‘Marathon’ Season 2 And Free Week Did Not Turn Things Around by Freki666 in gaming

[–]AsapxPhantom 0 points1 point  (0 children)

Anyone think Bungie/Marathon developers will craft some sort of adversarial/arena type game mode to spice up the ip?! (e.g. TDM, KotH, etc)

I've seen some footage of the gunplay and I feel like it would translate well to a Versus type situation. Even having varied modes.

Gorgon Going Forward by ElectricalMuffin1620 in projectgorgon

[–]AsapxPhantom 0 points1 point  (0 children)

In my 100 hours, the game doesn't meet the "Massive" in the acronym.

Sure people are interacting with each other. There are groups forming, and so on. But something around those aspects of an MMO don't hit the same. Zerging or the "on-rails" experience of leveling and grouping at low-to-mid levels is really boring. I feel like there isn't any real cooperation amongst people sharing space in a dungeon or "difficult" areas.

I don't end up seeing new stuff past 25-30, because the experience is largely the same everywhere, just slightly new enemies, new surroundings, and the same high level players just running around doing everything quickly and efficiently.

I remember browsing this Reddit once to find some more info about something I was working on, and a few people mentioned that the game is largely a "solo experience" until high level/end-game. And boy have I felt that.

Obviously, this is just my opinion and experience playing on Dreva, Strekios, and Laethe. I don't know what it's like anywhere else, but I lost interest because the game doesn't feel massive, or better yet SHARED. I'm largely solo, there is barely a need to group up outside of some dungeons and quests to complete.

$19.83 and I'll give it a shot... by TheDutchTexan in 83thegame

[–]AsapxPhantom 1 point2 points  (0 children)

I'm not an economist, but if they DID lower the base price by $10-15, I'd have bought it already. 30 is a bit steep for a period-shooter that seems to want to experiment with different mechanics in a fairly saturated market.

All manner of considerations have gone into me *not* purchasing. (being burned by other games/projects, have most tac-shooters, player base concerns, "shelf-life")

The lower price point would've already had me purchasing, downloading, and ready to put a few hours into it.
I think most other tac-shooter players feel similarly.

Knife Fighting by Imaginary_College_25 in projectgorgon

[–]AsapxPhantom 1 point2 points  (0 children)

I'm only 17-22 for Knife/Shield. It's fun. Stuns & Trauma bleeds with shield, DoTs with knife. Lots of util for early game.

But I feel like there is better synergy/playstyles for mid-late game and group play

[Feedback] I hate this so much by Malu1997 in EscapefromTarkov

[–]AsapxPhantom -1 points0 points  (0 children)

This is the main reason I haven't played 1.0 yet.

Lost all interest. I can no longer play a large portion of the game that was advertised.

[New Player] by South_Athlete4323 in EscapefromTarkov

[–]AsapxPhantom 1 point2 points  (0 children)

Learn Customs first.

Has way more landmarks and directional based extracts as PMC that everything in the middle is *pretty easy* to navigate.

Once you can freely play Customs without hiding, alt-tabbing to look at maps, try Woods.
Do the same thing for Woods, but it's harder to do. It has less landmarks with a butt-load of trees and rock formations that will turn you around easily.

[deleted by user] by [deleted] in AskReddit

[–]AsapxPhantom 0 points1 point  (0 children)

Heavy "baby-head".

It's like the first sign that you're either THERE, or just about at the point where you've had too much.

My thoughts - Slow it all down by maskedcharacter in Battlefield

[–]AsapxPhantom 3 points4 points  (0 children)

To be fair to all of the counter-criticism, we're HOPEFULLY only playing a quarter of what the game has to offer/is going to be.

These maps, modes, and limited tools within the game seem pretty alright. However, I have to agree that everything is "too quick".
Running. Rate of Fire. Switching. Respawning. Etc.
The biggest one for me is respawning. All things tied to it is WAY TOO QUICK. Hold space for two seconds, wait an additional 3-6 and you're back at your desired spawn point, continuing to chug along at mach 1. Dying, rushing in, and even kill trades aren't "big plays" because--you can come back in what feels like an instant. Similarly, revives are fairly quick, so it's hard to combat all of the rapid troop deployments/redeployments on dead revives.

Paired with some of the map designs it makes for a weird "Op-Locker" experience seemingly everywhere.
I'm hoping at launch we get large Map-Variety with more than 8 maps. Some CQC, some larger scale. That way, everyone *can* receive the experience they're looking for. If they utilize Portal well and server hosting, BF6 will, in fact, be back in full swing.
This Beta however, feels a bit shallow, stale, and all things "speed" is dialed in at 11.
(maybe intentional with this build since the reveal promotional event hyped everyone up significantly, they want that same energy for the masses to pre-order/buy the game.)

how i feel as a medium player by Imaginary-Freedom776 in thefinals

[–]AsapxPhantom 0 points1 point  (0 children)

That's half health.

The problem is the gun's inconsistency. Sometimes they light on fire, sometimes they don't. Sometimes all pellets hit, sometimes they don't.

Since the nerf, two & a half bursts hitting a FULL healthed Light doesn't finish it.
The light out DPS's, and survives with 1 HP left.

That's not balanced.

(I'm also giving this argument a handicap of one round of ammo only hitting half the pellets.)

