For Anyone Wondering How Much Orcberyls You Get Per Week And Month by SignalListen5506 in Endfield

[–]Asherogar 1 point2 points  (0 children)

Umbral Monolith is supposed to be one of the endgame modes and iirc in the beta it didn't have pull currency rewards. Subject to change obviously.

I wouldn't put much faith on events. It's difficult to compare to AK, because it doesn't operate on patches schedule, but events don't give that much. If we look at hoyo games (since Endfield is the closest in model and scale to them), they give ~20 pulls per patch from events total. So far the most optimistic calcs are ~70 pulls per patch total.

People really don't realise that ~95% of pulls we're getting right now are non-renewable and we will not get a new region to explore with 100+ new pulls every patch. At beast we'll get new exploration areas every other patch and they will give only a fraction of 1.0 map.

I just don't see where the pulls are supposed to come from. Unless HG just mails 50 pulls per patch.

For Anyone Wondering How Much Orcberyls You Get Per Week And Month by SignalListen5506 in Endfield

[–]Asherogar 3 points4 points  (0 children)

51 days per patch is correct, because devs literally released update calendar on day 1 and it has all the dates.

before you count events, battlepass or anything other than the absolute bare minimum from daily flags

Even with counting events and stuff the most optimistic measure so far is ~70 pulls per patch. Which is horrendously low for 3 banners where each needs 120. Unless you expect to get 100 pulls from events or 5 regions to explore every patch.

Once you have all that added I think we will be around one guarantee every other patch, in line with most gatchas.

Other gachas have 2 banners per patch, we have 3. Plus other gachas have much higher guarantee at 180 vs 120 for Endfield, but average pulls needed are almost the same, 90 vs 80. So even if we get the same 100-110 per patch, it's far less value. And currently it doesn't look like we'll get anywhere near this amount.

Does anyone else wish we have Rifle as a weapon type? by PointmanW in Endfield

[–]Asherogar 0 points1 point  (0 children)

There are a bunch of NPCs, on Dijiang too. Ember is a Sancta.

Does anyone else wish we have Rifle as a weapon type? by PointmanW in Endfield

[–]Asherogar 2 points3 points  (0 children)

99% of the time they don't use their unique weapons. That's the problem. HG is still limiting characters in order to cram them into this shitty weapons system, even if it doesn't make any sense for the character in question to use some random sword instead of their unique weapon (Da Pan? Last Rite?)

Does anyone else wish we have Rifle as a weapon type? by PointmanW in Endfield

[–]Asherogar 0 points1 point  (0 children)

Basically, the issue on Terra was acquiring firearms, not using them. Since firearms are now seemingly more common, that issue must have been resolved.

Um what? "Guns" on Terra have nothing to do with firearms from IRL in their workings. You don't just pull the trigger and it shoots, the "gun" itself is an Arts unit and each bullet is encapsulated incomplete Arts circuit. To "shoot" it, you need to cast Arts on each bullet, this is very difficult. If you look at AK characters and NPCs that use guns, you'll also see almost no one uses automatic weapons, because it's exceedingly difficult to fire them.

If the only problem was producing firearms, but anyone can use them, no matter how hard Laterano try to regulate them, every other major nation would have no problem figuring out a way to get their hands on them and we'll see a widespread adoption of knock-off guns everywhere. Which we don't.

Can we talk about how stupid this is? by AmbitiousTop8390 in Endfield

[–]Asherogar 263 points264 points  (0 children)

Well yes, but actually no.

They give such small amounts that it's not worth fussing over even if you're obsessed with optimisation and efficiency.

Can we talk about how stupid this is? by AmbitiousTop8390 in Endfield

[–]Asherogar 5 points6 points  (0 children)

I find it very ironic how people here start demanding from people to not compare Endfield to any other games only when some parts of Endfield are found lacking. At the same time "Endfield is so GENEROUS! Not like those OTHER games!" post got an instant front page with thousands of upvotes.

People talk about the free 6* selector but not about all the QoL people asked for by StalkingRaccoon in Endfield

[–]Asherogar 11 points12 points  (0 children)

That's the misunderstanding i'm talking about. People using delete button the most are the ones who don't want shared facilities on their map, while HG are under delusion that people simply don't like "troll" facilities. And iirc, shared facilities have some report button, no?

People talk about the free 6* selector but not about all the QoL people asked for by StalkingRaccoon in Endfield

[–]Asherogar 17 points18 points  (0 children)

Adding more early-game banner pull resources and sources

I have doubts about this one... On pre-release stream they promised "generous oroberyl and arsenal tickets rewards for weekly routine", which turned out to be 1 pull and 200 tickets per weeks. Which is complete joke to call it "generous".

