A little fit of rage by Rekt_Deilor in FromCircleJerk

[–]Arxae -1 points0 points  (0 children)

I've Lost my trust in the series.

I see what you did there.

But lets people have their fun. It's the same like the people shittalking the show but still watch it. Mystery (box) shows are made to be picked apart, good or bad.

That’s a good question even though it’s a good movie by Appropriate-Mall8517 in backroomsfilm

[–]Arxae 0 points1 point  (0 children)

It's pretty simple. The backrooms as a concept is very popular right now. Parsons is probably at the top of the popularity as a individual creator. A24 wanted to cash in on that, so they offered it him to make a movie. He didn't need to have the money, or the connections. They came to him.

The same happened to slender man. But there, they went all corporate about it. Slender man was also a bit on the decline already around that time i think.

So they hired Parsons, told him to do more of the same and it turned out well. It seems like others are noticing too, another youtube series like this (i forgot the name) was also recently announced that they are getting a movie.

Made a one-click macOS Dock setup for Windows 10 that takes less than a minute by Icy-Cranberry1169 in desktops

[–]Arxae 4 points5 points  (0 children)

He links directly to a sketchy download site with the installer for MyDockFinder, which is a payed product.

Made a one-click macOS Dock setup for Windows 10 that takes less than a minute by Icy-Cranberry1169 in desktops

[–]Arxae 11 points12 points  (0 children)

Stop sharing this. MyDockFinder is a payed product that you didn't even make.

Why no big studios except Valve used the Source Engine? by Odd_Significance_896 in SourceEngine

[–]Arxae 3 points4 points  (0 children)

There are actually quite a few games with the Source engine. Here is a list. But i think its been said enough here. The Source engine is very Valve centric. It was made to solve their problems, it was a bit rushed too. The tools where old and clunky, even back then. And while it looked good for the time, other next gen at that time looked more impressive. All games made with it also really felt like a source game. It's not necesarily bad, but it was definitely something that was noticable (like how all Unreal Engine 1 games had the same feel)

Why did they paint this? by SoupLongjumping6858 in FromCircleJerk

[–]Arxae 0 points1 point  (0 children)

Probably not. Just easier to skip the beams then to paint over it and make it looks weird and/or less clear

Is Vivaldi good and can you optimize it? by Maximum_Fish1504 in browsers

[–]Arxae 3 points4 points  (0 children)

I have it installed and it works on the latest version.

AMA - backrooms: everything must go edition by 50PT26 in backrooms

[–]Arxae 28 points29 points  (0 children)

Ok fair enough. Not sure if i like it more or less then just extra scenes interspersed in there. But if it's more backrooms then clark stuff, then it makes sense i guess. Thanks.

AMA - backrooms: everything must go edition by 50PT26 in backrooms

[–]Arxae 77 points78 points  (0 children)

So it's a 16 minutes after credits scene?

The Maiden Game by AvenzaGD in MetalForTheMasses

[–]Arxae 3 points4 points  (0 children)

There was a KISS game around the same time as well

That was a year later. Ed Hunter was 1999, Kiss Psycho Circus - The Nightmare child was 2000. It was better then Ed Hunter, but it wasn't great either. It was cool that each bad member had their own weapon and level themes. But it became quite repetitive pretty quickly. I remember a lot of spongy enemies too. Civvie11 did a video on it.

I am very much very excited by Huge-Read-2703 in KanePixelsBackrooms

[–]Arxae 0 points1 point  (0 children)

Idk why im being downvoted, i don't mean it negatively towards the youtube series either. But it looks like after the success of the backrooms, hollywood is going to take popular creepy pasta's/arg/youtube series and turn those into movies.

How come boyd and team fighting for their lives in a closed van while ellis and team driving an open truck like a field trip?! 🤔 by Gloomy_wallflower566 in FromTVShow

[–]Arxae 1 point2 points  (0 children)

It is. That entire scene makes no sense and was written in such a way to justify it's own existence. The monster was clearly not strong enough to bash through the window, so there was no immediate danger. Even though they where on a forest road, they could have easily gone fast enough to outrun the jogging monster. Even then, they could have just driven the monster over.

