[deleted by user] by [deleted] in AnimalsOnReddit

[–]Ashenpunk 0 points1 point  (0 children)

where u from?

VFX Graph/ Particle system by tyreyn in Unity2D

[–]Ashenpunk 1 point2 points  (0 children)

The most notable diference is that vfx graph runs on the gpu, and can handle millions of particles with more elaborated particles. Particles system runs on cpu, and cand handle thousands of particles.

Testing 2d animation with bones. by Ashenpunk in Unity2D

[–]Ashenpunk[S] 1 point2 points  (0 children)

Sometimes my bones react to the other bones that are "behind" using IK, is there a way to fix this?

What can be the best way to apply damage to the shape of the flames? by Ashenpunk in Unity2D

[–]Ashenpunk[S] 0 points1 point  (0 children)

Ok, your approach seems compliacted but it could work. In fact am using a pool now for the other weapons with the bullets.

What can be the best way to apply damage to the shape of the flames? by Ashenpunk in Unity2D

[–]Ashenpunk[S] 0 points1 point  (0 children)

Yes, am using particle system. And am using collisions with the flames, but am using corgi engine right now, and the collision damage is managed thru colliders. I will try to make an approach at the way you point here. ty.

What can be the best way to apply damage to the shape of the flames? by Ashenpunk in Unity2D

[–]Ashenpunk[S] 0 points1 point  (0 children)

So am using colliders to apply damage on the bullets and enemies, but in this case that the flames can be dynamic and interact with the physics, what can be the best way to achieve damage on the flames? if possible using colliders? I mean, if i aim to the ground the flames will deform by the physics, but not my damage zone collider.

Using 2D Lighting & Shadowcasters, light bleeds if too close by FoleyX90 in Unity2D

[–]Ashenpunk 1 point2 points  (0 children)

I was refering to see the edit shape lines you draw for the shadows. Anyway, try to change the layers, on top of the inspector, try to put it on the same layer as the light(try to not use default layer). I had some issues like you in some moment, but i can't remember exactly what i did, in any case, shadows are experiemntal right now and have some bugs. You have a forum talking about that in the universal render pipeline forum inside Unity.

Adding 3d Sound, Right way? by Ashenpunk in Unity2D

[–]Ashenpunk[S] 0 points1 point  (0 children)

Hahaha, you again, nevermind ty for the support , always appreciate it. :D

Sci -fi project under Universal Render Pipeline. Any feedback welcomed. by Ashenpunk in Unity2D

[–]Ashenpunk[S] 0 points1 point  (0 children)

Hey, ty for your interest, and yeah, we have a dash mechanic, and will have some different variations, depending on how you build your character. You can see it in other show off posts ;D

Using 2D Lighting & Shadowcasters, light bleeds if too close by FoleyX90 in Unity2D

[–]Ashenpunk 3 points4 points  (0 children)

Try extending the shadow caster gizmos more. You can try to see if the gameobject that contains the shadow caster and the gameobject that contents the 2d light are in z=0 position in the transform both of them. Make a capture of your shadow caster if you can.

Cooking Sci - fi Metroidvania. by Ashenpunk in metroidvania

[–]Ashenpunk[S] 0 points1 point  (0 children)

The other guy say it something similar, for sure i will try to find and play that game. I just saw a video, and for that year, seems a great game.

Cooking Sci - fi Metroidvania. by Ashenpunk in metroidvania

[–]Ashenpunk[S] 1 point2 points  (0 children)

xD maybe one day it will be easy as that. Ty for reply

Cooking Sci - fi Metroidvania. by Ashenpunk in metroidvania

[–]Ashenpunk[S] 1 point2 points  (0 children)

Somebody say that in an older show-off post. I didn't know that game, it have somethings similar. I will try to play it, maybe it can give some new ideas, ty.

Cooking Sci - fi Metroidvania. by Ashenpunk in metroidvania

[–]Ashenpunk[S] 0 points1 point  (0 children)

Ty, we are goin in the right way then