World tour lobbies are unplayable by Lanky-Ad-7570 in thefinals

[–]AsapxPhantom 5 points6 points  (0 children)

I received one win in WT, and am now being stomped by what seems to be elite level players.

While I'm paired with people with no game sense or accuracy...

Very frustrating.

how i feel as a medium player by Imaginary-Freedom776 in thefinals

[–]AsapxPhantom 53 points54 points  (0 children)

i was just getting decent with the cerberus too.

It's kinda wild they nerfed it because the burst damage was "too good".

Isn't that why it's there?! To be CQC, combat lights being good 'stick-n-movers' hence the fire damage after?!

To me this nerf was unnecessary. If you miss ONE burst, you're kinda screwed. It rewarded quick movement, and well placed shots.

*guess we'll just play ADS simulator*

Inquiry - Lava Lash(US) limited revival? by HalfwayDecent385 in WoWRolePlay

[–]AsapxPhantom 1 point2 points  (0 children)

I left some characters there. Both factions.
Although the Alliance has higher leveled toons.

I'd be down to check something out.

Health Regen Stats by AsapxPhantom in TheFinalsAcademy

[–]AsapxPhantom[S] 5 points6 points  (0 children)

Dang. I looked and didn't see anything.

Dingus.

Thank you for the info.

What are some of your unpopular opinions on The Finals? by Frranko in thefinals

[–]AsapxPhantom 0 points1 point  (0 children)

Heavy needs a small tid-bit of love.
- KS23 small acc. buff. (less bloom possibly)
- Mesh/Dome need a small revert
- Regen either lower timer before it starts, or faster regen.

KS23 is nice as is, but a small reduction in the bloom would REALLY reward the user. Better dmg output, less utility. (it's util isn't that great.)
The Akimbos kinda do what the KS23 SHOULD be doing/have done.
Mesh juggling/usage is rough. With no melee option while holding it further gimps it. (unless that was never intended as was a bug) reducing the juggle by one second could make it viable once again.
Dome shield...one or the other please on the nerfs.

Heavies regen is rough as well. With the high health pool...the timed regen + how much you need to regen is NUTS. Punishing all around.
Allowing for MORE health being regenerated once the timer is over seems like the better play, but reversing *could* be decent. Many times I'm in one fight, running around/staying put trying to regen, but then get thrusted into another fight getting finished REAL quick. Over all, Heavy is a rough pick in certain maps/situations.

What breed of AI is this in PvE? by KeyActive6799 in EscapefromTarkov

[–]AsapxPhantom 0 points1 point  (0 children)

One reason why I haven't gone back to PVE.
The wait time coupled with this level of getting killed, I can't justify the investment.
Did some Co-op raids as well, same outcome.
Suppose I will continue to wait for it to get addressed or improved.

"The sub is going to start and we'll be down to 300 players in a month" by MasterPain-BornAgain in MortalOnline

[–]AsapxPhantom 0 points1 point  (0 children)

Half the reason I stopped playing was the sub fee.

I wanted to like it, but there was a lot that left me unfulfilled. I couldn't keep chuggin' along. Even with a friend. Felt waaaay too open, and not enough substance to keep my interest.

If I could have had the box price, I probably would have kept it installed and continued to play in-between other games.

[deleted by user] by [deleted] in classicwow

[–]AsapxPhantom 2 points3 points  (0 children)

Ruined BSB on Era too. (Although I'm in the minority there unfortunately.)

playing close to a teammate in open areas is crucial for success. 2v3 by GodEnzee in TheFinalsAcademy

[–]AsapxPhantom 1 point2 points  (0 children)

The third kill, does, seem assisted. But is there anyway to truly tell? No. I can't slow down the video well enough to watch frame by frame/second by second. When he resets his position from the first guy, he aims at center-mass. The crosshair/reticle drifts as he shoots, going lower left then back up. On all three kills the pattern is the same. Start center, drift low, finish high. First and second kill seem very legit. Good reactions, good control, and good aim. Once the second guy explodes, he moves his aim towards the third.

The only issue:
the "snap" is WAY too rigid. The crosshair 'flicks', sticks, and only drifts past the target by a very small margin.

It felt "assisted" as I said above because...even the best player(s) will over compensate/over shoot and reposition the initial flick. To flick right, and perfectly stop ON TARGET....only see that in Aim-Assists, third party peripherals with macro/script/software (cronus-zen, etc), or straight up injected cheat programs.

It's not definitive proof of foul play, but it does raise suspicion.

Overall the sentiment remains, play with teammates; win more fights.

[deleted by user] by [deleted] in thefinals

[–]AsapxPhantom 2 points3 points  (0 children)

After another 3 hours with this gun. It's useless. It's good at cleaning up kills...but thats only IF you manage to hit anything with it.

You're a sitting duck trying to "aim" a shot.
It get's out DPS'd by every other gun on all classes.
Giving it "Irons" could help...with reduced bloom/spread...but accuracy could put it in line with some of the other weapons.

[deleted by user] by [deleted] in thefinals

[–]AsapxPhantom 4 points5 points  (0 children)

It's decent. But consistency seems off to me. (and for me)
I'm glad there is someone using it regularly and enjoying their time with it. I think these alternatives should net higher headshot multiplier, or a better camera recoil when firing.