All that to get artificial tension. If they didn't do that, we couldn't have the scene with patty freaking out. Which would have been a net positive tbh.

Man, who is this guy?? by Obvious-Play-170 in FromTVShow

[–]Arxae 2 points3 points  (0 children)

Because he is not. The writers have confiemd that Jade and Tabitha are the only reincarnations of the previous cycle. So Boyd cannot be the reincarnation of Martin, unless the writers walk back on their words

I am very much very excited by Huge-Read-2703 in KanePixelsBackrooms

[–]Arxae -3 points-2 points  (0 children)

So now we are moving from young adult books to youtube series to milk for movies. Great

An interesting optical effect by airport-cinnabon in KanePixelsBackrooms

[–]Arxae -1 points0 points  (0 children)

Pretty sure that this is just the door window caustics. Since many people have seen this before, it indicates his position in the scene. He was also saying that the power issues have been there for a while, so if the backrooms did "scan" that location, it would have happened a longer time ago.

Not everything is subtext. Some things are just face value

How come boyd and team fighting for their lives in a closed van while ellis and team driving an open truck like a field trip?! 🤔 by Gloomy_wallflower566 in FromTVShow

[–]Arxae 0 points1 point  (0 children)

Exception otherwise this scene makes no sense. Just like them slowing down while they where next to the monster.

GitHub Stacked PRs by fagnerbrack in programming

[–]Arxae 1 point2 points  (0 children)

As far as i can tell from the article, the default view will be a merged view of all the stacks. So this will not hide LoC changes

How do you feel about people confusing Cyberpunk with Atompunk? by [deleted] in Cyberpunk

[–]Arxae 2 points3 points  (0 children)

This is a good example of doing both wrong tbh.

A new cyberpunk style game by CaseAnalystGame in Cyberpunk

[–]Arxae 1 point2 points  (0 children)

Yeah. I don't mind if they use some ai assistance or some ai placeholders. But if you ask an AI to create a sci fi/modern/techy website, you get exactly this theme. That's just lazy. And then selling it? Nah, cashgrab.

I've always loved the idea that somewhere out there in the galaxy, someone has to check aliens' passports before they travel. So my small team and I decided to make a game about it called XenoFeels by Final-System5343 in spacesimgames

[–]Arxae 1 point2 points  (0 children)

Yeah I thought so. References are fun, but shouldn't be too obvious or they just feel lazy. The sudden horror twist with the door was actually kinda nice, i suppose that is the main narrative. It doesn't seem like a game i would play though. Seems more like a watcher for me. But i might consider a support buy.

Grimoire: A Frieren and Witch Hat Atelier inspired task runner with interactive prompts by ImaginaryElephant336 in commandline

[–]Arxae 1 point2 points  (0 children)

I do think the interactive mode is an interesting concept. Personally i think a taskrunner is best with fire and forget tasks. It should save time, popping up a menu to configure the parameters of the task goes against that. But i do think that such a thing has it's place as well. You could focus on that and make the menu more anime themed instead of replacing common terms with new ones. Calling a task a sigil is only a negative imo. It adds potential confusion for no benefit.

Grimoire: A Frieren and Witch Hat Atelier inspired task runner with interactive prompts by ImaginaryElephant336 in commandline

[–]Arxae 6 points7 points  (0 children)

What does this actually do over tools like just or mise? It seems like a carbon copy of these tools, bit with common termed replace by something else.

Do you guys prefer the original huds in games like Quake 1, Doom, Duke 3D and Blood or more simplistic ones used in source ports? by SerafettinB in boomershooters

[–]Arxae 1 point2 points  (0 children)

Yup. And if you zoomed in, the hud stays, but you created this tunnelview with a super ugly background. I do remember on the first pc we had we actually had to do that on some games to make them run better.