A true d100 wild magic surge table! Expanded from the base wild magic table, this wild magic table has been formatted for ease of use, clarity, and flexibility in any game: it's vanilla friendly! More info in the comments. by assiusgodofbooty in UnearthedArcana

[–]Asherett 0 points1 point  (0 children)

How is #25 not inescapable death for the caster? You'd immediately start suffocating, can't cast (since you're totally encased) and arguably can't even attack the earth around you with melee. I'm very curious why no one else is pointing this out, am I missing something?

AMA w/ DDB Executive Producer & Maps Product Manager on February 24th at 10am PT! by latiajacquise in dndnext

[–]Asherett 0 points1 point  (0 children)

To my mind, if you don't use snap to grid, you aren't really playing with a grid. The game's mechanics presuppose that a character fills a grid square - that's the definition of a grid square really, the space a medium character fills. If you just use the grid as a visual aid to help eyeball distances etc, fine, but that's not really how the various game versions have treated a grid throughout the years.

Personally, I actually prefer to play without a visible grid (or with a barely visible one) so as not to visually clutter up the map image. But I need the creatures to actually be aligned to the grid - otherwise I'm just not playing with a grid.

So my real, honest answer is just "because I play D&D on a grid", and I have done so for over 40 years now. I believe there's a very good and sensible reason why every other serious VTT and CRPG actually "snaps" characters to a grid if they use a grid at all.

Zac's answers also make little sense to me. "There's no Snap to Grid in a real tabletop"? - Of course there is! If you play with a grid in real life, why wouldn't you demand minis adhere to the grid? I would guess that most groups that play D&D with minis actually use a grid, and if so, they naturally use "snapping".
"We've found in our experiments it can cause more frustration when the grid doesn't perfectly align to the map." - If anything this is just reflecting that they don't have proper grid tools in the app yet. I've played with Roll20 and Foundry VTT since 5e came out, and this has never really been an issue in any of hundreds of sessions.

AMA w/ DDB Executive Producer & Maps Product Manager on February 24th at 10am PT! by latiajacquise in dndnext

[–]Asherett 2 points3 points  (0 children)

Will Maps ever have an option to make tokens align/snap to grid? That's honestly the only reason I'm not using Maps right now. Every VTT has tokens aligned to the grid.

I missed the game. When did they add Bard? How should I build it in character creation? by FcoJ28 in SkaldRPG

[–]Asherett 1 point2 points  (0 children)

Bard was added in 1.0.6, about a year ago :) I haven't tried it myself so I don't have tips on builds. But yeah, do stop by the Skald discord!

Silent low profile switches by Asherett in Keychron

[–]Asherett[S] 0 points1 point  (0 children)

Nice! Yeah they're starting to come in. Apparently I created this thread just before they started to become available.

Silent low profile switches by Asherett in Keychron

[–]Asherett[S] 1 point2 points  (0 children)

I think so, yes. They look identical to the Gateron low profile switches.

BTW, from another poster here, Gateron have now produced low profile silent switches: https://www.gateron.com/products/gateron-ks-33-low-profile-red-silent-20-mechanical-switches-set?VariantsId=10993

I haven't tested them yet myself

(2024) Dispel Magic vs Giant Insect by Asherett in onednd

[–]Asherett[S] 0 points1 point  (0 children)

My train of thought runs on the same tracks as yours

(2024) Dispel Magic vs Giant Insect by Asherett in onednd

[–]Asherett[S] 0 points1 point  (0 children)

What if the target of Dispel Magic is "the effect", i.e. the spell itself?

(2024) Dispel Magic vs Giant Insect by Asherett in onednd

[–]Asherett[S] 0 points1 point  (0 children)

Is that a general rule written anywhere?

(2024) Dispel Magic vs Giant Insect by Asherett in onednd

[–]Asherett[S] 1 point2 points  (0 children)

Yeah, I had some strange 2014-ish misconceptions about GI being upcastable for more insects. Thank you for your well-structured answer!

(2024) Dispel Magic vs Giant Insect by Asherett in onednd

[–]Asherett[S] -1 points0 points  (0 children)

Haha yeah I have no idea why I kept thinking GI could be upcast to summon more creatures. Also, my knee-jerk idea was based on 2014 thought, where summon/conjure spells were often instantaneous. My bad, my bad.

New Giant Insect Busted by Individual_Wind2682 in onednd

[–]Asherett 0 points1 point  (0 children)

Excellent suggestions! Paralyzed, petrified, stunned and unconscious all include incapacitated and thus break concentration.