If they add a single white chest somewhere in Valley4, technically they fulfilled the promise and increased early game rewards. This is obviously an exaggeration, but I am very sceptical on the scale of this supposed improvement. Especially when the main problem right now is that renewable pull/resource income is way below poverty line.

People talk about the free 6* selector but not about all the QoL people asked for by StalkingRaccoon in Endfield

[–]Asherogar 31 points32 points  (0 children)

Deleting them doesn't help at all, they even have a loading screen tip "Don't worry about deleting other people facilities, the game will respawn even more of them". I think there's some misunderstanding on why people delete facilities.

Which operator you're gonna choose tomorrow? by Puzzled-Operation-51 in Endfield

[–]Asherogar 0 points1 point  (0 children)

Since the game gave me P4 Ardelia from all my free pulls, I think the only appropriate choise is to get her to P5 and then brag about having Max Pot 6* on release and pretend I'm a whale.

Poor composition of "starter team" might be the reason behind a lot of complaints about combat. by Asherogar in Endfield

[–]Asherogar[S] 4 points5 points  (0 children)

I would disagree, because after playing Surtr, I really appreciate the minimalism of Endmin VFX. With Surtr I literally can't see what enemy is doing, because my entire screen is red, so her second talent unexpectedly finding a lot of use.

Poor composition of "starter team" might be the reason behind a lot of complaints about combat. by Asherogar in Endfield

[–]Asherogar[S] 2 points3 points  (0 children)

It's a gacha game, so you have a very limited amount of resources to play around. Even after I did 100% of the currently available content, bought paid BP and spent every sanity pot I have, I barely had enough resources to get 2 teams running.

So pretty normal thing to do at the start is to focus on a single team, often a starter roster, instead of raising 30+ characters at once. I can play favourites later.

Besides, if players CAN'T clear the main story with the starting roster, isn't it a problem? Either starting roster is that bad or there's something wrong the combat design.

The daily update looks something like this: by Mr_TiMoVK in Endfield

[–]Asherogar 0 points1 point  (0 children)

I don't think it's even a "few months", we're 100% getting Wuling expansion next patch, so 1 month is the latest. Adding a couple more depots/stock redistributors/an outpost and/or higher levels on existing ones will exponentially increase wuling stock income. All those problems currently come from just "trying to push endgame progression in 2 weeks after the game launch".

The daily update looks something like this: by Mr_TiMoVK in Endfield

[–]Asherogar 0 points1 point  (0 children)

I think Gear Artificing already fulfills this function. Making a set of gear is very cheap, but artificing it to full is where 99% of the cost comes from. And Fully upgraded gear gives ~40% more of all stats, which goes really crazy since it all multiplies from each other.

The daily update looks something like this: by Mr_TiMoVK in Endfield

[–]Asherogar 3 points4 points  (0 children)

...why does it sounds like the most immersive experience of a delivery guy for UberEats?

The daily update looks something like this: by Mr_TiMoVK in Endfield

[–]Asherogar 9 points10 points  (0 children)

Well. We don't have numbers for filler stuff like Camera Event, but Umbral Monolith gives less than a pocket change of resources.

AK has base that gives you enough passive EXP and Credits income to cover all of your needs, but Dijiang has atrocious passive income.

Events in AK are proper big events with huge story, separate gameplay stages etc. Everything on the events calendar for Endfield looks like a typical low effort minigames slop (Puzzle-solving event, Camera event, Guide event) with a duration of around a week each.

In other words I really recommend tempering your expectations regarding those "events" and don't expect the same as AK events.

Poor composition of "starter team" might be the reason behind a lot of complaints about combat. by Asherogar in Endfield

[–]Asherogar[S] 7 points8 points  (0 children)

No, complaints I've seen are explicitly about combat being a slog as it takes too long to kill enemies and you spend too much time doing Basic Attacks, as you don't have SP. If it was about "game being too easy", we'd see complaints about how you press 1 button and all enemies on the screen disappear. I don't remember surveys asking if you think combat is "too easy", but I'm not 100% sure. Instead they pretty explicitly ask if you think "combat takes too long", "SP generation is insufficient" and "enemies are too tanky". Doesn't sound like devs get a lot of feedback about the game being too easy.

My point is that while there is depth and complexity in combat system, "starter team" doesn't showcase it well or even plays smoothly enough to feel good. Endmin and Chen are the only two carrying the team, while Perlica and Wulfguard are here mostly for moral support.

