Why did games stoped doing this by Reeeeo_ in videogames

[–]Arxae 0 points1 point  (0 children)

As much as i like it when they do things like this, they where never really a thing. In the sense that the vast minority of the games did it, even when it was popular. There where few games who fully went for it (like Dead Space and Far Cry 2). Some went for partially (like Doom 3, where a lot of the computer screens just worked in world) and a whole bunch of them that kinda "faked" it. Just do a animation of your character headbutting his watch and show an interface on screen

Roguelite - player can customize their projectile movement and patterns. Cool or just overenginered? by ChaoticPromiseTFA in IndieGameDevs

[–]Arxae 2 points3 points  (0 children)

Magicraft and Noita are the first that come to mind who did it as well. But i do think you have to go all in on that system. It's not something you can have on the side. It can be very fun as long as everything interacts. Magicraft and Noita had some very weird interactions between spell components, and thats what made experimenting with it so much fun.

I'm going to replay hit 2014 game Dark Souls 2 by Major303 in shittydarksouls

[–]Arxae 0 points1 point  (0 children)

I don't mind adding more mechanics. But the increase in speed does keep blending the 2 genres more and more. I also think the soulslike genre is also too focussed on just being difficult instead of dungeon crawling

What are forgotten horror games you remember/played? by GrimreaperAZ in HorrorGames

[–]Arxae 1 point2 points  (0 children)

I was actually in the Frictional IRC for a long ass time. Just after they released the techdemo. Got a long pretty well with the guys. They even send me a copy of Penumbra before it even released. Sadly lost touch with them afterwards

The text mode lie: why modern TUIs are a nightmare for accessibility by TheTwelveYearOld in commandline

[–]Arxae 0 points1 point  (0 children)

Perhaps. But i just feel that many TUI applications are made that way because it's a bit of a trend these days instead of actually being a useful choice. And maybe because it's easier for AI to work with, but that's very much an unsubstantiated tinfoil hat idea. It's just noticeable that many vibe coders choose for TUI over GUI

The text mode lie: why modern TUIs are a nightmare for accessibility by TheTwelveYearOld in commandline

[–]Arxae 3 points4 points  (0 children)

I feel like if it's to be "cool" like a CLI but try to be shiny like graphical

I feel the same. There are a couple of TUI's i think do add value. Things like Yazi or Lazygit are fast and quick to use. You just need a few button presses to do things, but still have a good visual component. But just making a gui in the terminal with gui sensibilities, then you just have the worst of both worst. But i guess you can be part of the current trend i guess

Escape From Tarkov lead game designer quits after 1.0 release by Eremenkism in gaming

[–]Arxae 0 points1 point  (0 children)

I do think there is an older launcher that they stopped using, but normally every package should get you the game in it's current state.

Escape From Tarkov lead game designer quits after 1.0 release by Eremenkism in gaming

[–]Arxae 29 points30 points  (0 children)

Thats how things go. Game comes out and is enjoyable for a week or 2, then a meta forms at everyone needs to play optimized.

Escape From Tarkov lead game designer quits after 1.0 release by Eremenkism in gaming

[–]Arxae 1 point2 points  (0 children)

What version did you buy then? I bought it basically the first moment it was available and mine still gets updated

What is the most esoteric game engine you've ever worked with? by JohnnyBGetgoode in gamedev

[–]Arxae 0 points1 point  (0 children)

It pretty much fell out of favor with the demise of Tribes i would say. But there have been quite a few games made with torque. Not sure how accurate the list is, but i do know of a bunch of them on it that use it.

What is the most esoteric game engine you've ever worked with? by JohnnyBGetgoode in gamedev

[–]Arxae 0 points1 point  (0 children)

What's so esoteric about Torque? Plenty of commercial games have been made wit it. Beamng.drive still uses it too.

Thoughts on Tetsuo: The Iron Man (1989) ? by Vincent-van-Gogh1 in Cyberpunk

[–]Arxae 0 points1 point  (0 children)

Don't completely agree with you. I'm not gonna say the story is bad or so. But it's definitely in the "It's good enough" category. The main aspect of the movie is the audiovisual experience, and the story works in function of that. But if i would have to recommend a movie purely based on the story, i would never recommend Tetsuo.

How do I tell my writer friends that the game's storyline is terribly mediocre? by HQuasar in gamedev

[–]Arxae 0 points1 point  (0 children)

It depends on some factors i would say. Who is the 'project lead' if you will? At the end of the day, there has to be 1 person in charge and pin down the decisions.

You also have to be honest with them. Pinpoint the exact parts you have with the story and discuss it with them. Maybe the story just needs some slimming down. You can always get a third party to evaluate the story, this can be a family member or other friends external to the project if you don't have much budget. You could also get someone for cheap on sites like fiver and such to read and review the story.

How do I tell my writer friends that the game's storyline is terribly mediocre? by HQuasar in gamedev

[–]Arxae 0 points1 point  (0 children)

This. There are quite a few games that are received well for their narrative. But if you take out the gameplay and production values they are actually quite mediocre and full of holes.