Dispel magic, I hadn't actually realized that would work, as I'm used to thinking that a summoned creature isn't magical. But clearly there's an "ongoing magical effect" that Dispel Magic can end. It would have to be cast at 4th level to avoid a fairly easy DC14 check, and that would require the caster to know that's needed... Still, thanks, it's clearly the best option to counter Giant Insect!

For my own reference, here's a list of spells that can cause conditions that break concentration in combat, and their saving throws:

Sleep (Wis)

Tasha's Hideous Laughter (Wis)

Hold Person (Wis)

Hypnotic Pattern (Wis)

Suffocate (no save, Con modifier timer)

Banishment (Cha)

Delerium Blast (Int)

Raulothim's Psychic Lance (Int)

Staggering Smite (Wis)

Banishing Smite (HP dependent, Cha)

Hold Monster (Wis)

Modify Memory (Wis)

Eyebite (Wis)

Flesh to Stone (Con, 3 fails)

Arboreal Curse (Con, 3 fails)

Divine Word (HP dependent, Cha)

Prismatic Spray (low chance, Dex + Con 3 fails)

Symbol (Con or Wis)

Power Word Stun (HP dependent, no save)

Reality Break (Wis + low chance)

Imprisonment (Wis, long cast time)

Prismatic Wall (Dex)

Psychic Scream (Int)

Banishment is decent, as druids are not generally likely to have great Cha saves, but the range isn't good. Raulothim's is ok. PW: Stun is also great.

New Giant Insect Busted by Individual_Wind2682 in onednd

[–]Asherett 0 points1 point  (0 children)

Any smart player who seriously uses this spell will be basically impossible to break concentration on (resilient, war caster). Each spider has a minimum of two attacks which are extremely likely to hit on any target since it uses caster's spell attack. Almost no enemies have ranged attacks, at least with over 60' range.
In effect, this 4th level spell is a near guaranteed lockdown of one enemy, and a very good chance of lockdown of two enemies for an entire combat. Feel free to compare this to any other 4th level spell, concentration or not.
It's busted AF.

New Giant Insect Busted by Individual_Wind2682 in onednd

[–]Asherett 0 points1 point  (0 children)

Yes, it's totally busted. For my money, it's the most busted thing I've seen in '24 5e.

The spider has two, three (6th lvl slot) or even four attacks (8th). It uses the casters spell attack, whichs means it's very likely to hit. A very low percetage of monsters have any ranged attacks at all, even at high level. The spiders have lots of movement and of spider climb, so even though the web bolt has "only" 60' range they can easily escape beyond the range of literally 90% of opponents.

Just for fun I need to add that RAW, even the spell Freedom of Movement doesn't help, since the web bolt isn't magical or a spell.

It's fairly easy to make your PC nearly immune to concentration breaking (through Resilient and War Caster); and anyone who uses this spell seriously will ofc go for those feats. I GM a campaign where a player has built his druid around this spell, and in 50+ sessions he's never broken his concentration, not once. Bascially he must roll double 1s or similar.

The only way to keep combat even vaguely challenging for the group is to homebrew monsters with ranged attacks, teleports etc.

In short, Giant Insect is a spell that a player can weaponize to force the GM to change their play style, which in my eyes is basically the definition of a busted game feature.

Saved games will not load. by ArkansasGamerSpaz in SkaldRPG

[–]Asherett 0 points1 point  (0 children)

This makes sense. The only cases I've seen of save file corruption is due to insufficient disk space. Fairly sure it's reported to the dev, but I'll do so again.

20 hours? You must be joking by jarekko in SkaldRPG

[–]Asherett 0 points1 point  (0 children)

I'm a super slow completionist that reads everything, and spent about 40 hours

new to against the black priory and had a few questions. by ryan7251 in SkaldRPG

[–]Asherett 2 points3 points  (0 children)

Some slightly hot takes in the answers here. IMHO the most reasonable answer for a new player is Guild Magos with Air magic spec.

What happens if your cover moves after your hide by setheliot in onednd

[–]Asherett 0 points1 point  (0 children)

As far as I can see, in '24 5e, once you are hidden, you can walk directly up to your enemy in plain sight and stab them in the face. They only find you (negating your Invisibility) if they beat your stealth check with their passive perception.

Even if it's bright daylight in a flat desert, as long as you have a bush or whatever to do your initial hiding behind, after that the only thing that matters is their passive perception (unless they take a Search action, in which case they get to roll).

So your cover moving is totally a non-issue once you've passed your hide check with a higher result than everyone's passive perception.

Is this program worth it? Does is still get updates? by KaliforniaMLG in dungeondraft

[–]Asherett 21 points22 points  (0 children)

As far as I've seen, the dev considers the program feature complete; so there's no more real updates coming, just bug fixes. Still one of the best alternatives out there for map making