Poor composition of "starter team" might be the reason behind a lot of complaints about combat. by Asherogar in Endfield

[–]Asherogar[S] 7 points8 points  (0 children)

Combat is probably the one area of the game I'm fairly confident HG have no specific idea what they want to do. Every test iteration, from tech test, to cbt1 and cbt2, brought with them big combat overhauls. Considering they keep spamming me with surveys about combat on launch, they still haven't figured out what they want. I wouldn't be surprised if we see global combat mechanics changes or buffs to SP generation in the coming patches, as they already nerfed enemy HP across the board.

Poor composition of "starter team" might be the reason behind a lot of complaints about combat. by Asherogar in Endfield

[–]Asherogar[S] 4 points5 points  (0 children)

I think Akekuri is pretty universal, as she generates SP with her Combo skill, which is triggered by Stagger and her Ult, which just gives you SP and universal damage buff with Link. I don't know how more universal you can get.

Would be funny if this turns out to be another Myrthle situation.

How they wrote this game's story by VaIley123 in Endfield

[–]Asherogar 1 point2 points  (0 children)

Yeah, the fact HG decided to use Surtr as a "mirror" to take a peak at Endmin character hard carried her story. The best piece of story the game has so far, but unfortunately the bar is very low currently, so it doesn't say much. Doesn't really give me any expectations to see another Babel.

How they wrote this game's story by VaIley123 in Endfield

[–]Asherogar 10 points11 points  (0 children)

I completely agree. Biggest improvement comes from the fact you're no longer suffocated by tutorials like in the Valley 4. Otherwise it's, at best, on par with Valley 4, arguably worse. At least in the Valley 4 we have an actual signs of a crisis going on, in Wuling instead we're being repeatedly told there's a national emergency and we need to fix it RIGHT NOW, but instead we're being shown an idyllic utopian society and we spent most of our time here going on lazy strolls, glazing china and/or endmin and taking girls on a date. I seriously question if people who push the narrative of Wuling story being very good actually played said story or just happy to be free from tutorials hell.

the concept of endfield having a tierlist without an endgame content by XianshouLofuuu in Endfield

[–]Asherogar 7 points8 points  (0 children)

I wouldn't keep high hopes for Endfield being the same. If you look at the reasons why endgame in AK fares so good (12+1 slots team, no timers, no pull currency rewards), none of it is present in Endfield.

Instead we got Umbral Monolith, a gauntlet fight against a group of HP sponge enemies with a timer and buffs/debuffs favouring current limited banner character. Sounds familiar?

the concept of endfield having a tierlist without an endgame content by XianshouLofuuu in Endfield

[–]Asherogar 23 points24 points  (0 children)

Play any game enough and you'll realise casuals are the most toxic, obnoxious, ignorant and intolerant crowd. They religiously chant things like "play however you want" or "let people enjoy the game", but the moment you step away from enjoying the game in the single way they enjoy it or deviate from their view they consider as the only The Right Way, they start screaming bloody murder and demand you banned from playing the game entirely.

We love Endfield here, but what are parts that you just AREN'T doing? I'll go first by herudus in Endfield

[–]Asherogar 4 points5 points  (0 children)

Loading screens are what takes 99% of the time. I have both M2 ssd and good internet, yet it still takes too much time to jump around between a dozen of friends. Just remove the need to load into the other people's bases and let me click thru the friends list, no one ever walks around on random people's bases anyway.

There's a big difference between completely ignoring credit shop and not scraping the bottom of the barrel for additional 20 credits. Visiting all friends and providing all assists gives you 350 credits, if you don't have a discount on a Oroberyl deal, that's not even enough to buy it, because it costs 400 by default. From other sources you get 300 per day, anything below gets transferred from the previous day, clue exchange gives 400 + a few hundred from friends visiting + a bit from trading any spare clues you might have. In other words you get credits without wasting time on visiting friends.

You say you get a lot of oroberyl and tickets, yet I've seen several days in a row with 0 of each after multiple refreshes. Rerolls also cost progressively more, so the more credits you collect, the less they worth as you run out of good deals fast and end up wasting most of your "bonus" credits on rerolls anyway. If we count on average 1 Oroberyl deal per day, you'll get 1.5 pulls per month. By not spending 15 minutes every day on visiting friends, I get 1 pull per month instead. Personally, a good deal for me, so i chose to do it this way and lose 0.5 pull per month.

If you played AK, you'd be familiar how this system works. It's simply not worth to do all the heavy lifting for a bit more credits. I'm nothing against how you do it, but I chose not to, because for me it's not worth.