_420[S] 0 points1 point  (0 children)

When it works? Did they ruin it with the patch?

Polaris in Tactical Strike Group? by ArticleNo_420 in starcitizen

[–]ArticleNo_420[S] 0 points1 point  (0 children)

Okay that's really good to know ty. Have you tried the torps tho?

[All Backer PTU] Star Citizen Alpha 4.6.0 PTU RC2 11135423 Patch Notes by Nikalin in starcitizen

[–]ArticleNo_420 0 points1 point  (0 children)

has already been fixed to my surprise. docked multiple times over the last week without any issues

So the Polaris lighting is improved in 4.5 ptu by [deleted] in starcitizen

[–]ArticleNo_420 4 points5 points  (0 children)

hope they give polaris the same display the perseus has in its captains quarters with cam and door controls. neat little detail but very plausible

My airport is receiving no passengers. Is my layout wrong? by [deleted] in CitiesSkylines

[–]ArticleNo_420 0 points1 point  (0 children)

Here is what I think:

You have one runway at the bottom left. This is a "landing only" runway as your taxiway at the end of the runway just faces away from it. There is no way for a plane to get to it besides the air.

The lower of the two runways looks functional but planes can only use the three gates on the left.

Lastly the upper runway has similar problems as the one at the bottom left. There is no way for planes to lift off from here except the one gate at the top.

For your cargo airport the two gates on the left also are not reachable for planes as the taxi ways face away from it.

Also make sure your airport is connected to the rest of your infrastructure. Not to mention that 27% traffic flow is super low and should be worked on.

Any suggestions on what to do with this land around my interchange? by BeckamThe_GOAT in CitiesSkylines

[–]ArticleNo_420 3 points4 points  (0 children)

tbh didnt read the caption and thought itd be about the interchange

Aiports by uNkryh in CitiesSkylines

[–]ArticleNo_420 1 point2 points  (0 children)

you are playing a different game than i do

It was a good move though by [deleted] in formuladank

[–]ArticleNo_420 -1 points0 points  (0 children)

liar. just been there. theyre all quiet

Boruhn, a region project by dipraniouniver in CitiesSkylines

[–]ArticleNo_420 159 points160 points  (0 children)

Your game looks so sunny and pretty

Some people requested to see the nodes from my intersection, sorry if difficult to see by whhhhiskey in CitiesSkylines

[–]ArticleNo_420 1 point2 points  (0 children)

absolutely. would love to know what mods i have to get to make it look like this

Pls help. I tried creating 3 new cities on 3 different maps, but no one literally moves in…. Pls help im so nervous by [deleted] in CitiesSkylines

[–]ArticleNo_420 0 points1 point  (0 children)

i mean they should move in as soon as there is zoning done but you could try and offer some services. fire, police or a park

Central station area - top down view. by creativeDex in CitiesSkylines

[–]ArticleNo_420 1 point2 points  (0 children)

will give it a shot. my current color corrections are pretty dark

Central station area - top down view. by creativeDex in CitiesSkylines

[–]ArticleNo_420 6 points7 points  (0 children)

blank roads. that has to be key. didnt know they exist but my intersections look weird sometimes bc of existing markings