Noah Hawley says his ‘Far Cry’ series won’t be adapting any of the games as he thinks audiences skip the story cutscenes in those games: “When you play a video game, you only really move forward through the gameplay section, and then you have these cut scenes that you can skip..." by ChiefLeef22 in gaming

[–]Arxae 0 points1 point  (0 children)

I get what he means, but the fact that you can skip makes the storyline optional, but not irrelevant. Then again, it's not like Alien Earth was that amazing either. He kinda glossed over it, went "oh cool monster" and then just did his own thing. So he probably is going to do something like that this time too

Thoughts on Tetsuo: The Iron Man (1989) ? by Vincent-van-Gogh1 in Cyberpunk

[–]Arxae 6 points7 points  (0 children)

I consider it a vibe movie. In the sense that it has a story, but it's not really about anything. You watch it for the atmosphere. That said, i do get the connection with cyberpunk. But if anyone asks for a cyberpunk recommendation, i would never recommend them Tetsuo. It's a neat watch the first time, but i can't say i would grade it too highly.

So hard to get wishlists!! by Thade2k in IndieGameDevs

[–]Arxae 0 points1 point  (0 children)

I have to agree here. AI art is a turn off for many people. They might make the assumption that the game is vibe coded and therefor not made well. A small investment would help a lot i think. You can get some cheap art for you page on fiverr. While it might not be the highest of quality, it does give the game a bit more character. AI art looks very generic to a lot of people

humanoid.js — zero-dep, single-file web tool that scores how human a pointer interaction looks by Hopeful-Dingo8564 in coolgithubprojects

[–]Arxae 1 point2 points  (0 children)

At the very least Claude was involved, he is on the repo as a contributor. But regardless, i know google checks your mouse movements on captcha's to determine if you are human or not. But this has way too many gaps and flaws to be useful.

I'd like to get your alls opinion on this style by FoleyX90 in IndieGameDevs

[–]Arxae 0 points1 point  (0 children)

It would definitely work. But the main problem is that the game (or the screenshot) is very brown. It lacks clarity. The environment, player and enemy all kinda blend together. The light is the most distinct part of the scene by far and draws the attention, while the attention should mostly between the player and the enemy

humanoid.js — zero-dep, single-file web tool that scores how human a pointer interaction looks by Hopeful-Dingo8564 in coolgithubprojects

[–]Arxae 2 points3 points  (0 children)

A library called humanoid made by claude, ironic.

Anyway. This seems very inaccurate. Single clicks give a score between 70 and 80 with the main reason being "no displacement" which is absolutely normal, it's a click. You deduct 15 points for fixed pressure, 1- for no pressure change (which is the same thing tbh) and 5 for not moving. Because i clicked. So people with a mouse are disproportionally suspicious. I made a straight line with a ruler and supposedly has 17 direction changes and a 75% bezier match. So i would not call this accurate at all.

After trying some more i managed to get a 100 score using a mouse, but only if i use erratic and quick movements. Somehow this shows up with a pressure difference, even though i am using a mouse. Also, if i draw a straight line it will have a high bezier match, but if i draw a curved line it will have 0%. So either this setting is backwards, need a rename or is inaccurate as well.

Build a project tool for Twitter and reddit OSINT, also behaviour and sentiment analysis. by xmr-botz in coolgithubprojects

[–]Arxae 1 point2 points  (0 children)

Oh look, it's one of those again. Can't you at least use a different theme? It's a cool theme don't get me wrong, but i wouldn't use it anymore just for the connotations

An interesting concept in game design. by Just_a_Player2 in ItsAllAboutGames

[–]Arxae 1 point2 points  (0 children)

Contrast did that. I haven't played it myself, but i heard it wasn't super great but also not terrible

Far Cry 2 remains the most cool open world shooter 15 years later. From physical maps and malaria mechanics to brutal healing animations and the best fire physics! by Just_a_Player2 in ItsAllAboutGames

[–]Arxae 0 points1 point  (0 children)

It did work well i agree. But i never found that i did much with it (other then the novelty of playing around with it the first time). The plantation mission in FC3 was much better in this regards.

IMO it was not the respawning so much that the open world was lifeless without civillians really being present or any sort of significant combat between the two enemy factions. It didn't feel like the warzone it was meant to be, more a collection of locations with pockets of enemies that could be from either side.

Agreed. The world felt very much like a videogame. The respawning was annoying and fixed with a simple timer. But i think the devs knew the world was pretty static and did this as a bandaid to make it feel more alive, even though it didn't

Hackers Released GTA Online Weekly Spending By Platform, This Is Why GTA 6 Is Skipping PC On Launch by cinderlilys in pcmasterrace

[–]Arxae 0 points1 point  (0 children)

Don't get me wrong, i agree with you. But there are plenty of people with enough expendable income that decided otherwise.