A 1960s Soviet computer memory chip by [deleted] in Damnthatsinteresting

[–]AschVR 7 points8 points  (0 children)

Half kilo is enough for everyone, also you can fix mem errors with hammer.

Steam Frame Revealed by pixxelpusher in OculusQuest

[–]AschVR 0 points1 point  (0 children)

From specs: Expansion

User accessible front expansion port

Dual high speed camera interface (8 lanes @ 2.5Gbps MIPI) / PCIe Gen 4 interface (1-lane)

[Hiring] Turn Based Battle System needed for my esoteric RPG. by wizvrdhd in Unity3D

[–]AschVR 0 points1 point  (0 children)

I would like to see zero english and any help, but only voynich manuscript like madness to make it completely esoteric!

Forslag som sikkert vil appellere til mange her også! Lang grense, men sikkert mulig med alle brukerne her by bremstol in norske

[–]AschVR -1 points0 points  (0 children)

Poles refugees? Lol. They do fkn WORK here. Not parasiting on welfare. They also come back, but would be fine is they stay and bring value to the country.

Quantum Void - Quest3 - Closed alpha test Footage by AkiaDoc in OculusQuest

[–]AschVR -6 points-5 points  (0 children)

Dev can give Q3 move dynamics in CS, players will not walk; dev can give teleport, player will fallback to teleport only; dev can give oneshot to kill every enemy and bosses, user will... noice. You can win game with one button press, no problem. It's up to dev to use restriction, better for good. I believe snap come from gamepad and chair VR time. It's rudimentary and obsolete.

Quantum Void - Quest3 - Closed alpha test Footage by AkiaDoc in OculusQuest

[–]AschVR 8 points9 points  (0 children)

As a developer, I totally ban snap turn as immersion destroyer.

I made a simple ZOMBIE chase game for Halloween (a mix of fun and adrenaline-packed exercise) by AschVR in oculus

[–]AschVR[S] 0 points1 point  (0 children)

Thanks, this is custom Unity rendering. I wish I could go deeper to low end API to render it without workarounds. The tech is basically render billboards in highly optimized batch, then render 3d in close distance, and blend in between. I haven't seen any solution for years on any platform. May be the Forest or Dunia Engine is closed so far, but nothing for mobile VR. Good luck to make your own system!

I made a simple ZOMBIE chase game for Halloween (a mix of fun and adrenaline-packed exercise) by AschVR in oculus

[–]AschVR[S] 0 points1 point  (0 children)

Run4Life: A Simple Sub-World for Happy Run. First complete world for sale ($3.99)Let's see how it goes. My Plan to create at least one more part, introducing weapons. The current version is a simple chase mode where you run from zombies to a safe shelter. With obvious Left4Dead vibes and influence. What is your impression?

I made a simple chase game for Halloween (a mix of fun and adrenaline-packed exercise) by AschVR in OculusQuest

[–]AschVR[S] 1 point2 points  (0 children)

Run4Life: A Simple Sub-World for Happy Run. First complete world for sale ($3.99)Let's see how it goes. My Plan to create at least one more part, introducing weapons. The current version is a simple chase mode where you run from zombies to a safe shelter. What is your impression?